Smuggler Archive

Thread: Crit slice is waaaay over rated

fishbrains
Tue Sep 27, 2005 7:05 pm
#14

It's a 10% chance for any attack to be a critical hit which adds 25% damage to the attack.



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Sunrunner's Elder Smuggler


RyFord
Tue Sep 27, 2005 7:16 pm
#15

10% chance to do a Critical Shot. The Critical Shot does 25% more damage.



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


Alristico
Tue Sep 27, 2005 7:55 pm
#16






fishbrains wrote:
It's a 10% chance for any attack to be a critical hit which adds 25% damage to the attack.









RyFord wrote:
10% chance to do a Critical Shot. The Critical Shot does 25% more damage.





with all the contradicting statements (including those in the FAQ) im gunna need some backing to these statements. Did you hear this or did you figure it from some shots that you took? And did you test just the dmg multiplier or did you also test the % chance as well?


If this is what it is than crit slice sucks badly. Thats only a 2.5% increase in dps.





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1CRONAL1101110000 111

Alristico
Tue Sep 27, 2005 8:00 pm
#17






Iawo wrote:


DIfferent combinations for different templates. I use a Full Critical sliced / Damage PUP'ed Featherweight myself, and I'm still getting 1.24 mod speed with it. It's also damage capped, with 68 SAC.


Now you tell me... why would I even want to bother with anything else? I'm getting as much damage per SAC as possible out of that gun, and that's what really matters.


Now if I had a really slow gun, I'd probably speed PUP it. I don't have a slow gun, so I don't worry about slicing speed on it. Sure, I could speed PUP it and shoot faster... but I wouldn't be able to sustain a high damage rate long because my action pool would burn like mad.




cause if a crit slice is as its being reported (10% chance to do 25% more dmg) than you would have been a whole lot better off if you had a spd slice instead of the feable 2.5% dps increase that the crit slice is giving. Even if you ran out of action during fights with a spd slice you would still have a much higher dps.




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00101000000010010110000111011000001101110000110101
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11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
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1CRONAL1101110000 111

RyFord
Tue Sep 27, 2005 8:15 pm
#18






Alristico wrote:





fishbrains wrote:
It's a 10% chance for any attack to be a critical hit which adds 25% damage to the attack.









RyFord wrote:
10% chance to do a Critical Shot. The Critical Shot does 25% more damage.





with all the contradicting statements (including those in the FAQ) im gunna need some backing to these statements. Did you hear this or did you figure it from some shots that you took? And did you test just the dmg multiplier or did you also test the % chance as well?


If this is what it is than crit slice sucks badly. Thats only a 2.5% increase in dps.







So your own math Inspector Clouseau and the secrets will be revealed



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


Alristico
Tue Sep 27, 2005 8:58 pm
#19






RyFord wrote:





Alristico wrote:





fishbrains wrote:
It's a 10% chance for any attack to be a critical hit which adds 25% damage to the attack.









RyFord wrote:
10% chance to do a Critical Shot. The Critical Shot does 25% more damage.





with all the contradicting statements (including those in the FAQ) im gunna need some backing to these statements. Did you hear this or did you figure it from some shots that you took? And did you test just the dmg multiplier or did you also test the % chance as well?


If this is what it is than crit slice sucks badly. Thats only a 2.5% increase in dps.







So your own math Inspector Clouseau and the secrets will be revealed






so you didn't test it yourself?



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

BloodMonk
Wed Sep 28, 2005 12:27 am
#20

well from what I've seen in the combatlog it seems more like 20% to me...though some people say it's 25% which is possible too



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Eulbobo
Wed Sep 28, 2005 2:04 am
#21


RyFord wrote:
10% chance to do a Critical Shot. The Critical Shot does 25% more damage.





So basically, a fully critical sliced weapon is only 2.5% more effective than an unsliced one.

Let's do some maths (theorical)

We have an advanced laser rifle with those stats
Speed 3
Damage 400-800
Let's say we find a target that always take 700 damage with ranged shot of this weapon

10 use of ranged shot which do 700 damage every hit on a target that doesn't move
10 hits would take 30 seconds and would deal 7000 damage -> 233 damage / sec

With critical slice 10% -> one shot out of the 10 would deal 875 damage
10 hits would take 30 seconds and would deal 7175 -> 239 damage / sec

With full speed slice 12% -> rifle speed would be 2.64
10 hits would take 26.4 seconds and would deal 7000 damage -> 256 damage / sec


Critical slice 2.5% better than unslice (239/233 = 1.025)
Speed slice 9.8% better than unslice (256/233 = 1.098)
Speed slice 7% better than Critical slice (256/239 = 1.07)


After that, you can make some more maths with powerups to find the best slice/pup to use.


I personnaly only use full speed sliced weapons and i don't need to heal myself too much even against elite or boss npc bounties.... And SAC isn't an issue with sac capped weapons (or anything below 95 since my last rifle had 95 sac and i had no problem with it. Just use some food... Accagram is good for action and mind !)
And there's something more : more hits with same miss odds means bigger dps...


Having a look at other data sheets, i saw that critical shot should give 50% more damage, so let's start maths again

With critical slice 10% -> one shot out of the 10 would deal 1050 damage
10 hits would take 30 seconds and would deal 7350 -> 245 damage / sec

Then, we would have
Critical slice 5.1% better than unslice (245/233 = 1.051)
Speed slice 9.8% better than unslice (256/233 = 1.098)
Speed slice 4.4% better than Critical slice (256/245 = 1.044)

So even with 50% more damage, speed slice is still a bit better

In order to equal the 256 damage/sec of the speed slice, the critical shot would need to do DOUBLE damage (+100% damage when critical)



Now, for pistols that are quite fast already, it may be better to make a critical slice....

Message Edited by Eulbobo on 09-28-2005 02:49 AM



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Alristico
Wed Sep 28, 2005 5:20 am
#22






Iawo wrote:





Alristico wrote:





Iawo wrote:


DIfferent combinations for different templates. I use a Full Critical sliced / Damage PUP'ed Featherweight myself, and I'm still getting 1.24 mod speed with it. It's also damage capped, with 68 SAC.


Now you tell me... why would I even want to bother with anything else? I'm getting as much damage per SAC as possible out of that gun, and that's what really matters.


Now if I had a really slow gun, I'd probably speed PUP it. I don't have a slow gun, so I don't worry about slicing speed on it. Sure, I could speed PUP it and shoot faster... but I wouldn't be able to sustain a high damage rate long because my action pool would burn like mad.




cause if a crit slice is as its being reported (10% chance to do 25% more dmg) than you would have been a whole lot better off if you had a spd slice instead of the feable 2.5% dps increase that the crit slice is giving. Even if you ran out of action during fights with a spd slice you would still have a much higher dps.







Haha, yeah, burn your action down to 0 so you can only do ranged shot. Yeah, that will increase damage output by a lot, lol. I can tell you, that 10% critical is worth it if you already have a damage capped, low sac, fast enough gun. I have three damage capped featherweights. One has a full speed slice, one has a 7% speed, 3% critical, and one has the 10% critical. I much, much prefer using the 10% critical gun because it puts out damage much faster with less action used.


Let me put it to you this way... I kill level 82 NPC BH marks with 17-37k health all the time. Most of the time I can kill them fast enough to only heal once or twice during the fight. With the other guns, I'd end up having to play conservative to save action, and end up healing 3-4 more times during the fight. Yes, I'm a believer in the critical slice.


Now if somebody was playing a FOTM MBH/MCM/Pistols 0004 template, then yes, speed would be the best possible slice for them since they don't have many speed mods. I have enough speed that I don't need speed slices on a gun that was already 1.92 speed. Like I said before, different slices for different templates.






thanks for all the solid figures and data.


in theory a higher dps weapon that runs out of action can do more dps for a short period of time until you run out of action. So by the time your action gets to zero you have done more dmg to your oponent. Then you start doing ranged shot at which point the lower dps weapon will start catching up on dps. But how do you know the lower dps weapon will surpass the higher dps weapon in dps before you regain your action with the higher dps weapon?


there are manyfactors that can account fora falseleniency toward the gun with 10% crit slice. I'm not saying your wrong but you haven't proved anything. I'm not looking for "gut feelings".





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00101000000010010110000111011000001101110000110101
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11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Ragnaat
Wed Sep 28, 2005 5:48 am
#23

you people make it sound like speed matters



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Iawo
Wed Sep 28, 2005 12:22 pm
#24






Alristico wrote:





Iawo wrote:


DIfferent combinations for different templates. I use a Full Critical sliced / Damage PUP'ed Featherweight myself, and I'm still getting 1.24 mod speed with it. It's also damage capped, with 68 SAC.


Now you tell me... why would I even want to bother with anything else? I'm getting as much damage per SAC as possible out of that gun, and that's what really matters.


Now if I had a really slow gun, I'd probably speed PUP it. I don't have a slow gun, so I don't worry about slicing speed on it. Sure, I could speed PUP it and shoot faster... but I wouldn't be able to sustain a high damage rate long because my action pool would burn like mad.




cause if a crit slice is as its being reported (10% chance to do 25% more dmg) than you would have been a whole lot better off if you had a spd slice instead of the feable 2.5% dps increase that the crit slice is giving. Even if you ran out of action during fights with a spd slice you would still have a much higher dps.







Haha, yeah, burn your action down to 0 so you can only do ranged shot. Yeah, that will increase damage output by a lot, lol. I can tell you, that 10% critical is worth it if you already have a damage capped, low sac, fast enough gun. I have three damage capped featherweights. One has a full speed slice, one has a 7% speed, 3% critical, and one has the 10% critical. I much, much prefer using the 10% critical gun because it puts out damage much faster with less action used.


Let me put it to you this way... I kill level 82 NPC BH marks with 17-37k health all the time. Most of the time I can kill them fast enough to only heal once or twice during the fight. With the other guns, I'd end up having to play conservative to save action, and end up healing 3-4 more times during the fight. Yes, I'm a believer in the critical slice.


Now if somebody was playing a FOTM MBH/MCM/Pistols 0004 template, then yes, speed would be the best possible slice for them since they don't have many speed mods. I have enough speed that I don't need speed slices on a gun that was already 1.92 speed. Like I said before, different slices for different templates.



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