Smuggler Archive
Thread: CU Smuggler focused feedback
maxtheusher wrote:
Hm, I could've sworn I'd made a post in here. Well, here it is again I guess...
Template: Msmug/MBH/novice carbineer
Armor: None, and Advanced Marauder Recon (go ninja go ninja go)
Weapons Used: Renegade, Hi-cap Scatter, jawa pistol, czerka dart carbine, alliance needler carbine, proton carbine.
In my toolbar: KD/Blind/Stun/Dizzy recoveries, Critical Shot, Spray Shot, Underhand Shot, Concussion Shot, Duelist Stance, Lowblow, panic shot, torso shot, eye shot, confusion shot, last ditch, High Charge Stim D's
Tactics: Perhaps out of a force of habit, the first two shots out of the gate are Underhand and Confusion shot. Most people seem to still be leading with a KD, same as me. Assuming I get the first KD, the two specials combined give me a few seconds to squeeze off a few more shots without worrying about defense. If I get knocked down first, KD recovery has done it's job every time so far. While the opponent is on his back, I use panic shot and lowblow. These two specials seem to stack, and slow down their rate of attack. next comes eye shot, then torso shot, then I begin to cycle between spray shot and critical shot. I lay down the various other shots as necessary, making sure to KD again when I think the timer's passed.
I don't use Concussion shot much, only if the opponent runs, sometimes against melee guys as well, though i almost see it as unfair lol. I can usually beat the melee guys without it anyway.
I've found most of the people wanting to duel in the starports to have a limited understanding of their professions, all the commandos ONLY use the PFT, all the MBHs are running around with proton carbines, etc. I beat otherwise evenly matched opponents using the Alliance Needler Carbine, which is almost half the DPS of the proton carbine. It really seemed like most of the people were still trying to use pre-cu tactics, or no tactics at all.
Not the fellow TLB members I dueled thoughI think the fact that we all started out on TC from the start, rather than coming in when the frogs started allowing instant-uber, gave us all a better understanding of the professions.
Some starport duelers who had smuggler in their template kept using Concussion shot on me, apparently not realizing it does absolutely nothing to a ranged fighter who happens to only be like 20 meters from you.
Seems like a LOT of the starport duelers had either BH or Commando in their template, probably because the forums have inaccurately declared them the post-CU "I win" buttons.
I'm hoping to find some of the hardcore pvpers from live coming over because I want to see how they fare in the new system.
So far, my pvp rating is better than it EVER has been on live
Message Edited by Oopsi on 04-21-2005 11:26 PM
Sorry to Digres, But Holy my spice is actually worth something now.... The price is definatly going up
InGame: Opact Mero
Radiant
Master Smuggler/Master Pistoleer/0440 - crowd controller template.
Main problems.
- Smuggler/Pistoleer skills doesn't cover area to good, best damage attack is Leg Shot from novice carbineer *cough*
- Slicing doesn't work, it is broken. 15% speed slices lowerd 5 elite 2 carbines from 2.45 to 2.38 ie 0.07. Same flaw in damage slices - needsfixes asap.
Pro's
- Quite fun template, feels like a good combat template for crowd control IF we got some more area features to our specials.
Gundarkfarmer wrote:
Master Smuggler/Master Pistoleer/0440 - crowd controller template.
Main problems.
- Smuggler/Pistoleer skills doesn't cover area to good, best damage attack is Leg Shot from novice carbineer *cough*
- Slicing doesn't work, it is broken. 15% speed slices lowerd 5 elite 2 carbines from 2.45 to 2.38 ie 0.07. Same flaw in damage slices - needsfixes asap.
Pro's
- Quite fun template, feels like a good combat template for crowd control IF we got some more area features to our specials.
Master Smuggler,
I'll add to this, I sliced a FWG5 Pistol for 0% speed increase...that seemed very wrong, but I could be wrong.
Low Blow doesn't work. State icon appears, but no low blow. Tried in a duel, doesn't work, either.
Cant complain about my Adv. Concussion shot. 40 second root.
Last Ditch certainly is a last ditch. Basically takes all of your remaining health and action, and spits back out the same amount of damage you have taken into one attack.
Feign Death breaks combat!!!!11!!oneone~1!
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