Smuggler Archive

Thread: An idea for a more dynamic slicing system

Xanthia
Thu Jul 15, 2004 11:15 am
#14

A possible rammification:


I like the idea, but if smugglers can completely choose which attribute on a weapon to increase, even if the % is still somewhat random, it will drastically affect economies on servers. As it stands now, most hardcore players with plenty of money buy somewhere around 4-9 weapons at a time in order to get a decent slice. Eliminate the need for buying weapons in bulk will cause weaponsmiths to raise prices everywhere, which may have an effect on the casual gamer.



--------------------------------------------------------------------------------------
Xanthia (Master Smuggler)
Xhaal (Master Jerk)
Your opinion does not matter. I don't care if you have 800000 posts.
/lick
Baloraan
Thu Jul 15, 2004 3:05 pm
#15

Forgot to add that the more you are caught the greater chance of a bounty being placed on your head. If you get a higher bounty on your head you could attempt to hack a bounty hunter terminal to remove the bounty but if you get busted a very difficult NPC bounty hunter shows up to take you down and you would have to fight your way out or bribe him. Yes players would be able to take the bounty on your head.
Hotrodg
Fri Jul 16, 2004 12:05 am
#16






Smuggler_Caylin wrote:

Sorry, yes I meant to give a point of reference for a continuation of ideas I thought were really good.


I didn't mean to sound like some pissant crying about what we thought up first, and I am sorry about that. I was out of line.


/begs forgiveness.






No sweat here. I happen to think that any credit should be given where it is due. (Which is NOT to me). Do you happen to have links that can be referenced so folks that were not around can see the other stuff?


And what do you think of the idea one respondent threw out to alleviate the bulk slicing problem with a ID style window?



boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Colonel
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Boeginan Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Smuggler
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Desiasre Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Weaponsmith
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
inanboeginanboeginanboeginanboeginanboeginanboeginan
KaiRan
Fri Jul 16, 2004 12:13 am
#17

I see little or no issues with this idea as proposed.


As a point of making this "slicing window" concept more "globally appealing" (as we all know, smuggler improvements often take second-seat to more globally appealing changes), I would propose that the window itself be for both slicing and repair- two situations in which customers generally feel uncomfortable giving up their prize posessions!



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Hotrodg
Fri Jul 16, 2004 12:18 am
#18






Xanthia wrote:

A possible rammification:


I like the idea, but if smugglers can completely choose which attribute on a weapon to increase, even if the % is still somewhat random, it will drastically affect economies on servers. As it stands now, most hardcore players with plenty of money buy somewhere around 4-9 weapons at a time in order to get a decent slice. Eliminate the need for buying weapons in bulk will cause weaponsmiths to raise prices everywhere, which may have an effect on the casual gamer.







That is a very valid concern. I agree that this may happen, but my thinking is that smugglers should not be stuck with a lame mini-game just because weaponsmiths might raise prices.


I do wholeheartedly agree that people will not buy multiple weapons hoping for the slice they want, but that will still happen to some extent. For example instead of buying 5 weapons to increase the chance of getting adamage slice, they will buy 5 weapons to increase the chance of getting the best possible damage slice.


An added bonus for the smiths is they can customize the expierimentation a little more on the goods they produce. For example they could max out damage, and throw the extra at range mods or HAM costs, leaving speed untouchedwhen building weapons for master level players, knowing that any that do not have sufficient speed mods can have the speed improved by a smuggler.




boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Colonel
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Boeginan Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Smuggler
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Desiasre Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Weaponsmith
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
inanboeginanboeginanboeginanboeginanboeginanboeginan
Hotrodg
Fri Jul 16, 2004 12:23 am
#19






Saibak wrote:

If it's a particularly big order and the Client ends up not wanting to pay for some of the items, the Smuggler can cancel the slices on individual items.






Hmmm.. i see a potential problem here. What could we add/change to prevent this from being used a means to try a slice over and over until you get the maximum % increase?


i.e. Slices for 22%. Doh i wanted higher! /cancel


Slice for 19%. Ugh even worse. /cancel


Slice for 35% W00t!! that gun is l337 now! /accept





boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Colonel
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Boeginan Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Smuggler
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Desiasre Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Weaponsmith
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
inanboeginanboeginanboeginanboeginanboeginanboeginan
HOTDOG
Fri Jul 16, 2004 12:53 am
#20






Hotrodg wrote:





Saibak wrote:

If it's a particularly big order and the Client ends up not wanting to pay for some of the items, the Smuggler can cancel the slices on individual items.






Hmmm.. i see a potential problem here. What could we add/change to prevent this from being used a means to try a slice over and over until you get the maximum % increase?


i.e. Slices for 22%. Doh i wanted higher! /cancel


Slice for 19%. Ugh even worse. /cancel


Slice for 35% W00t!! that gun is l337 now! /accept









Yes. That does open the door to exploitation.

But on the idea as a whole. EXCELLENT POSThotrodge. We gotta make sure GM gets a look at this.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Page 2 of 2