Smuggler Archive
Thread: Smuggler missions and why we need them?
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.
We agree that you need Smuggling Missions. So, you don't need to convince us of that!
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
Enhancing the Smuggler profession is high on our list of priorities.
Wow, I think I liked it better when you guys didn't talk to us, at least then we could hope for an improvement. So, all that revamp stuff we've been hearing for the last year was a whole lot of smoke? Thanks for justifying my cynism, you bastards.
SmugglerPie wrote:Kinda makes me wonder what they did with all of the Smuggling content they told us was almost done at Fan Fest, huh?What a bunch of liars.
I think that's a fair question. Months ago we were overjoyed see two very interesting threads show up in "In Concept". One on Slicing, and one on Smuggling. Both suddenly disapeared, a while back. We got the new slicing system, different from the In Concept document but we got one. GM told a trusted member of this community at Fan Fest that the Smuggling system was almost done.
Was that thrown out the window as you (the team, not you personally of course) realised it was too ressources demanding? If so, being told so would be a start.
JFreeman wrote:
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
Message Edited by KaShem on 08-12-2005 01:50 PM
JFreeman wrote:I don't think we're viewing things all that differently. As I said, we agree you need smuggling missions.
SmugglinZane wrote:I appreciate you coming, but we still have a problem with how you view things versus how we view things.
I don't see that as a "profession revamp", though. I see that more as "Adding a smuggling mission system so that smugglers can, somehow, smuggle."
Is that how you see it, or is there more to it than that?
I admit I am glad you agree that's a must.
JFreeman wrote:
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
what about that nifty "In Concept" thread that was up from around February to May of 2005? it pretty much detailed exactly how you could go about doing this.
Message Edited by GanymedePharuu on 08-12-2005 10:48 AM
JFreeman wrote:
I don't think we're viewing things all that differently. As I said, we agree you need smuggling missions.
SmugglinZane wrote:
I appreciate you coming, but we still have a problem with how you view things versus how we view things.
I don't see that as a "profession revamp", though. I see that more as "Adding a smuggling mission system so that smugglers can, somehow, smuggle."
Is that how you see it, or is there more to it than that?
It's semantics really. Because we still can't smuggle, we view it as a revamp. It can be called whatever anybody wants to call it, as long as we get smuggling. Understand that the fact that we never did get revamps in the past that consisted of smuggling, many of us still refer to it as not getting our revamp.
You can call it an enhancement while we call it a revamp, as long as we get to smuggle. Without it, we're not even Smugglers.
So yes, you're right, it's just s dispute over how it's worded.
Thanks for the reply.
JFreeman wrote:
Nezodon wrote:
Lets try and keep it to the questions and make it as constructive as possible so its easier for anyone reading he post to digest so hopefuly we can encourage a red name down to pop in and say something/anything about smuggling and their plans.
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
Okay, no promises for a FULL revamp, I understand that...
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
Righto, in small amounts...
The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.
Of course... Spices could in theory be "fixed" with some number tweaking...
We agree that you need Smuggling Missions. So, you don't need to convince us of that!
No offense, but with the lack of info we have about what you are planning, or if you even plan to add it, you can't blame us for trying to shove it into your face with blinking lights...
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
Okay, word of advice... When talking about Smuggling Missions, or ANY content for that matter, -NEVER- use the phrase "plan-B" in the same paragraph... You almost gave me a heartattack there, as I just recovered from your last "plan-B"...
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
Yes, we need things just as complex if not more so than thier missions... Possibly with some PvP content to it? But from the last we heard from you guys (in general), smuggling missions were done except for "the dialouge"... Are you really saying that you scrapped it all for a "plan-B" THAT far into the process?
But I still can't give any details as to when we could deliver this or how it might work.
So, everything in the In Concept threads WERE scrapped for a reason? You don't plan on using any of it?
Enhancing the Smuggler profession is high on our list of priorities.
Well, no offense, but fixing the lighting, sound effects, adding quests, and adding Secrets of the Syren Part 3 and 4 within a few weeks (when between 2 and 3 was a few months) seems to be higher on your priorities... Look, I don't mean to be rude, or to discourage you, but telling us nothing and delivering nothing(without answers)is worse than telling is something then delivering nothing but telling us why...
GanymedePharuu wrote:
JFreeman wrote:
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
what about that nifty "In Concept" thread that was up from around February to May of 2005? it pretty much detailed exactly how you could go about doing this.Message Edited by GanymedePharuu on 08-12-2005 10:48 AM
Not to mention that system was perfectly scalable for later implementation of player bounties "wink wink nudge nudge"
lol
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
Nezodon wrote:
Lets try and keep it to the questions and make it as constructive as possible so its easier for anyone reading he post to digest so hopefuly we can encourage a red name down to pop in and say something/anything about smuggling and their plans.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.
We agree that you need Smuggling Missions. So, you don't need to convince us of that!
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
Enhancing the Smuggler profession is high on our list of priorities.
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
Nezodon wrote:
Lets try and keep it to the questions and make it as constructive as possible so its easier for anyone reading he post to digest so hopefuly we can encourage a red name down to pop in and say something/anything about smuggling and their plans.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.
We agree that you need Smuggling Missions. So, you don't need to convince us of that!
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
Enhancing the Smuggler profession is high on our list of priorities.
So basically the smuggler revamp has never been worked on at all.
LaughingWolf wrote:
GanymedePharuu wrote:
JFreeman wrote:
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
what about that nifty "In Concept" thread that was up from around February to May of 2005? it pretty much detailed exactly how you could go about doing this.Message Edited by GanymedePharuu on 08-12-2005 10:48 AM
Not to mention that system was perfectly scalable for later implementation of player bounties "wink wink nudge nudge"
lol
indeed