Smuggler Archive

Thread: Crit slice is waaaay over rated

Alristico
Tue Sep 27, 2005 8:12 am
#1

This seems to be the popular choice for double capped enhanced weapons but I think it sucks. it only gives an average of 5% extra dmg. And a spd pup is usually used with it which means you run out of action real quick.


I think the best choice for these enhanced weapons is a spd slice with a sac pup. Much better for longer fights.



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Aendracon
Tue Sep 27, 2005 8:27 am
#2

While I agree with you, the customer is always right.


Boy, I wish Tiggs would read this.




Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
BloodMonk
Tue Sep 27, 2005 9:10 am
#3


you are oversimplifying things.....


there is no ONE right way to do things....



I also use a crit sliced/speed pupped fwg....why? as it can do burstdamage LIKE MAD which can be VERY handy sometimes

BUT I also have some other pistols I use for all the time I don't need burstdamage, mainly one made for speed (with speed/dam slice)with 70-75 sac, and one double capped with a speedslice.


these last two use a SAC pup...number one if mainly for applying states as it's the fastest pistol I have, number two well...it's what you say is the only ay possible


people need to learn you can gain BIG advantages from using different weapons, built for difference functions


the simple "it only adds 5% damage" does not cut it at all as you forget the very high speed, and the fact that statistically you should get 2 Adv. crit shots to crit in 10 seconds as it now has a 20% crit chance


in this very healing-centric new combat system burstdamage has become VERY important





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Alristico
Tue Sep 27, 2005 9:29 am
#4

hmm, i just read the faq thread again and it says a crit slice gives a 10% chance to do double dmg. Iknow it said 10% chance to do 50% more dmg before. WTH is going on? Which is it?

Message Edited by Alristico on 09-27-2005 12:30 PM



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Alristico
Tue Sep 27, 2005 2:43 pm
#5






BloodMonk wrote:
well from what I've seen in the combatlog it seems more like 20% to me...though some people say it's 25% which is possible too






now I'm really confused. Now both the % chance that it lands and the % additional dmg factor have been reported to be wildly different.



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Golrok
Tue Sep 27, 2005 3:36 pm
#6

its not 5% more damage its 25% more damage.. stop exagerating.

its not that hard to figure out the math, just do panic shot until it crits which normally does about 100 dmg and watch it do 125 instead.

Alristico
Tue Sep 27, 2005 3:46 pm
#7






Golrok wrote:
its not 5% more damage its 25% more damage.. stop exagerating.

its not that hard to figure out the math, just do panic shot until it crits which normally does about 100 dmg and watch it do 125 instead.





first of all, my math is correct IF crit slice has a 10% chance of doing 50% more dmg (like it used to say in the official FAQ) then that would add 5% more dmg on average.


now you are saying that it only adds 25% dmg instead of 50% which means it would only add 2.5% dmg on average since it only has a 10% chance of landing. But if this is true then it differs from the current FAQ which says it adds double dmg 10% of the time.


lol something tells me this slice is bugged and/or not reported to be doing what its supposed to.



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Golrok
Tue Sep 27, 2005 4:00 pm
#8



Alristico wrote:


Golrok wrote:
its not 5% more damage its 25% more damage.. stop exagerating.

its not that hard to figure out the math, just do panic shot until it crits which normally does about 100 dmg and watch it do 125 instead.


first of all, my math is correct IF crit slice has a 10% chance of doing 50% more dmg (like it used to say in the official FAQ) then that would add 5% more dmg on average.
now you are saying that it only adds 25% dmg instead of 50% which means it would only add 2.5% dmg on average since it only has a 10% chance of landing. But if this is true then it differs from the current FAQ which says it adds double dmg 10% of the time.
lol something tells me this slice is bugged and/or not reported to be doing what its supposed to.





just be glad it works at all because before pub 22 it did nothing, absolutley no extra damage at all... ever seen wut a critical lastditch does to a player? about 1500 extra damage. i'm suprised they havent nerfed it completely yet..

Alristico
Tue Sep 27, 2005 4:11 pm
#9

its a big deal becausetheres a huge difference between a10% chance to do 25% more dmg and a 25% chance to do double dmg. And anyone with an unsliced double capped enhanced weapon will concur. And there are tons of those weapons out there.



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fishbrains
Tue Sep 27, 2005 4:14 pm
#10

I persoanlly have crit sliced weapons with SAC pups as I have no use for the speed pups. Seems to work out just fine for me



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Alristico
Tue Sep 27, 2005 4:24 pm
#11






fishbrains wrote:
I persoanlly have crit sliced weapons with SAC pups as I have no use for the speed pups. Seems to work out just fine for me




a dmg pup might add more dps than a crit slice, though im trying to figure out what the hell a crit slice is right now. Seem to be different for everyone.



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RyFord
Tue Sep 27, 2005 4:30 pm
#12

It's 10%



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


Alristico
Tue Sep 27, 2005 4:36 pm
#13






RyFord wrote:
It's 10%





10% chance to apply the multiplier or do you mean 10% more dmg? and how do you know?



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