Smuggler Archive
Thread: HERE THEY ARE: 4.5 Months of Slicing Statistics...
Hattrix wrote:
my cost to slice one item = 360 cr
i charge 5000 cr to slice one item
using your numbers:
cost: 360 cr x 3298 items = 1,187,280
income 5000 cr x 3298 items = 16,490,000
PROFIT = 15,302,720
very nice for 4.5 months
Hehe... I knew someone would figure that out. ![]()
Unfortunately, it isn't as good as it looks...
-- Cost of running harvesters and factories is high
-- I don't charge quite that much, and early on I only charged 100 credits/% (still do for old customers)
-- Slicesfor friends and guildieswere often free (but I usually get recompensed in other ways.)
I currently have way under 10 million... but I can't deny its been nice.
I have been able to buy most of the things I want (rifles!!)
Oh, and I tend to be very generous with my friends when they need a loan. If I called in all my debts, I would have over 10 mill.
And thats not a lot... I know a couple ofpeople with well over 100 million. Jeez!!
Message Edited by WayneInAustin on 06-14-2004 11:45 AM
3 14 23 29 34 40 35 30 41 50 42 41 46 42 43 52 38 30 25 19 5
15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35%
9 12 17 36 50 37 40 35 43 44 42 42 40 47 40 46 44 29 30 14 9
EFFECTIVENESS slices: 949 Average slice = 22.26%
11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35%
11 11 25 22 40 44 50 58 62 55 55 50 50 75 50 58 45 55 39 46 19 15 9 5 0
20% 21% 22% 23% 24% 25%26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45%
7 15 23 17 26 33 43 43 60 55 56 54 56 54 54 87 38 44 40 37 33 32 22 14 11 7
Slices are NOT evenly distributed near the ends of the Percentage ranges!
WayneInAustin wrote:
*snip*
SBRDOC...
I wouldn't mind doing that experiment. But you can consider the original post above as the "poor tools" data already. I make my own tools and I don't do any experimentation. I think they are usually around 13% effective tools if I remember. So I would need to slice a considerable amount with good tools for the comparison. I do have some high quality resources saved up... I can try to make some quality tools, but I've never crafted (for quality) and am not used to experimentation, so not sure how to do it. I'll play with it this week.
Think we can let go of the Tools questions. GM just answered it for us... they don't matter.
Teco_Naboo wrote:
For those of you in need of a more visual representation of the Slicing data, I have linked some graphs of the above data. Simply bored while downloading updates, thought i'd share.
http://www.imagedump.com/index.cgi?pick=get&tp=84441&poll_id=0&warned=y
Very nice, Teco_Naboo... thanks for doing that.
Hope you don't mind I turned it into a "clicky" ===>
Graphs of the slicing data
SBRD0C wrote:
Now that is VERY interesting. Solid proof that its much more likely to get mid-range.
Next thing to do is to use your program for an expirament.. slice for about a month using really "good" tools with best expiramentation, then use "bad" tools for about a month and then plug those numbers in separately. Would be very interesting to see the results, My bet says there won't be any discernable difference, but its something I think I may try just for S&Gs.
Teco_Naboo wrote:
For those of you in need of a more visual representation of the Slicing data, I have linked some graphs of the above data. Simply bored while downloading updates, thought i'd share.
http://www.imagedump.com/index.cgi?pick=get&tp=84441&poll_id=0&warned=y
Message Edited by ruehs on 06-15-2004 08:21 PM