Smuggler Archive
Thread: Check the Dev Tracker... BF going bye-bye
Getting wounds and fatigue was cool, it was like scars. You could be like, "Hey baby, I've been in the wilderness for 5 hours and killing creatures with only 2/3 of my stats left!"
Now since I started playing again I rarely get any kind of wounds or fatigue and I no sooner sit down in a cantina and my inspiration buff is at full duration. Then I'm ready to leave. Oh well, I'll always have the memories. =)
SpinningCloud wrote:
It's more of the same dumbing-down of SWG.
When I started watching the progress of SWG back in alpha testing I was most impressed by the depth of the game.
Part of the depth that I found most intriguing was the three HAM bar with six supporting attributes....AND the concept of BF. Together they made a system that was quite rich and made up a framework on which TONS of content could be added. Entertainers skills were some of the content that was built on top of that system of 9 HAM attributes and BF. Part of that richness was the ability to migrate the 9 HAM attributes such that each of us could be significantly different from one another.
I was utterly disgusted that SOE threw away such a deep and rich system for the expediency of dealing with the buff issues and for the purpose of 'simplifying' (ie, dumbing-down) the game.
Now removing BF goes the rest of the way in taking a complicated and rich system ofTEN body-condition attributes down toTWO very boring and shallow ones.
The CU and this post-CU BF change has NOT created more variety, it has removed variety.
QFE
The game has moved away from the need for healers of any type really. Why not go all the way and remove Health wounds?
With no Battle Fatigue there will be no need for Entertainers, and I am positive SOE will lose accounts because of this.
Doctors no longer make medicines, that task has been shifted to BE's. With the advent of Insta-Stims there is no need for Doctors really. Just get rid of Health wounds and make SWG more like every other MMORPG out there. Combat Combat Combat. Make a template, grab a weapon, and go.
The more I think about the idea, the more I feel it's a huge mistake.
Carlin said it best....
"... think of how stupid the average person is, then realize half of them are stupider then that..."
HaughtyElf wrote:Carlin said it best....
"... think of how stupid the average person is, then realize half of them are stupider then that..."
god, I swear that carlin is the smartest person ALIVE.
Ternque01 wrote:Wow! That is messed up. Poor, f*cking entertainers. I wonder what will keep people coming to the cantinas.
1) us (where else will you find a smuggler but where there is beer and pie?)
2) us (how else are we going to turn a profit on FP sales other than inspiration buffs?)
At this point, they might as well make Entertainers 0 SP cost professions...
Only the true die-hard people who like to socialize continue to endure those professions, and even they are outnumbered by afk bots...(at least this was the case pre-CU...)
TomoRainer wrote:
Actually, there's a lot of nice Entertainer changes in the works. I think they're gonna be pretty happy about some of what's coming for them.
Nerf Sandwich???
I'm just joshin...
TomoRainer wrote:
Actually, there's a lot of nice Entertainer changes in the works. I think they're gonna be pretty happy about some of what's coming for them.
As the post above said, it won't matter because all the content they add is OPTIONAL. Do you honestly believe the Dant Bol Grind crowd is gonna stop grinding for one second to "watch a play with props" if they don't get more XP doing so or have to based on the BF system?
Look at how many player events there are now.. these changes seem to be for that type of interaction, interaction that simply doesn't happen in SWG and even the devs don't seem to want it.
This is exactly why we will NEVER have players requiring the servies of Smugglers.
This game is being dumbed down to the extent of becoming yet another cheap, disposablevideo game for the lazy MTV generation, rather than an immersivevirtual world, and I lament for what is being lost