Smuggler Archive
Thread: Smugglers n prerequisits
RichardBryant
Sat Feb 26, 2005 8:04 am
#14
kovusreturn wrote:Business IV and Pistols IV would have been the much, much better prerequisites. I despise Unarmed IV (though I know of course that a lot of smugglers love their TKA/Pistoleer/Smuggler Combos).
Agreed 100%. A pistol for defence is essential. In an ideal game, of course, you'd be able to choose between unarmed, one-handed and pistol lines to meet the prereq. Why those three? Either no weapon or something small, ubiquitous and easily concealed.
And Business4? A smuggler needs to be able buy and sell, to handle accounts, to make a profit. Otherwise they're not smugglers, they're couriers.
Knowbaccie
Sat Feb 26, 2005 8:24 am
#15
kovusreturn wrote:Business IV and Pistols IV would have been the much, much better prerequisites. I despise Unarmed IV (though I know of course that a lot of smugglers love their TKA/Pistoleer/Smuggler Combos).
It's a great template though and has been for a while and as someone else said . . . the Underworld should be our business.
I also disagree that TKA/Pistols Smugglers favour one or the other. I often tranfer weapons in combat situations and find it to my advantage even with the delay. Furthermore, when able to approach/plan an attack, being a master of both profs. I have more options open to me.
Message Edited by Knowbaccie on 02-26-2005 03:29 PM
RichardBryant
Sat Feb 26, 2005 8:24 am
#16
Ah yeah, but if one of the Smuggler skills was to convert a vendor you own into a contraband vendor...
Vrond
Sat Feb 26, 2005 8:37 am
#17
we get intimidate from our Brawler roots and trust me its worth it.
Qojan
Sat Feb 26, 2005 8:44 am
#18
I dont think unarmed IV would be such a pain as it is now if we could at least use our specials with it. I meen if we can shoot someone in the crotch IE low blow, then why the hell cant we kick someone there?
da_nige
Sat Feb 26, 2005 12:37 pm
#19
RichardBryant wrote:
kovusreturn wrote:Business IV and Pistols IV would have been the much, much better prerequisites. I despise Unarmed IV (though I know of course that a lot of smugglers love their TKA/Pistoleer/Smuggler Combos).
Agreed 100%. A pistol for defence is essential. In an ideal game, of course, you'd be able to choose between unarmed, one-handed and pistol lines to meet the prereq. Why those three? Either no weapon or something small, ubiquitous and easily concealed.
And Business4? A smuggler needs to be able buy and sell, to handle accounts, to make a profit. Otherwise they're not smugglers, they're couriers.
This was pretty much my line of thought, but as DrevenStrobe said on the first reply its up to the devs. I can only hope that the intrest this is generating gets them thinking. As an additional to the vendor thought a successful smuggler will be a merchant, at least on the surface. The easiest way to escape detection is to hide in plain sight. The number of honest merchants plying their trade in the space lanes security cant stop and search all of them. Odds are they are gona work from tip-offs or someone that aint flying casual enough.
Best thing is Im glad Im going smuggler now, if this response is anything to go by while some aint too happy or agree at least you all feal passionately about the class.
SpinningCloud
Sat Feb 26, 2005 12:42 pm
#21
RichardBryant; "And Business4? A smuggler needs to be able buy and sell, to handle accounts, to make a profit. Otherwise they're not smugglers, they're couriers."
I agree except Business 4 does nothing of that for you. All it does is allow you to place a vendor...I don't see a vendor as something a criminal would stick out in public.
Now if Business 4 let you buy and sell contraband to criminal faction NPCs or allowed you to make interest on your bank acct balance then I could see it...but Business 4 is useless if you have no desire to have a vendor.
kovusreturn
Sat Feb 26, 2005 1:29 pm
#22
Business IV and Pistols IV would have been the much, much better prerequisites. I despise Unarmed IV (though I know of course that a lot of smugglers love their TKA/Pistoleer/Smuggler Combos).
Egowyn
Sat Feb 26, 2005 1:39 pm
#23
Laffite wrote:
Long long ago business IV was required for smuggler....back in beta I believe.
and engineering 4 but that was in beta they changed it at the last minute before launch...the manual even says you need those in addition to pistols and unarmed...as for reasoning....makes sence that a smuggler would likely have had a rough child hood or for many reasons would have learned to handle him or her self in a bar fight somtimes a blaster bolt would atract JUST a bit more attention than you want.
far as unarmed NOT being used it is used no less or more than pistols...i mean its not like we are any better with a pistol at master smuggler than we are at pistols 4....just have a few niffty specials to use
Message Edited by Egowyn on 02-26-2005 02:45 AM
Mentski
Sat Feb 26, 2005 10:46 pm
#24
JaekeW wrote:
Lets try to get an illegal items vendor. Drop the unarmed prereq, add business 4.
yeah, p-off all the triple masters why dontcha... :/
JaekeW
Sun Feb 27, 2005 1:30 am
#25
Lets try to get an illegal items vendor. Drop the unarmed prereq, add business 4. Allow Master Smugglers to have a single vendor that sells Sliced Items, Spices, and Slicing materials can be sold from. And....take them OFF normal vendors and the bazaar. A smuggler HAS to have a good business sense. This would also give us some base in Artisan. IF we are indeed a hybrid profession, why do we have two combat prereqs?
Jedi_Nforcer
Sun Feb 27, 2005 1:35 am
#26
But then again , being my template rocks because of the tkm, i think the devs should make Last Ditch the highest damage dealing attack for unarmed also, Because us smugglers are dirty fighters. They should just make all our dirty fighting attacks hybrid (able to be performed with a pistol and in unarmed.