Smuggler Archive
Thread: story time line and no jedi
DARTHBAYLOR wrote:
star wars galaxies , some j3di3 divided , set roughly in
a time frame betweenKOTOR 1 andROTJ , lol
*puts a hat over his heart and has a moment of silence*
As for perm death, it might not be technically possible any more. But I still dream that a character might loose it force senility one day if it dies to many times... like say 200 deaths and the character would loose all Jedi powers and not be able to regain them. Kind of loose the connection to the force.
Then that character would have to retrain normal skills and go one with a normal SWG game play.
As the Jedi unlock an alt they could just train that to Jedi, and when It lost the connection to the force, delete it and create and new one and so on.
The Risk of permanently loosing Jedi abilities would be enough to change the behaviour of most Jedi. Add that that only Jedi had the ability to se force visuals and the game would be on its way to immersive again.
yimaz wrote:Ummmm....not to be a d*ck but I thought this was the Smuggler forum.
You are right. But it is also one of the few places where we can vent our feelings about Jedi with out beading flamed.
Nifty wrote:
the game like it was before Jedi was pure, clean, and fresh. Now, you just can't go anywhere without seeing a damn glow stick. To be completely honest, I have nothing against those who play the Jedi correctly for the timeline (try to stay hidden.) It's the ones completely dominating the GCW, the ones who duel in front of the starports, and the ones who just wave the glow stick (ignited or not) like it's some kind of souvenier.
I can't find where the batteries for mine and it just won't turn on
Caelrie wrote:
Nifty wrote:
the game like it was before Jedi was pure, clean, and fresh. Now, you just can't go anywhere without seeing a damn glow stick. To be completely honest, I have nothing against those who play the Jedi correctly for the timeline (try to stay hidden.) It's the ones completely dominating the GCW, the ones who duel in front of the starports, and the ones who just wave the glow stick (ignited or not) like it's some kind of souvenier.
Talk about a selective memory! The early game was a mess of bugs, poor balance (eyeshot anyone?) and boredom. By the time Jedi came around, everyone was so bored that EVERYONE began the holo grind.
As for sabers, blame SOE. I lose half my defenses if I don't wield it all the time.
1. The game isstill full of bugs.In fact, compared to September 2003 I would say it is about the same, bug-wise (at least, that has been MY experience. They have actually released SWG2 with this "upgrade" and introduced a slew of new bugs; between those and the old ones reappearing as well as the old ones never being fixed, I would say you have a comparable "mess." (Bugs or not, I still love the game.)
2. Unbalanced? Heh. Any time you have an "Alpha" class or "God" class, you willnever achieve balance. This isnot the fault of the individuals who elected to play Jedi; it is SOE's fault for implementing Jedi as a God class in the first place.
3. "Everyone" was not boredwith the game. I have never been bored in this game. Maybe you were bored -- but you don't speak for me.
4. Not "everyone" wants to bea Jedi. I have never wanted to be a Jedi. So, while this is something you may have wanted, you do not speak for me. I just wanted to live in the SW universe in the time frame specificied on the packaging and work in a smuggler partnership and participate in the Civil War.
And don't get me started on Smuggling -- Smugglers still do not smuggle. For that matter, don't get me started on the "GCW." ![]()
maxtheusher wrote:
Raanan wrote:
You know, I just watched Episode 3 for the first time tonight (yeah yeah, I'm lazy... it's an hour+ drive to watch movies at a decint theater for me) and I noticed something. Yeah, OB1 and Yoda are the only two jedi we (and them) know survived the initial slaughter but there is still the possibility more jedi survived which is why Yoda and OB1 did what they did with the signal. There very well could be alot more jedi then most of you all seem to think.
However, I do agree, if there were alot more jedi left, they were hidden and tried to stay that way. I don't mind all the jedi. I think it's just fine there's so many of them. I also completely agree with the jedi players in that the game mechanics aren't really conducive to them remaining hidden. Effective leveling requires grouping, grouping creates alot of visibility both for BH missions and in general (it's alot easier to notice a group of jedi then just one), and with skill mods being bound to the robes and sabers, it isn't like a jedi player has the option to hide the visuals which give away their relation to the force. Also, the visual effects for force powers (while pretty) aren't exactly conducive to remaining incognito. If a jedi weren't in their robes, didn't have a flaming "Jedi Knight" title up, and didn't have a saber equipped, were to use Force Meditate and it didn't have the sounds and visuals, would you automatically think Jedi or TKM? Personally, I would think TKM.
Though this may seem random (it will tie in, in a moment) another thing I agree with, timeline related, is jedi in this time period aren't going to be as powerful as they were before the events of Episode 3. It is evidenced by Yoda and OB1 who both were but shadows compared to what they used to be.
Perhaps the answer to this jedi "problem" is to reduce the xp requirements of jedi (force sensitive stuff should remain as it is), reduce the power of jedi from quite a bit above normal to simply above normal (normal of course being a subject of debate), make skill mods inherint in the skill boxes instead of in the items, and at least make force power effects a toggle.
Reducing the xp would reduce the necessity of grouping which would lower visibility both for BH missions and for being noticed by passers by. A reduced xp requirement would, of course, unbalance benefit gained from effort required so the power of a single jedi would have to be reduced to avoid the "flavor of the month" syndrome which happens when something is easy and gives a big reward.
Removing skill mods from items and making them inherint in the skill boxes of a jedi would negate the "clone jedi" effect (which is just as bad as the comp armor clones from before the CU) as well as further cloak a jedi from public eye as a jedi would then be able to wear whatever clothing they desired.
Being unable to unequip a lightsaber without losing defense isn't so much an issue. It's something everyone has to deal with except TKM's. However, it becomes an annoyance when a player is locked into a pvp-able state as knights are. For those who choose to enter the FRS, that is a price they have to deal with, I say. It is no different then any other player being special forces and unequipping the weapon type they specialize in.
One big complaint I've had with jedi in SWG is the friggen force power effects. I know it's a game and effects are cool and all (the art team did a good job on them to). However, they do not add to the gameplay. They just destroy immersion. The only powers I've seen in the films have any visual effects are Lightning and Absorb. The only one which produced a sound itself (and wasn't just a product of the effect it had on the object it was effecting), was Lightning. There are many fun games out there which have force like powers in them but no visual effects aside from animations and it doesn't hurt the games at all. In the case of SWG, it would help... alot. Animate the powers, drop the effects and sounds (on all but lightning), and let jedi use their powers in towns without gaining visibility (no obvious jedi identifying things like robes or sabers equipped obviously). No one except other force attuned people are going to know what the hell they're doing anyway. Alternatively, initiates could gain a power which works pretty much exactly like Mask Scent (I actually like this idea the best). This power would "mask" the visual effects and sounds of force powers and prevent visibility from being gained by using powers around people. It would break on combat and wouldn't be able to be used in combat.
These things, I think, would end the jedi "problem" and bring SWG closer in line to the timeline without preventing people from trying to be a jedi if they so choose.
Yea um, it's been established that there ARE other jedi besides Obi-wan and Yoda. Hell, head to the quenker cave on Dant and you'll find one. There are a lot of them in fact. But not hundreds, and NOT in the middle of Theed waving lightsabers around...
Did you read more then just the first paragraph of my post? I said they were hidden.
yimaz wrote:
Ummmm....not to be a d*ck but I thought this was the Smuggler forum.
Yeah, but you all are civilised unlike the 1337 bastages who make up a large part of the jedi community. Add on top of that, you all arehella creative, if we started designing a jedi system not only would it be creative, it would be hella good. This is unlike what we have which is creative but not good.
Well since we are talking about Jedi ![]()
I agree the system that is in place is very weak withno story arch no logic just "here are some Jedi". Thing is I believe jedi are still alive in this time line but few and in hiding. In the chaos of a GCW and a Sith Lord ruling the galaxy one could add some really good "lost jedi" content, for example:
Over the last 30years some jedi lost with out the "oder" to guid them may very well have gone to the dark side. Burning with vengance they may have began to study "sith" skills in an attempt to kill Darth Sideous and Darth Vader (stop evil with evil type of thing). Other Jedi who did stay true to the light order would logically want to stop any future Sith from gaining the same type of power sideous has and may very well be seeking out these new Sith. Now you have Jedi vs Sith and because they are so busy killing each other they dont get involved in the GCW (leaving that game for the non-jedi as it should be). The bigger issue of a new Sith order would matter more to the small group of Jedi who are trying to regain a foot hold in the galaxy.
Add perma-death to the mixand you have a smaller jedi population who fight each other.
Just an idea that will never happen but we can dream. /shrug
yimaz wrote:
Well since we are talking about Jedi
I agree the system that is in place is very weak withno story arch no logic just "here are some Jedi". Thing is I believe jedi are still alive in this time line but few and in hiding. In the chaos of a GCW and a Sith Lord ruling the galaxy one could add some really good "lost jedi" content, for example:
Over the last 30years some jedi lost with out the "oder" to guid them may very well have gone to the dark side. Burning with vengance they may have began to study "sith" skills in an attempt to kill Darth Sideous and Darth Vader (stop evil with evil type of thing). Other Jedi who did stay true to the light order would logically want to stop any future Sith from gaining the same type of power sideous has and may very well be seeking out these new Sith. Now you have Jedi vs Sith and because they are so busy killing each other they dont get involved in the GCW (leaving that game for the non-jedi as it should be). The bigger issue of a new Sith order would matter more to the small group of Jedi who are trying to regain a foot hold in the galaxy.
Add perma-death to the mixand you have a smaller jedi population who fight each other.
Just an idea that will never happen but we can dream. /shrug
i like the FS System
You are FS, and if im right you train to become...sensitive...then you get to learn to use the force and learn...about the force as an initiate...
so apparently i learn how to be something i am, and do things i should already be doing, i cant learn the force from a JEDI but i have to learn the force from some old man in the middle of a stupid planet full of other FS weilding things (that use LIGHTNING on me...) that COULD teach me but.. hey... apparenlty jedi masters are too retarded to teach....except for one...NPC on dathomir
nerfherder321 wrote:
i like the FS SystemYou are FS, and if im right you train to become...sensitive...then you get to learn to use the force and learn...about the force as an initiate...
so apparently i learn how to be something i am, and do things i should already be doing, i cant learn the force from a JEDI but i have to learn the force from some old man in the middle of a stupid planet full of other FS weilding things (that use LIGHTNING on me...) that COULD teach me but.. hey... apparenlty jedi masters are too retarded to teach....except for one...NPC on dathomir
Jedi masters ran out of skillpoints and couldn't pick up the mentor boxes needed to teach. Very few prenerf jedi masters exist. The ones that picked it up when it cost 0 skill points. Only problem is that now they can't move unless they drop their skill set. That's why jedi trainers never move around.
Hrm. I wonder what would've happened if you had kept all your skills if you were over after respec was over....