Smuggler Archive

Thread: IF we get BOUNTIES then we need SKILLS....

JTGAlpha
Fri Jun 18, 2004 3:04 pm
#14

We need some combat skills, and some evasion skills, or both. Knock downs are GREAT. Delays are GREAT. Status effects are GREAT. And if we could apply a whole bunch of all of the above and make our get away, that'd be GREAT.


But don't forget, not only are they working on OUR revamp, but the combat revamp is in the works as well. So...



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

GuntherSlag
Fri Jun 18, 2004 6:56 pm
#15

Unless things change dramatically, you guys should stop worrying. Master Bounty Hunter's are not that effective anymore. If you've at least got TK or Pistoleer skills you should be allright if you play it smart.

It's kind of a misconception that says- BH's hunt jedi so they must be able to kill them. This is true for initiates and some padawan's but anything higher and you'll be lucky to land a shot. A well armed Dancer could kill a jedi initiate. And that's not an exaggeration.

Now what you DO need to worry about is the Master Pistoleer with BH pistol skills. Or even worse is the BH pistol/Smuggler pistol combo. This is absolutely frightening with Smuggler specials combined with the speed cap and accuracy modifiers BH's get. I've tried it against higher level jedi and actually had some success. I even mixed in novice Commando to get the frame rate killing effect of the Launcher pistol. The confusion that causes for a few seconds is priceless.

I quit hunting jedi since then and have gone back to MBH. Only guardians were getting on terminals and getting one shot to land out of 20 for a whopping 6 pts of damage is something that I don't consider fun at all.
I don't mind a challenge but not the trying to break a brick wall with your head kind of challenge.



______________________________________________________________
Orlak Azog-Tempest
Master Smuggler/Scoundrel
________________________________________
JTGAlpha
Fri Jun 18, 2004 7:03 pm
#16

Well Gunther I agree, but...


1)Smuggler revamp-we're changing our skills, hopefully, so we just need to keep these things in mind


2)Combat rebalance-we need to keep these things in mind. This wasn't an issue before, but now that we have to compete against bounty hunters, then we need to be able to at least fight them long enough or well enough to run away. Not win every enagagement, but at least have a chance to make a break for it.


3) I really don't like the fact that to do my job I have to take other combat trees. I don't want to pwn. I don't want to be Uber. But I DO want the skills in the Smuggler tree to help me survive these encounters, without having to be a Pistoleer or a TKM, or both. I think that's a tad unfair. Sure, if I want to be able to be confident that I can take any bounty hunter in a straight fight, or any particular elite combat profession, then it's incumbent upon me to have to spend the skill points on an Elite Combat Profession. But if I don't want to be the fastest gun in the west, just fast enough to blind you while I dash out the back, then I shouldn't need to be a pistoleer. Just a Master Smuggler.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Ipseck
Sat Jun 19, 2004 12:28 am
#17


MathuCopon wrote:
... and alot of times our mouths ...




you got a purdy mouth




sorry couldn't resist





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Nura
Sat Jun 19, 2004 12:36 am
#18






Baldrog wrote:
Why should smugglers any additional skills just because we will be hunted by BHs. If I read GMs post then anyone using spice or sliced items will generate visibility (i.e. become a BH target). This means that joe blow artisan that has a sliced CDEF and maybe uses the occasional spice to save his butt can get a bounty on him. By your reasoning then he should also be beefed up...

Dont get me wrong. I think we as smugglers deserve a little more offensive/deffensive abilities but not just because we will be tracked by BHs.




true: besides that we wont be the only ones who will be bh targets. everyone can become a traget.
think about the master armorsmith who carries some moun to give him some mind backup whil he is crafting mandalorian armor in dthe DWB Bunker.



every typo i made here is fully wanted and only exists due to entertainment reasons
---------------------------------------------------------------------------------
Nura To'Bal - Gorath
Nairb3
Sat Jun 19, 2004 1:19 am
#19

Smugglers should be able to call out there vehicles at any time in combat out of combat you name it and instantly



-Tempest-Elmer
Havok3060
Sat Jun 19, 2004 2:30 am
#20

Indeed we need more powerful Escape moves ! Panic shot is a perfect example of one , even though its not as good as it used to be . But after all is said and done and we got what we are asking for , panic shot will become a Fav move to bust out to get away from bounty hunters .


I like the idea of smoke screen , but then agian if we do get a ,"Side Kick" then its going to be a MSE-Driod with a explosive charge for any bounty hunter who might be after me



_________________________________________
Nerf Me-
Outer Rim Smuggling Supplies
Master Smuggler Master Merchant Servicing Bria Since 2003
Zendeil
Sat Jun 19, 2004 5:17 am
#21






Baldrog wrote:
Why should smugglers any additional skills just because we will be hunted by BHs. If I read GMs post then anyone using spice or sliced items will generate visibility (i.e. become a BH target). This means that joe blow artisan that has a sliced CDEF and maybe uses the occasional spice to save his butt can get a bounty on him. By your reasoning then he should also be beefed up...

Dont get me wrong. I think we as smugglers deserve a little more offensive/deffensive abilities but not just because we will be tracked by BHs.





From what I've read of GM's ideas, only the smuggler will get the bounties, users will not. I could be wrong here but thats the way it reads to me.


I would like to see us at least have access to a better pistol, with all the pistol xp we need to master smuggler I think at least one better pistol and a little better pistol skills are in order.




Zendeil Starborne
Starborne Ent / Hunter
-2787, -2500 / Nomad
Corellia, Bria / Eclipse

Larki
Sat Jun 19, 2004 12:05 pm
#22

As BH currently is, you will have no trouble destroying us with Fecner, Pistoleer, TKM, Dancer etc. We suck more than you do, because for 17 skill points we get nothing worthwhile in PvP, no defence etc. If you take pistoleer you will still have a further 66 points for other professions! You could get Master smuggler, master pistoleer AND 4440 fencer for some massive defence, and you will destroy any current MBH or even a dabbling BH. Hell you could become a dancer and get more defence than BH gets. A MBH (with no other skills) gets +2 melee defence, TWO FREAKING POINTS!!!! Who was designated that when coding BH cuz they need to lay off the crack.


If on the other hand we get improved and have something to show for our 217 skill points required, then go right ahead... But as is now, you have PLENTY of spare skillpoints to make any number of templates better than MBH.





GameInformer: There seems to be a lot of things that you want to address in the core gameplay of Galaxies, why not just focus on those and release JTLS later? Blackman: Because JTLS is the number one thing that our community wants.
Number one thing we want?! Liar... Want proof of this lie?
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=226102 - notice noone wants JTL first??


Larki
Sat Jun 19, 2004 12:09 pm
#23






Larki wrote:

As BH currently is, you will have no trouble destroying us with Fecner, Pistoleer, TKM, Dancer etc. We suck more than you do, because for 217 skill points we get nothing worthwhile in PvP, no defence etc. If you take pistoleer you will still have a further 66 points for other professions! You could get Master smuggler, master pistoleer AND 4440 fencer for some massive defence, and you will destroy any current MBH or even a dabbling BH. Hell you could become a dancer and get more defence than BH gets. A MBH (with no other skills) gets +2 melee defence, TWO FREAKING POINTS!!!! Who was designated that when coding BH cuz they need to lay off the crack.


If on the other hand we get improved and have something to show for our 217 skill points required, then go right ahead... But as is now, you have PLENTY of spare skillpoints to make any number of templates better than MBH.




That should be 217 : /






GameInformer: There seems to be a lot of things that you want to address in the core gameplay of Galaxies, why not just focus on those and release JTLS later? Blackman: Because JTLS is the number one thing that our community wants.
Number one thing we want?! Liar... Want proof of this lie?
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=226102 - notice noone wants JTL first??


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