Smuggler Archive

Thread: Concussion shot vs Stopping Shot?

Blixtev
Thu Jun 23, 2005 5:47 pm
#14






HOTDOG wrote:




Concussion will still root. Panic shot will not.



dude...people are REALLY going to hate being on the receiving end of Concussion Shot now-


Now I think we will be a lot closer to a 5 in crowd control. Definitely a 4 but most likely a 5.


You can Concussion Shot a group (thus freezing and rooting them) then work them one by one from a distance since after you shoot them they will still be rooted.


Message Edited by HOTDOG on 06-23-2005 05:36 PM




No you misunderstand, any damage breaks the entire effect. You can lock people down, in a multiple creature fight for example, shut down 3 and kill the 4th, however and damage to the other 3 will cause them to break the entire effect.


Concussion shot can miss and people can break your concussion shots by shooting the wrong thing, that is what Panic Shot s for, a good backup in case someone isnt paying attention or you miss.


The ability to shut an opponent down so they cant heal, cant attack, while you back out and rest up, heal etc is very powerful. I am concerned about the duration of this ability and will watch to see if it is used for good, or for awesome.



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maxtheusher
Thu Jun 23, 2005 5:52 pm
#15

heh, I was using BH's KD for that... one more trick up my sleeve I suppose.



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HOTDOG
Thu Jun 23, 2005 5:53 pm
#16






Blixtev wrote:





HOTDOG wrote:




Concussion will still root. Panic shot will not.



dude...people are REALLY going to hate being on the receiving end of Concussion Shot now-


Now I think we will be a lot closer to a 5 in crowd control. Definitely a 4 but most likely a 5.


You can Concussion Shot a group (thus freezing and rooting them) then work them one by one from a distance since after you shoot them they will still be rooted.


Message Edited by HOTDOG on 06-23-2005 05:36 PM




No you misunderstand, any damage breaks the entire effect. You can lock people down, in a multiple creature fight for example, shut down 3 and kill the 4th, however and damage to the other 3 will cause them to break the entire effect.


Concussion shot can miss and people can break your concussion shots by shooting the wrong thing, that is what Panic Shot s for, a good backup in case someone isnt paying attention or you miss.


The ability to shut an opponent down so they cant heal, cant attack, while you back out and rest up, heal etc is very powerful. I am concerned about the duration of this ability and will watch to see if it is used for good, or for awesome.








Ohhhhhh. But isn't a Daze a Root by default?

Still gonna be pretty lethal when your in a group but on your own, notsomuch. Good for running.

and speaking of running. Don't concern yourself with that timer. You got plenty of other things on your plate. This is not the timer you are looking for.
Move along.






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DarkBShadow
Thu Jun 23, 2005 5:54 pm
#17



Blixtev wrote:


HOTDOG wrote:

Concussion will still root. Panic shot will not.

dude...people are REALLY going to hate being on the receiving end of Concussion Shot now-

Now I think we will be a lot closer to a 5 in crowd control. Definitely a 4 but most likely a 5.

You can Concussion Shot a group (thus freezing and rooting them) then work them one by one from a distance since after you shoot them they will still be rooted.

Message Edited by HOTDOG on 06-23-2005 05:36 PM


No you misunderstand, any damage breaks the entire effect. You can lock people down, in a multiple creature fight for example, shut down 3 and kill the 4th, however and damage to the other 3 will cause them to break the entire effect.

Concussion shot can miss and people can break your concussion shots by shooting the wrong thing, that is what Panic Shot s for, a good backup in case someone isnt paying attention or you miss.

The ability to shut an opponent down so they cant heal, cant attack, while you back out and rest up, heal etc is very powerful. I am concerned about the duration of this ability and will watch to see if it is used for good, or for awesome.






does this mean that all roots break upon getting hit now?



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ThetaDaAriga
Thu Jun 23, 2005 5:55 pm
#18






Blixtev wrote:

No you misunderstand, any damage breaks the entire effect. You can lock people down, in a multiple creature fight for example, shut down 3 and kill the 4th, however and damage to the other 3 will cause them to break the entire effect.


Concussion shot can miss and people can break your concussion shots by shooting the wrong thing, that is what Panic Shot s for, a good backup in case someone isnt paying attention or you miss.


The ability to shut an opponent down so they cant heal, cant attack, while you back out and rest up, heal etc is very powerful. I am concerned about the duration of this ability and will watch to see if it is used for good, or for awesome.






when damage breaks both the daze AND the root .. why does concussion shot have a root portion? makes no sense. when something its mezzed its automatically rooted in place. or will we see sleepwalker mobs soon that walk around mezzed while there friends get slaughtered around them?

Wolfmann31
Thu Jun 23, 2005 5:57 pm
#19

Good to hear this being fixed.


But what about commandos then?


No one wants to have a commando in their group if theres a smuggler there.



And smuggler commandos, are somewhat forced to lay off the commando weapons. Considering they are all AOE effect weapons..






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KyridIce
Thu Jun 23, 2005 5:57 pm
#20






Blixtev wrote:



The ability to shut an opponent down so they cant heal, cant attack, while you back out and rest up, heal etc is very powerful. I am concerned about the duration of this ability and will watch to see if it is used for good, or for awesome.








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Blixtev
Thu Jun 23, 2005 6:01 pm
#21






ThetaDaAriga wrote:

when damage breaks both the daze AND the root .. why does concussion shot have a root portion? makes no sense. when something its mezzed its automatically rooted in place. or will we see sleepwalker mobs soon that walk around mezzed while there friends get slaughtered around them?







All roots do not break on damage, any effect with a Daze in it will break the entire effect on damage. Concussion shot is a shot to fully lock something down (Root + Daze). Panic shot is just a Daze, it has no movement modifier, you can move but not do anything.

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InfluenzaSWTA
Thu Jun 23, 2005 6:01 pm
#22



ThetaDaAriga wrote:


Blixtev wrote:

No you misunderstand, any damage breaks the entire effect. You can lock people down, in a multiple creature fight for example, shut down 3 and kill the 4th, however and damage to the other 3 will cause them to break the entire effect.

Concussion shot can miss and people can break your concussion shots by shooting the wrong thing, that is what Panic Shot s for, a good backup in case someone isnt paying attention or you miss.

The ability to shut an opponent down so they cant heal, cant attack, while you back out and rest up, heal etc is very powerful. I am concerned about the duration of this ability and will watch to see if it is used for good, or for awesome.



when damage breaks both the daze AND the root .. why does concussion shot have a root portion? makes no sense. when something its mezzed its automatically rooted in place. or will we see sleepwalker mobs soon that walk around mezzed while there friends get slaughtered around them?



Obviously that isn't the case. It sounds like daze is just like the old Warcry, which never prevented you from moving.



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maxtheusher
Thu Jun 23, 2005 6:03 pm
#23

Yea, what about Commandos? They're going to be very unwanted.



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MaxSteele
Thu Jun 23, 2005 6:04 pm
#24


Blixtev wrote:

Fixed this today, Concussion shot is now a Daze + Root. Daze = Unable to perform any heals, buffs, attacks etc. The target can effectively not do anything until the effect wears off OR is hit by any form of damage.

Panic Shot was also not working correctly, as the description has read since CU it is now operates as a Daze instead of a Combat Slow. Again Dazes prevent actions but break on damage. Made no sense for panic shot and lowblow to do the same thing excep tpanic shot was a much weaker version.

Overwhelming Shot was non functional as well, it now works.

These changes should be rolling out to TC in a few days and should help the Smuggler in fufilling their Crowd Control role better.






Oh wait! I think I got it!

Concussion shot will be a Daze PLUS a Root. A Daze wears off when damage is done. A Root does NOT. This means that Concussion shot will root a target, making them unable to move, AND it will daze them, making them unable to do anything. If the target is then shot, the Daze will wear off, but the Root will not. So the target will now be able to shoot back, heal, etc... but it will be rooted (unable to move physically) until the root timer wears off.

Panic shot will be *just* a daze, which renders the target unable to perform any action, but it will break when the target is shot at.

EDIT: HAHAHA... The dev beat me to it with the explanation.

This makes concussion shot really nice.

Message Edited by MaxSteele on 06-23-2005 06:05 PM



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Blixtev
Thu Jun 23, 2005 6:06 pm
#25






maxtheusher wrote:
Yea, what about Commandos? They're going to be very unwanted.





Does fixing new Proton Rifles help with being wanted in groups with Smugglers?



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ThetaDaAriga
Thu Jun 23, 2005 6:11 pm
#26

i guess iam too stupid to understand this. lets make it a yes or no question:


i use concussion shot and the mob gets hit after the daze + root effect sticked.


will the daze break and the root still stick? yes or no.


will both break? yes or no.
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