Smuggler Archive

Thread: Dig against Smugglers?

VitoGenovese
Sat Jul 30, 2005 9:25 am
#14

It doesn't really seem like a jab to me either. He is right of course, it is easier to get small changes implemented than it is to get large ones. Its just the nature of the universe. You don't push a boulder uphill by taking a long run at it and hitting it so hard you move it all the way up the hill at once. You move it a little at a time. The amount of work is the same, just over a greater period of time. The problem is, none of our small changes have been beneficial either, or if so, not for very long. For 2 years its been the SOS (Same Old Shi'ite). Every response from SOE's spokespeople arouses deja vu, because we have heard all the excuses before. Please don't misunderstand me and think that I don't want all these incredible known-about-since-beta-but-released-into-live-anyway game-breaking bugs fixed, because I do! However, I want some honest, timely discussion with developers, that results in actual good solutions, and implementation of those solutions. The infamous "Plan B" solutions are quite honestly an insult and a disservice to everyone involved. I am certain the devs are not proud of what slicing has become, and as a Smuggler I know that it made me personally want to tie someone naked to a fencepost with a suckling calf. As a coder for MMORPG's I think you should strive to live by the Hyppocratic Oath, that is "First, do no harm." If it is going to break something else, delay it until it doesn't. So far every expansion has been rushed out, and most of the patches also. Beta testing is terrible with this game, since it happens on the live servers. Alpha testing (AKA TC-Prime) is taken out of the loop for every patch. The galaxy server alpha testing is a joke since it doesn't exist long enough for anyone to truly test it, and most people only go to be jedi-for-a-day. If publishes were monthly, and hotfixes (that have been called publishes for the last few patches) were bi-weekly then it would greatly reduce the ire earned by SOE from its playerbase since there would be time to fix not only the old bugs, but the new bugs that are fated to happen anytime you change code.


Sorry for the rant.

/not really



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
twotimes
Sat Jul 30, 2005 2:02 pm
#15






ChemicalBrother wrote:
Isn't there a particular Dev that's screwing Smuggler up by putting a block at the head office to make sure no more professions are doing anything illegal? I'm sure that I read a post about this guy a few months ago...no more glorified criminals & stuff.




what?

i never heard anything of the sort. and if this were true. we'll have to find out who this dev is and... do very mean things to him/her.


no more glorified criminals my ass. one of the central themes to the story (well the original story) was fighting against an oppressive government. you gotta be an outlaw to do that.



[][][][][][][][][][][][][][][][][][][][][][][][][]
the ghost of Kohs - i am Jack's IGNORED profession

Ceci n'est pas une Smuggler
SmugglinZane
Sat Jul 30, 2005 8:33 pm
#16

I don't see it as a jab either, he's basicly trying to say he's not going to put BH's in the position we've been in for so long.


On a side note, we want our big revamp because that's what we've been told we were getting for so long.


When they said we were gonna get it in multiple, smaller pieces, we said ok. The only people who seemed to have a problem with it didn't understand what they were saying and quickly came around when things were clarified.



Where has that left us, same place we were before. Sorry, but I understand what Tanks was saying, but it doesn't compute. BH is seeing things because they have a dev who is actively trying to make the profession better, and the main focus of the game has changed from Star Wars/GCW to a conflict between BH and Jedi. Had they not been trying to limit BH hunting of Jedi with Kashyyyk and anonymous missions, BH would not be getting better NPC missions and other fixes. Had someone like Blixtev not know the ins and outs of those missions, they would not be getting better missions and other fixes.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
ner0sputnik
Sat Jul 30, 2005 11:03 pm
#17

I agree with the guy on drugs... Not sure what that says about me.



NeroSputnik
Serenity Valley Shipping Co.
Former Master Smuggler
I support player bounties. Put me on the terminals!
(But let me earn it by Smuggling)

ner0sputnik
Sat Jul 30, 2005 11:10 pm
#18






teufelhundenE4 wrote:


Yes, I believe he's just stating that you get more done with small requests than you do about a huge request like a revamp....and it shouldn't suprise anyone that he mentioned smugglers when he made a comment like that. The smuggler revamp issue has become widely known to the whole community because of the fact that we need a large change like that and the devs are not interested in taking on such a huge endeavor. If we laid out a revamp schedule amongst ourselves and listed all the incremental points and requested just one of those every so often, maybe we'll have our revamp in 6 or 8 months. Tanks has a good point there.





The problem with us asking for incremental changes are, like Tomorainer and Ragnaat said, what do we ask for? Think about the changes. What do we need to have done?


Smuggling missions. That's all we're asking for now, right? How do we baby step into that? I don't think you can.


Personally, I don't give a #$^% if they take away everything else as long as we get smuggling missions. Take away my pistol skills? Cool. Master pistoleer here I come! No more selling faction. Good riddance! No more slicing. Great! Give it to the weaponsmiths where it belongs, or even make it a different profession!


I just wanna freakin' smuggle. And it's a big step for them... that they should have been able to fix in 2 years.



NeroSputnik
Serenity Valley Shipping Co.
Former Master Smuggler
I support player bounties. Put me on the terminals!
(But let me earn it by Smuggling)

teufelhundenE4
Sun Jul 31, 2005 9:57 am
#19






ner0sputnik wrote:






teufelhundenE4 wrote:


Yes, I believe he's just stating that you get more done with small requests than you do about a huge request like a revamp....and it shouldn't suprise anyone that he mentioned smugglers when he made a comment like that. The smuggler revamp issue has become widely known to the whole community because of the fact that we need a large change like that and the devs are not interested in taking on such a huge endeavor. If we laid out a revamp schedule amongst ourselves and listed all the incremental points and requested just one of those every so often, maybe we'll have our revamp in 6 or 8 months. Tanks has a good point there.





The problem with us asking for incremental changes are, like Tomorainer and Ragnaat said, what do we ask for? Think about the changes. What do we need to have done?


Smuggling missions. That's all we're asking for now, right? How do we baby step into that? I don't think you can.


Personally, I don't give a #$^% if they take away everything else as long as we get smuggling missions. Take away my pistol skills? Cool. Master pistoleer here I come! No more selling faction. Good riddance! No more slicing. Great! Give it to the weaponsmiths where it belongs, or even make it a different profession!


I just wanna freakin' smuggle. And it's a big step for them... that they should have been able to fix in 2 years.






There are a few things we can ask for that aren't huge requests, just some tweaking here and there...but for the most part I agree with you. The changes we need to make are big steps and we can't just break them up into little requests. I was simply stating that we'd get more done with smaller requests than the normal "we need a revamp". I have been a smuggler since the first month of SWG and want a revamp just as badly as everyone else but honestly, I'm losing hope that anything will be done before I decide that my time here is over along with the people that have already left. I just think that they're going to put us on the back burner until everything else that they want to do with the game is done....then, maybe, they'll begin working on a smuggler revamp. And I'm absolutely positive it won't be anything close to what we think the revamp should look like (ala slicing changes).



Teufelhunden


Master Smuggler~~Master Bounty Hunter~~Imperial Colonel
Black Epsilon Ace Pilot~~Tempest Server
Master Carbineer~~Master Bounty Hunter~~Neutral
Corsec Ace Pilot~~Kauri Server
"The quickest way to a man's heart....is through his ribcage."
SioBabble
Sun Jul 31, 2005 10:34 am
#20

I think one of the problems that the smuggler community is facing is that in the original game design, smuggler wasn't well thought out...the devs were far too busy with BH as being the "iconic" SW profession (all those Boba Fett wannabees to cater to) and smuggler, although very arguably a far more iconic SW profession was forgotten in the process.


A number of professions had built in "content" from square one. BH and CH, most obviously, had their own games within the game. The crafters all did, well, except for smugglerwhere experimentation means nothing. Smuggler SHOULD have had one from the start...and indeed, the entire underworld line points to this....the smugglers would be the only profession with instant language abilities, but that was made useless early on because someone decided that the language system would be rendered ridiculous by involving no SP cost, and allowing anyone to speak any language. So, no need for the underworld skillset (except when talking to Jawas at the compound...BFD!) or protocol droids at all. Everyone has Star Trek style universal translators about, rendering an entire realm of RP posibilities moot.


Then there's the concept of dangerous FedEx missions that COULD have been made part of the system, but was not. For example, how realistic is it to run a factional deliver mission and not draw a TEF when the NPC you deliver to says, in spatial, in the presence of factioned combat NPCs, thank you for your work for the Rebellion or the Empire? For smugglers, how difficult would it have been to have a smuggling delivery system set up? This SHOULD have been content from day one for smugglers, but apparently was overlooked due to the mad rush to go gold as quickly as possible and start getting back some turkee for the investment made in the game's development.


The sad thing about SWG is that there was so much potential for a truely epic game that was pissed away by taking short cuts. The elements are all there, but the orignal concept was watered down so many times during the development process that now all we have is a faintly SW flavored generic MMO, that is more FPS than RPG at this point.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


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