Smuggler Archive

Thread: MSmuggler and TKM? viable?

BladePride
Mon Jun 27, 2005 9:38 am
#14

I am a MSmuggler/TKM with alittle Medic and a little Commando. I have no problems with this Template. Your not the fastest or the hardest hitter but you have alot of options. If you get bored with templates fast this one may be for you. You can shoot when you want or you can go Hand to Hand when you want. PvE you will never have a problem, solo or group. I have done a little PvPing with people testing out there Templates during the respec and I did very well, I would think in group PvP you would be loved. Its a over all fun Template to play.


There are thinks i wish i had or could do, but then show me one Template that you would not.





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NihiMetal
Mon Jun 27, 2005 11:21 am
#15






Celtartist wrote:
Ok, i'd look in search, but it's not working, so i've got a template question that's probably been asked tons before. I want to go Master Smuggler and TKM and put the rest in Doc, this might be a total mistake since TK is melee and Smuggler is range, however, i like the Rp side of not having to wear armor, i just can't see a smuggler being weighed down in combat gear. Am i wasting alot of my potential just to get innate armor? If i'm only gimping myself for pvp, that's fine by me, don't care much about it, but if i won't really be able to do much pve outside of a big group, then i'll be willing to change my mind. Ok, any suggestions, flames, and or other comments are welcome, thanks guys.





No, I tried it. Not fun. While I LOVED not having to wear any armor, come a combat persective having Smuggler adds nothing to your template because you cannot use any of the specials as a TKA.


I was disappointed. You would at least have to pick up some Pistols to first land the concussion shot then swithc to Unarmed. I did this often, but it was justa huge pain. Stand alonk TKA is just as effective as Smuggler/TKA.


I wish it was not the case, but it was. At least that is what I found.





Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


AldaronTavish
Mon Jun 27, 2005 1:02 pm
#16

TKM/Master Pistol/Smuggler 4030

Has very nice defenses (close to 300 with BE clothing). Damage as TK is about on par with pistols though you really have very few attack options. Armor break is nice and with CoB I can stand in the crowd for awhile. Problem is the heavy hitters (rifleman) keep getting the aggro and thus it's hard for a tank to do it's job. When I don't need to be a tank I can pour on the states and help with damage from the pistols.

If you plan on doing a lot of UA you NEED a very low SAC knuckler, otherwise even barefisted you run out of action quick.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Celtartist
Mon Jun 27, 2005 2:15 pm
#17



BladePride wrote:

MSmuggler, TKM, Commando 3xxx, Brawler 4x4x, Markmans x4x4,Medic xx2x

0 Skill pionts left

The 3 in Commando is for AOE states and defences

The 2 in Medic is for Healing beteen Lairs or Bases. But it has payed off in a few fights.

I have been meaning to drop Medic to xx1x and bump Commando to 4xxx but have just not gotten around to it.






Don't you have to have master marksman to even get commando? i'm confused there (or is allakhazams builder wrong? I'm definitely getting the impression that my dream won't be a reality as combat currently stands, that's fine i guess, i'll just have to decide if i miss melee more than i want to be a smuggler.
Celtartist
Mon Jun 27, 2005 2:18 pm
#18

bah, just answered myself, redid the allakhazam with my current build and found that it thinks you need master marksman for bounty hunter, which i know to be false, so, i'm guessing their builder hasn't been updated post-CU.
BladePride
Tue Jun 28, 2005 12:05 am
#19

MSmuggler, TKM, Commando 3xxx, Brawler 4x4x, Markmans x4x4,Medic xx2x


0 Skill pionts left


The 3 in Commando is for AOE states and defences


The 2 in Medic is for Healing beteen Lairs or Bases. But it has payed off in a few fights.


I have been meaning to drop Medic to xx1x and bump Commando to 4xxx but have just not gotten around to it.





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BladePride
Tue Jun 28, 2005 7:12 am
#20

They the Post-CU builder on www.bloodfin.org.



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Zekim
Tue Jun 28, 2005 7:35 am
#21

TKM/Smuggler is a nice combo. A bit low on damage but it sworks for me. I dont see you putting much into doc though. The points just arent there. Try putting left over points into Pistoleer. My template is master smuggler/TKM/Pistoleer 0044. With soem BE clothes Im at 270's for melee and ranged defense. I do use alot of foods and spice to beef up. Dueterium Pyro is nice to add to unarmed dmg.



Zuk Zekim
Glowbat Swinger/Master Pilot
EZ-Co
Alts:
Pete - 12 pt Master Chef/Tailor
Arcik - Master Commando
Zekim - Master DE

Yeah, you may 'pwn' at PVP. Dont let it go to your head. It ain't real. you probably had a lot of milk money beaten out of you in the past.
rexan
Tue Jun 28, 2005 7:54 am
#22






BladePride wrote:

I am a MSmuggler/TKM with alittle Medic and a little Commando. I have no problems with this Template. Your not the fastest or the hardest hitter but you have alot of options. If you get bored with templates fast this one may be for you. You can shoot when you want or you can go Hand to Hand when you want. PvE you will never have a problem, solo or group. I have done a little PvPing with people testing out there Templates during the respec and I did very well, I would think in group PvP you would be loved. Its a over all fun Template to play.


There are thinks i wish i had or could do, but then show me one Template that you would not.








I must say that there is a definite 'style' to being able to fight in your smugglers outfit. Plus I love the PvE versitility of MS and MTKA.


But I've been thinking about throwing a bit of commando in there. How effective is the AOE in commando with some of the low level weapons? I'd like to have the option to throw some states in there with a launcher pistol or mini-rocket launcher to really become good at crowd control.





Rexan Ryu
Master Smuggler
Flurry Server
BladePride
Tue Jun 28, 2005 8:55 am
#23






rexan wrote:





BladePride wrote:

I am a MSmuggler/TKM with alittle Medic and a little Commando. I have no problems with this Template. Your not the fastest or the hardest hitter but you have alot of options. If you get bored with templates fast this one may be for you. You can shoot when you want or you can go Hand to Hand when you want. PvE you will never have a problem, solo or group. I have done a little PvPing with people testing out there Templates during the respec and I did very well, I would think in group PvP you would be loved. Its a over all fun Template to play.


There are thinks i wish i had or could do, but then show me one Template that you would not.








I must say that there is a definite 'style' to being able to fight in your smugglers outfit. Plus I love the PvE versitility of MS and MTKA.


But I've been thinking about throwing a bit of commando in there. How effective is the AOE in commando with some of the low level weapons? I'd like to have the option to throw some states in there with a launcher pistol or mini-rocket launcher to really become good at crowd control.






I love the AOE states from using the Launcher Pistol. Once you learn when and when not to use AOE it is very effective. Its real nice for getting you self out of trouble using root and with the change coming that will add Daze to the root its going to be very good for getting your self or your group out of trouble. It saves a lot of action points when tring to play crowd control and sticking states. The low damage of the launcher pistol almost never draws agro to.




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hootyhoo112
Fri Jul 08, 2005 2:05 am
#24

what is the CL of a TKM/Msmug only, no other combat skills...



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Imperial Inquisition Ace Pilot

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BluebloodUK
Fri Jul 08, 2005 3:13 am
#25

I'm MSmug/TKM/NBH


Its not the most over-powering template, and I don't have a lot of damage-dealing potential, but in all honesty I'm more in the game for the fun rather than the Dragonslaying. I'm pretty useful in groups (tanking or crowd controlling) and the NBH gives me a regular no-hassle income (not to mention the handy Scout Exploration IV which allows me to move around the battlefield on foot faster than those who's templates don't allow it). Solo, well... I can Control a Crowd and then tank one-at-a-time. And if I can't, I have the option of FD, LD, ConcussionShot and my swift feet.


And I look damn cool doing it. LOL


Food/Spice buffs help me plug the gaps in my defences/abilities, and PowerBoost is a nice buff, especially if you PB then Spice-up for the extra 20%. With just the basic PB + Pixie, I hit 4200 health. Add that to the +500 Defence modifier with CoB, and I'm one itch you just can't scratch...


Finally, /meditate is so handy for getting rid of Black Rot...


So, all-in-all, I may not have the most powerful template...but those who beat me know they've been in one hell of a fight....




Captain Siid Vicious
Ill-fated scoundrel & long-suffering owner of Nancy the R2 unit
The reason droids aren't welcome in cantinas

They tell ya, "never hit a man with a closed fist", but it is - on occasion - hilarious.

JaekeW
Fri Jul 08, 2005 6:23 am
#26

I'm currently in teh process of changing to Master Smuggler /TKM/ pistoleer 0404, the x4xx line of pistols adds about general ranged accuraccy I beleive, and xxx4 add 40 to ranged and melee defense.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
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