Smuggler Archive

Thread: What the smuggler revamp really needed gambling and card games

Vampiric_Hoshi
Sat May 14, 2005 9:32 am
#14

Booster ... Booster Terrik... thats the name of Corran's step-father that I was trying to think off


Wookus, I don't think smuggler missions will ever get us on player BH terminals unless they introduce player smuggler machines. Right now, the NPC smuggler missions greenmarine is working on will only get NPC BH's to gank us ... unless I've missed a post somewhere that says otherwise


I think the point here is that many people have their own idea of what a smuggler is. Be it someone that smuggles spice, someone that hacks terminals and weapons or someone that deals in illegal gambling activities like playing Sabacc... or maybe a bit of all... so in my opinon, the more of these different roles a smuggler is known for in-game the better and the more "star warsy" things will be.


But I can garuntee that the majority of players that have chosen smuggler for the "RP" aspect like me want Sabacc or Pazaak in game ... and I think thats the important thing here




Abandon all hope
Vampiric_Hoshi
Sat May 14, 2005 9:42 am
#15

Smuggling is already getting added so thats a mute point



Abandon all hope
Daermoth
Sat May 14, 2005 10:33 am
#16



Vampiric_Hoshi wrote:
Smuggling is already getting added so thats a mute point



Believe it when you see it.



0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
000000000000000000
0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
SpinningCloud
Sat May 14, 2005 1:15 pm
#17

Vampiric_Hoshi; "Smuggling is already getting added so thats a mute point "


It is huh?


Do you recall pre-publish 9 and how smuggling was getting added then? Do you recall ALL thedevs promises for the past two years?


Given the track-record with smuggler revamps I'd have to say it is FAR from a mute point. Sorry but until it's actually LIVE and live the way we WANT it then it isn't anything at all but more smoke blowing up our backsides.


So until such time actually rolls around I don't think we should be distracting the devs with more pointless crafting of trivial little things like card decks, gaming tables, shishas, frog bowls, etc. etc..






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Vampiric_Hoshi
Sat May 14, 2005 2:23 pm
#18

Well SpinningCloud, prior to publish 9 there was NO promise at all of a smuggler revamp only a suggestion that "it was on the cards" and ofcourse the publish timetable that was obviously never gonna be kept too. Now we have an entire transcript of what a dev is in the process of creating that goes into great detail to explain every nook an cranny of a smuggler revamp that has also now been said to be the new top priority once the main bulkofCU and ROTW bugs are fixed. That is a LOT more than than what we've ever got previously.


And quite frankly just because YOU consider this trivial does not mean the rest of us should consider it trivial.


Stop being so gloom and doom like so many trolls on these boards. The only thing that will stop the smuggler revamp from happening is defeatest attitudes, not ideas.


The smuggler revamp WILL take place and the smuggler NPC missions described in greenmarine's post WILL be ingame and if thats not your vision of a smuggler then its your own fault for having this "its not gonna happen" attitude and not helpingdescussions that are trying to add something rather than spoil something... and for many people just being able to smuggle something from a to b ISN'T whatdefines the life of a smuggler. This is a suggestion that for many, as the people that have replied to this thread have all said except for you, would make smuggling more fun for them.





Abandon all hope
Wookus
Mon May 16, 2005 6:04 am
#19

I totally agree... smuggling first, "Content Items" second, but you'd think they'd at least try to keep us occupied with trinkets while they "work on" the bigger stuff.


I'm no programmer, but how hard can it be to dump in a slot machine program? Just steal some macro icons, give the thing a "loot" hopper where you can set win values, and we're done.





SMEDLEY'S POLISHING THE BRASS ON THE TITANIC, MAN! IT'S ALL GOIN' DOWN
http://coporatethief.ytmnd.com/
SgtFugu
Mon May 16, 2005 6:11 am
#20

Gimme gambling, gimme gimme gimme...


That would be exelent. Making exelent RP and make a good profit.





www.heaven-city.org

IGN : Itwa
Elder Master Carbs
Elder Master Bounty Hunter
__________________________________________________________________________________________________________
"If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete." Sun Tzu's Art Of War
SpinningCloud
Mon May 16, 2005 7:48 am
#21

Hoshi; "The only thing that will stop the smuggler revamp from happening is defeatest attitudes, not ideas."


That's utter bunk. Our "attitudes" will have absolutely no bearing on what SOE does. I'm surprised you haven't figured THAT out yet.


My attitudes are not defeatest either, they're pragmatic based on past performance.


I'm very happy you find 'content' like the crafting of gaming tables, frog bowls, shishas and your proposed card deckssatisfactory 'smuggler' content. I don't.


And, I might add, while I think NPC smugging missions a good start, it is FAR from what we've been asking for for all this time; PLAYER smuggling missions and a system where there is REAL contraband and consequences for being caught with it. Those two things are no where in the documents posted In Concept. So once again we're being offered a much diminished version of smuggling. And do you think that it won't be further diminshed due to expediencyas the 'revamp' progresses? Take a look at the expedient 'nerfs' in the CU and tell me the same sort of thing can't happen in our revamp.






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Wookus
Mon May 16, 2005 11:11 am
#22

Cloud, no system is perfect. They've got 30 some odd other professions they've got to keep happy too. I agree that smuggler is totally busted... I''d even go as far as to say it's in worse shape than any other profession, content wise. Jedi have Jedi have their things, BH have theirs, Artisans have theirs. For Melee and combat professions, content is as easy as joining one side of the GCW or the other. Smugglers are just kind of lumped in with the rest of combat, and thats not how it should be.


Little things keep us busy, and little things are quick and easy. We ALL want to see the kessel run, and smuggling missions, and a pvp mission thing like what BH have, but that's huge, and they're supposedly working on the issue. This whole game should be looked at as a work in progress. The devs could move quicker, sure, but they've got alot of ground to cover.


And the revamp, when it comes, shouldn't be seen as the "be all - end all" of the smuggler proffession. It never hurt anyone to look to the future a bit. I'd say gambling ranks in the top three ideas I've heard to date. Slot machines, sabaac, finally having a "profession" building we can place... How can you not love this kind of stuff?





SMEDLEY'S POLISHING THE BRASS ON THE TITANIC, MAN! IT'S ALL GOIN' DOWN
http://coporatethief.ytmnd.com/
Vampiric_Hoshi
Mon May 16, 2005 1:52 pm
#23

Point is, "smuggling" ISN'T the only part of a smuggler's life and I would say a good 90% of the people that have taken up smuggler don't want to JUST smuggle things. If thats all you want to do then you may as well call yourself a cargo transport captain and go get yourself a cargo ship.


Smuggling is about beating the odds, breaking the law, being a scoundrel, getting one up on local authorities, being a deviant etc etc its not just "smuggling".


Yes I agree that we want a better system than what's proposed but lets face it this is a game and we will NEVER get what we want... but I'll be damned if I'll spend my time crying about that and then after getting a washed out publish with nothing in it except slicing and NPC smuggler quests I realise I could have spent time trying to give ideas to ADD to the washed out NPC quests and slicing to atleast make it slightly closer to what the majority of people would like to see out of Smuggler.


I was a big part of the Droid Engineer crowed and was one of the people pushing for a lot of the DE changes before the droid publish so I am well aware of how the dev team ignores what the players want but I don't want what happened to the droid publish to happen to the smuggler publish too ... and where the droid publish fell down was when half the DE community were defeatest saying "why bother thinking up new ideas its not gonna get added" and guess what? THEY were the ones that forced it not to get added. THEY were the ones that convinced the devs that we wanted a "droid commander" profression and THEY were the ones that stopped the combat droids getting added. Don't do the same thing here.


Yes, the smuggling side NEEDS to be added and there definitely needs to be penalties and even a player-smuggler mission ability, but the way I see it if they can get NPC smuggler quests in its the starting point for improving it in the future to expand into player missions. Remember that Bounty Hunter terminals only gave NPC missions .. now they hunt Jedi as well.


The thing to remember is that this revamp needs to be MORE than just adding smuggler quests and revamping the slicing/spicing system ... it needs to make smugglers the law-breaking scoundrels of the galaxy and the more things like Sabacc that get added to bring us closer to that the better.


But while your snorting at the prospect of making cards, you are missing the key points:



  • Its addingSabacc/Pazaak/whatever into the game

  • Its giving people a reason to find a smuggler and purchase something from us

  • Its giving us something no one else has

The more things that keeps to those last two points that get added the better we will be for it. I don't care if smuggler has to craft a gambling table or frog bowl ... atleast it gives someone a reason to come talk to me and try to get me to do something for them other than slice a frickin knuckler




Abandon all hope
rexan
Mon May 16, 2005 2:17 pm
#24






Vampiric_Hoshi wrote:


While the "smuggling" side of the smuggler revamp is clearly a necessity, the one thing that I think we've all said a billion times (and got ignored) was that "gambling" needs to finaly get introduced (ignoring the loto and roullette machines that never get used).



3) Playing for fun or playing for money
While any player that owned a base deck could engage any other player with a base deck, the game would default to "fun" mode and wont allow players to plages bets or add to a pot since this form of gambling is illegal by Imperial law. However, having a smuggler joined to the game would allow it to run in "gambling"mode.


_Hoshi on 05-14-2005 05:43 PM




I think we need to be careful about this. Playing against the NPCs would potentially allow a new source of credits to enter into the economy. I think we may just want to play against other players for money here. Unless the Devs could make this another credit sink they have always been looking for.


Also, i think the whole point of a card game is that it is a game of change. I don't think I like the idea of having a "stacked" Magic The Gathering type deck (your -6 bonus cards that you mentioned)


Otherwise, I'm totally for seeing card games in SWG.



Rexan Ryu
Master Smuggler
Flurry Server
SpinningCloud
Tue May 17, 2005 12:36 am
#25

Wookus; "How can you not love this kind of stuff?"


Because it's not smuggling.


And it's not smuggling for players.


And thereare no consequences of it being illegal activity.






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

SpinningCloud
Tue May 17, 2005 12:45 am
#26

I'll expound on that a bit since the new crowd probably hasn't read much of what has been posted.


1. NPC smuggling alone is going to get old very very quickly. What we've always needed was smuggling for players.


2. Players need to be given reasons to have us smuggle for them...or provide them with gambling or any other illegal activity. Notice that our 'gaming tables' hare absolutely NON-FUNCTIONAL?


3. There need to be consequences for contraband...or EVEN other 'smuggler-like' activities like gambling. Without consequences then we are not criminals, which is what we should be.


To date nothing the Smuggler profession has been given is remotely 'smugglerish'. Even the gaming tables, frog bowls and shishas are utterly devoid of any illicit content. I fail to see how decks of cards and 'casino' buildings are going to give us 'criminal-like' content without CONSEQUENCES for possesing/using/visiting them. The current scans are a joke and we all know it.


Now if you put into place those three items then things like gambling and gambling halls, shisha dens and bordellos might actually make some sense. Without though then it's all just contentless window-dressing. Personally I've had enough 'bones' thrown my way in the past two years as a Smuggler. I want some serious CONTENT.





Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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