Smuggler Archive

Thread: Way to pull you out of FD

Hawka88
Tue Nov 16, 2004 2:53 pm
#14





O_Shua wrote:
I don't think its fair that other professions (namely BH and Jedi) are able to use FD. This causes for people that do not have the skill to whine and complain and the Devs will almost inevitable nerf it. This is retarted because the smugglers (that dont have BH or Jedi on the side) will be at a serious dissadvantage in the game.


Now someone before me said that FD should be a Master Smuggler skill, now I would agree with him if not for that some people don't go BH or Jedi but might dabble in smuggler for the FD skill and they would get mad at Master Smugglers and it would still get nerfed. Other wise I think that Master Smuggler should get a signifigant bonus to FD.


The following is not very well thought out so dont flame, I will try to edit it when i get my thoughts straight.

Keep FD at dirty fighting 1. Anyone who is not Master Smuggler will appear as Incapped. A MS with FD will appear as a corpse (if he/she disires). Master Cannot be taken out of FD unless he/she disires. Anyone with a BH skill or anyone with Jedi skill (force sensitives excluded) cannot use FD.


Thats all I can think of to improve it atm. Dont flame but constructive critisim and other ideas for it would be great.




I think that at Master Smuggler, you should get FD2, which would work the way you described.







First off, this is true. TotalHealOther at Master Healing for Jedi does remove the feigned status of the player. I don't find it acceptable for various reasons though.


The player is being 'cured' of death.


It is there for Jedi but no counter exists for Bounty Hunters. So what we will possibly see are bounty hunters taking up Master Healing. I'll mark one under 'absurd' there.


A smugglers skill has *no factor whatsoever* and if it is used, they will be standing back up. This is not a detection skill, this is a cure and anything we do is pointless.


The player is healed, so they can just feign death again. Meaning they will probably 'fix' the skill more, before they make it better (ie a refresh timer). Something that probably needs to be done, but I'd have preferred we fixed the problems first.


So what we have are jedis dabbling in necromancy. Raising the 'dead' without really checking to see whether they are alive or not. The technique as it is, is only capable of healing us because of a deeper issue regarding players knowing we are alive, even though we should be 'dead'. This is not the detection abilities I've seen requested so often, this is an automagik trump card. I find the decision to put this as part of the ability not very will thought out to say the least, nor do I find it showing any form of respect or possitive regard for the Smugglers and their abilities. This change was not discussed with us, or even hinted to us for months. I find that particularly upsetting and I hope that this is adjusted in the combat upgrade to bring a good form of balance to the use of feign death without the use of an 'I win' card.








Again, at Master Smuggler you should get an ability called Feign Death 2 which would make you appear acorpse no matter what and it should be completely unbreakable.





-=[{(Zelrok Al'Thor)}]=-
Proud Member of [SWOOP] - ShadowFire
The One and Only Bundle of [Purple] Goodness]


riotcontrol
Tue Nov 16, 2004 3:17 pm
#15


Smuggler_Caylin wrote:
I find the decision to put this as part of the ability not very will thought out to say the least, nor do I find it showing any form of respect or possitive regard for the Smugglers and their abilities. This change was not discussed with us, or even hinted to us for months. I find that particularly upsetting and I hope that this is adjusted in the combat upgrade to bring a good form of balance to the use of feign death without the use of an 'I win' card.





I'm wondering - do you have any ideas how to 'fix' the Feign Death issue so it's not a problem when/if Smuggler bounties are implemented? Current ideas like 'put it on Master in PvP and on Dirty Fighting 1 for PvE' don't really take the possibility of a true Smuggler and a Bounty Hunter interacting - they only seem to solve the issues between BH and Jedi dabblers. Does the Combat Upgrade even take this scenario into consideration?



__
wieland argosy <gunslinger>
Ipseck
Tue Nov 16, 2004 3:18 pm
#16



DrevenStrobe wrote:
Uh...guys...if you give this some serious thought, this isn't an all bad situation...
The only way it'll work is if the Jedi is "friendly"...meaning that a Jedi of the opposing side can't do anything to you. Now, if there's a friendly Jedi that has a grudge against you, then you might have a problem.
This could also serve as a way to get you back into a fight quickly...
Credit to Ipseck for this scenario:
Say, you've got a group of bad guys baited and you FD so you can call in reinforcements. Your group arrives, complete with a Jedi buddy. He does a quick heal other, then follows it with a heal all states on you, and you're up and in the fight without the usual delay of /stand.
On a side note...if you really want to stay feigned, all you have to do is hit FD again and you're right back down.
In the grand picture of things, this is not a huge deal...





yay

i mean... boooo... I'm so confused.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Smuggler_Caylin
Tue Nov 16, 2004 3:32 pm
#17


riotcontrol wrote:

Smuggler_Caylin wrote:
I find the decision to put this as part of the ability not very will thought out to say the least, nor do I find it showing any form of respect or possitive regard for the Smugglers and their abilities. This change was not discussed with us, or even hinted to us for months. I find that particularly upsetting and I hope that this is adjusted in the combat upgrade to bring a good form of balance to the use of feign death without the use of an 'I win' card.





I'm wondering - do you have any ideas how to 'fix' the Feign Death issue so it's not a problem when/if Smuggler bounties are implemented? Current ideas like 'put it on Master in PvP and on Dirty Fighting 1 for PvE' don't really take the possibility of a true Smuggler and a Bounty Hunter interacting - they only seem to solve the issues between BH and Jedi dabblers. Does the Combat Upgrade even take this scenario into consideration?



Personally I think feign death needs to be rebuilt from the ground up from a passive defensive skill to an active one. Whether it is by an illusion, flash-bang, smoke and mirrors... whatever. The ability to escape with some reliability, that doesn't keep us tethered to one spot is essential in a goal of preventing player camping/griefing techniques. As well as assuring that there is a win/lose solution to every encounter for one person or the other. Not a stalemate lasting till someone with a good enough counter skill arrives on the scene.

While laying in the dirt can be fun in it's own way, I find it bad for immersion, combat balance and player interaction when it is used in a PvP situation. In PvE the problems are not as pronounced but I still feel that the skill makes most encounters too risk free for my liking.

The 'Stunt Double' like you might see used in Space Balls was used to interesting effect. While it is partially absurd in the idea of someone vanishing before someones eyes or being replaced by someone/something to lay on the ground for you the primary goals of escaping to live another day, not promoting grief play and keeping the player involved in the game one way or another more than make up for it from my perspective.

Message Edited by Smuggler_Caylin on 11-16-2004 02:33 PM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Datink_Nieleft
Tue Nov 16, 2004 4:07 pm
#18

Am Iseeing things or is that the nerf crotch bat o' doom swinging our way?






GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


Ipseck
Tue Nov 16, 2004 4:45 pm
#19

lol its not a nerf. it doesn't actually do anything to harm us in any way whatsoever since it takes a same-factioned jedi to pull this off.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Smuggler_Caylin
Tue Nov 16, 2004 5:05 pm
#20

not from what I'm hearing Ipseck. These people are just targetting and healing them.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

fishbrains
Tue Nov 16, 2004 5:18 pm
#21






Ipseck wrote:
lol its not a nerf. it doesn't actually do anything to harm us in any way whatsoever since it takes a same-factioned jedi to pull this off.





from what I understand opposite faction jedi can do it.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Ipseck
Tue Nov 16, 2004 6:52 pm
#22



fishbrains wrote:


Ipseck wrote:
lol its not a nerf. it doesn't actually do anything to harm us in any way whatsoever since it takes a same-factioned jedi to pull this off.


from what I understand opposite faction jedi can do it.




how? How can you heal all states on an opposing faction character? Its not making much sense to me unless there's some sort of exploit involved.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Smuggler_Caylin
Tue Nov 16, 2004 7:02 pm
#23

It's just the way it works...



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Durinthiam
Tue Nov 16, 2004 7:05 pm
#24



Smuggler_Caylin wrote:
It's just the way it works...



..sadly
Caylin why weren't you in the "insightful *cough*" devchat?



KTHXBYE!
25179427/Durinthiam - Battlefield 1942/Vietnam/Hidden & Dangerous 2(Saber Squadron)/Raven Shield
Acct. With SOE Cancelled, until the dev/management team get fired, lost or get found dead in a ditch and replaced with a team who actually know what they're fucking doing
Smuggler_Caylin
Tue Nov 16, 2004 7:07 pm
#25

Oh that was today? I figure mostly because I'm necro-posting, so to speak. Technically I shouldn't be here at all. Seems logs to the stratic chat are hard to find unless I'm the guy recording it



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Durinthiam
Tue Nov 16, 2004 7:09 pm
#26

me, wes, nickheel and kiorys were the only ones there...felt lonely without ya

Message Edited by Durinthiam on 11-17-2004 02:10 AM



KTHXBYE!
25179427/Durinthiam - Battlefield 1942/Vietnam/Hidden & Dangerous 2(Saber Squadron)/Raven Shield
Acct. With SOE Cancelled, until the dev/management team get fired, lost or get found dead in a ditch and replaced with a team who actually know what they're fucking doing
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