Smuggler Archive
Thread: Tigg's Whats on Deck
Planeseeker wrote:I know that anyone can dock and get "stuff" (for lack of a better term), and I haven't found a jettison cargo button/command/option, so I doubt we can dump anything we pick up. Also, unless it is mission related, I haven't been able to figure out what can be done with it. It would be cool to be able to "jettison cargo" and either lose faction or get a bounty (the bounty would depend on a number of factors: Smuggler level, level of mission, type of cargo, etc.).Ah well...here's to dreamingGraby
Tsk tsk, you didn't even get the cargo to smuggle yet, and you're already thinking of dumping it at the first sign of trouble.
LaughingWolf wrote:
Yes, Talus missions ARE finally real-Smuggler-like-you-and-me content, with the restriction that Imperial pilots can't take them.
So we finally got some content, peoples! Content! Smuggler specific content! Ok so it is a far cry from a revamp, but still. It is a start.
That little fact seem to have been fairly lost in the uproar about the other stations giving "smuggling" missions to Privateers part of the *wince* Smuggler Alliance. But the Talus missions are actually a GOOD news, not us being shafted again. No?
Message Edited by LaughingWolf on 11-25-2004 12:26 AM
I agree to a certain extent... the problem lies within the fact that they ARE giving smuggling to other players. I do not have a TC char yet, so I don't exactly know what the SA missions contain. As soon as they hit live, I will be checking them out, and if they are the same as the Smuggler only missions, I will make a post asking for access to BH terminals, the ability to harvest, and the ability to make my own houses. Simply put, actually giving us Smuggler content (however basic and lackluster it may turn out to be) is no excuse for giving away what should be our intended purpose as well as our meaning of existence.
So in other words... Hurray for smuggling... and when the hell did being a Ranger mean you should be able to smuggle.
Zane
One disclaimer here people: Nothing against the professions I mentioned, you're just being used as examples.
SmugglinZane wrote:I agree to a certain extent... the problem lies within the fact that they ARE giving smuggling to other players. I do not have a TC char yet, so I don't exactly know what the SA missions contain. As soon as they hit live, I will be checking them out, and if they are the same as the Smuggler only missions, I will make a post asking for access to BH terminals, the ability to harvest, and the ability to make my own houses. Simply put, actually giving us Smuggler content (however basic and lackluster it may turn out to be) is no excuse for giving away what should be our intended purpose as well as our meaning of existence.
So in other words... Hurray for smuggling... and when the hell did being a Ranger mean you should be able to smuggle.
Zane
One disclaimer here people: Nothing against the professions I mentioned, you're just being used as examples.
True. Any profession-specific content should be given at the Novice level of each profession and advance as you advance through the profession (such as, for example, NPC missions on Novice BH, and PC missions on Investigation 3).
Having a Bounty Hunter/Smuggler's Alliance Pilot in the ground game, I don't expect to be given Smuggler missions in any way.
However, I do expect being hired as an escort to a NPC or a PC Smuggler doing the actual Smuggler missions, I do expect having ground+space-based NPC Bounty Hunter missions (perhaps even space-based PC missions if the systems ever get implemented), and I do expect being given some kind of 'gun-for-hire' space-based missions such as 'Jabba's associate has betrayed him. Important documents regarding insert-topic-here are missing. Hunt this person down and recover the papers from him. He is no longer needed, so we don't care if he lives or dies in the process.'
Such missions may be confused for 'Smuggler content' simply because something is transferred from one place to another but, in reality, are not. If this was the actual Smuggler content they are planning on implementing, I'd be pretty disappointed.
That said, if they are really so shortsighted as to release proper smuggling missions to the public, I wouldn't mind getting Force Choke, the ability to craft and mix my own spices, and a Flamethrower certification.
Message Edited by riotcontrol on 11-25-2004 07:28 AM
IndySWG wrote:
I cant take this much longer.
At one point The "whats on Deck" says:
Dantooine:
- Tier 2+, Specific story missions for all pilots, rebel pilots, and smuggler pilots.
These people are NOT smugglers (or so we have been assured),
Talus:
- Players wishing to receive missions from this station must be a ground Smuggler of Alliance or Privateer faction.
I've never asked for much from our correspondents, but Wes needs to get on top of this IMMEDIATELY, before this space vs. ground smuggler perception becomes acceptable. JFreeman has repeatedly told us that SmugAlliance pilots are *not* smugglers (although this is contradictory to half of the game's NPCs, and one of the Tier-4 missions). So either Tiggs isn't with the program and we need to get her straightened out, or JFreeman has been lying to us. And Wes needs that figured out ASAP. If Tiggs is right, then who are the space Bounty-Hunters, and where do I sign up? I'd rather do it in space than have to waste all the skillpoints on the ground. ![]()
-Zz
LaughingWolf wrote:
Yes, Talus missions ARE finally real-Smuggler-like-you-and-me content, with the restriction that Imperial pilots can't take them.
So we finally got some content, peoples! Content! Smuggler specific content! Ok so it is a far cry from a revamp, but still. It is a start.
That little fact seem to have been fairly lost in the uproar about the other stations giving "smuggling" missions to Privateers part of the *wince* Smuggler Alliance. But the Talus missions are actually a GOOD news, not us being shafted again. No?
Message Edited by LaughingWolf on 11-25-2004 12:26 AM
So Imperial smugglers are hung out to dry? This is quite simply crap![]()
If smuggling and Imperial were never meant to go together, then shouldn't we have gotten some sort of notice about this? And before you give me any crap about "breaking Imperial law", my guild has smugglers in it, and the way we roleplay requires us to have smuggling skills. I'll gladly supply the details of this roleplay if you absolutely must have it, but for now, I'll leave it at this. Content for smugglers should be for smugglers, REGARDLESS of factional allegiance.
lavosslayer wrote:
I totally agree with you Sharkboy..thats just wrong leaving the imp smugglers out to dry. I mean In my case I'm a imperial Colonel, there is no way I would give up my imp rank either. I mean I"m sure the empire has its share of sypathetic smugglers just like the alliance...its war and both sides use any means to win..I think thats where the big misconception is with the devs...they dont look at it from the GCW perspective and all that a war entails....all assets are expendable in order to achieve victory! This includes the imperial smugglers trying to steal rebel info., supplies (underworld), crack security passwords(slice) and make alittle extra money on the side to fund the other actions (spices)...:sigh: will they ever learn and understand this? :sigh:
I see my imperial smuggler as the "bad cop" type. You know follows most imperial rules but knows the benefits of Contraband, slicing, underworld connections....
Message Edited by LaughingWolf on 11-25-2004 09:40 AM
Daturaze wrote:
Yippie, I'm an Imperial Colonel as well - figured I might as well augment my "contraband" smuggling skills for the occassional crackdown scan. PLUS I get to smack STs around which is always a great stress reliever
Having this a Neutral/Rebel mission doesn't bother me too much - I figure as long as they balance the missions out down the road and offer Imperial only missions then life will be good. Have the Talus station offer Rebel missions and say the Rori station offer Imperial.
Not sure I like the idea of Rebel/Neutral and Imperial/Neutral missions - as it means that if there's speciality loot given out the Neutrals will get more than the factioned sides.
Cheers
Dat
throw in rebel-only and imperial-only missions and we have a good balance.
Daturaze wrote:
Yippie, I'm an Imperial Colonel as well - figured I might as well augment my "contraband" smuggling skills for the occassional crackdown scan. PLUS I get to smack STs around which is always a great stress reliever
Having this a Neutral/Rebel mission doesn't bother me too much - I figure as long as they balance the missions out down the road and offer Imperial only missions then life will be good. Have the Talus station offer Rebel missions and say the Rori station offer Imperial.
Not sure I like the idea of Rebel/Neutral and Imperial/Neutral missions - as it means that if there's speciality loot given out the Neutrals will get more than the factioned sides.
Cheers
Dat
I dare you to /scream Long live the Rebellion!!! to an imperial NPC, you think you imps can get away with anything... you haven't seen *&^%
Ternque01 wrote:
I dare you to /scream Long live the Rebellion!!! to an imperial NPC, you think you imps can get away with anything... you haven't seen *&^%
Now Now Ternque, I feel the need to correct you somewhat on this ![]()
You line implies I'm an Imperial Smuggler when in fact I'm a Smuggler who happens to hold an Imperial rank.
![]()
Cheers
Dat