Smuggler Archive
Thread: Smugglers n prerequisits
Laffite wrote:Long long ago business IV was required for smuggler....back in beta I believe.
Yup.
Pistols IV, Business IV, Unarmed IV, and I think there was actually something else.... and it even was printed like that in the manual that shipped with the first release version.
I remember that being pointed out to me, and complaining about how it took 4 trees AND three different novice boxes, making it a ridiculously high amount of skill points to invest.
(This I think was another "Why Smuggler sucks worse than Ranger" conversation with a Master Ranger friend of mine.)
That's what it used to be, in beta.
I'm glad it's this way instead of another combination though and find it to fit more closely than the others. Some don't agree but that is their problem
Smuggler_Caylin wrote:
Requirements: Pistol IV, Business IV, Unarmed IV & Engineering IV
That's what it used to be, in beta.
I'm glad it's this way instead of another combination though and find it to fit more closely than the others. Some don't agree but that is their problem
Ahh... that's what it was. Honestly, even though we don't gain anything from our Unarmed IV roots, it does make sense that the hooligan, the ruffian, the slightly outside the law smuggler type would have their street smarts about them... and we saw Han punch stuff more than once.
Kamileon wrote:
Laffite wrote:
Long long ago business IV was required for smuggler....back in beta I believe.
Yup.
Pistols IV, Business IV, Unarmed IV, and I think there was actually something else.... and it even was printed like that in the manual that shipped with the first release version.
I remember that being pointed out to me, and complaining about how it took 4 trees AND three different novice boxes, making it a ridiculously high amount of skill points to invest.
(This I think was another "Why Smuggler sucks worse than Ranger" conversation with a Master Ranger friend of mine.)
Yeah, we used to have Engineering IV too, it was quite ridiculous. Made it tough to choose whether you wanted to be a crafting smuggler or a combat smuggler.
In the end the reason they kept only Unarmed and not the other three (besides pistols) I think is to fit the mold of the "barfighter" You know, having to be able to take care of yourself in any situation, even ones where you have no weapons. It fits better with the concept of a 'brawler" I think then the actual Brawler profession. To me a brawler has little finesse other then to skillfully bash and thrash there way through a fight. The drunken barfight comes to mind. Since smugglers should be spending a lot of time in cantinas (movies and EU talking here, not SWG) this makes perfect sense.
Others don't agree, but they are entitled to their opinion.