Smuggler Archive

Thread: Smuggler missions and why we need them?

SmugglinZane
Fri Aug 12, 2005 10:42 am
#14


JFreeman-


PS- I suppose this means the new FRS system will be too much to focus on as well then right?



Sorry, I couldn't resist or ignore this.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
UberNostrum
Fri Aug 12, 2005 10:44 am
#15


JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.

It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on
incremental changes, enhancements, updates.

The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.

We agree that you need Smuggling Missions. So, you don't need to convince us of that!

In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.

In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.

But I still can't give any details as to when we could deliver this or how it might work.

Enhancing
the Smuggler profession is high on our list of priorities.





Wow, I think I liked it better when you guys didn't talk to us, at least then we could hope for an improvement. So, all that revamp stuff we've been hearing for the last year was a whole lot of smoke? Thanks for justifying my cynism, you bastards.



Redshift
Shadowfire - Master Smuggler
LaughingWolf
Fri Aug 12, 2005 10:44 am
#16



SmugglerPie wrote:
Kinda makes me wonder what they did with all of the Smuggling content they told us was almost done at Fan Fest, huh?
What a bunch of liars.






I think that's a fair question. Months ago we were overjoyed see two very interesting threads show up in "In Concept". One on Slicing, and one on Smuggling. Both suddenly disapeared, a while back. We got the new slicing system, different from the In Concept document but we got one. GM told a trusted member of this community at Fan Fest that the Smuggling system was almost done.

Was that thrown out the window as you (the team, not you personally of course) realised it was too ressources demanding? If so, being told so would be a start.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
KaShem
Fri Aug 12, 2005 10:46 am
#17









JFreeman wrote:

It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.

In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.







Excuse me? Jedi (and I am a Jedi) got a full revamp smugglers certainly deserve theirs. And what of the other professions... Docs, Rangers, SL and crafters? They all need updateing... have we gone back to the game we had just before the end of last year where you attepted to fix things with bandaid solututions?


This game needed serious help and got it with the CU... however it was promised as the first of a series of upgrades (GCW, Smug, non combat and quests) now what? Are we relegated to playing a half baked game?

Message Edited by KaShem on 08-12-2005 01:50 PM




Ka-Shem
Dark Side Prophet
Grand Revenant
Pax Imperius

Aurek-Ka: Imperial Commando
Osiri-Ka: Domestics Trader
Setos-Ka: Vendor -Spoils of War-, Dark City, Corellia, 5061 -738
LaughingWolf
Fri Aug 12, 2005 10:46 am
#18



JFreeman wrote:


SmugglinZane wrote:

I appreciate you coming, but we still have a problem with how you view things versus how we view things.


I don't think we're viewing things all that differently. As I said, we agree you need smuggling missions.

I don't see that as a "profession revamp", though. I see that more as "Adding a smuggling mission system so that smugglers can, somehow, smuggle."

Is that how you see it, or is there more to it than that?






I admit I am glad you agree that's a must.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
GanymedePharuu
Fri Aug 12, 2005 10:47 am
#19


JFreeman wrote:
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.

But I still can't give any details as to when we could deliver this or how it might work.




what about that nifty "In Concept" thread that was up from around February to May of 2005? it pretty much detailed exactly how you could go about doing this.

Message Edited by GanymedePharuu on 08-12-2005 10:48 AM



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
SmugglinZane
Fri Aug 12, 2005 10:48 am
#20






JFreeman wrote:





SmugglinZane wrote:


I appreciate you coming, but we still have a problem with how you view things versus how we view things.




I don't think we're viewing things all that differently. As I said, we agree you need smuggling missions.

I don't see that as a "profession revamp", though. I see that more as "Adding a smuggling mission system so that smugglers can, somehow, smuggle."

Is that how you see it, or is there more to it than that?








It's semantics really. Because we still can't smuggle, we view it as a revamp. It can be called whatever anybody wants to call it, as long as we get smuggling. Understand that the fact that we never did get revamps in the past that consisted of smuggling, many of us still refer to it as not getting our revamp.


You can call it an enhancement while we call it a revamp, as long as we get to smuggle. Without it, we're not even Smugglers.


So yes, you're right, it's just s dispute over how it's worded.


Thanks for the reply.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
gassygunslinger
Fri Aug 12, 2005 10:49 am
#21






JFreeman wrote:




Nezodon wrote:
Lets try and keep it to the questions and make it as constructive as possible so its easier for anyone reading he post to digest so hopefuly we can encourage a red name down to pop in and say something/anything about smuggling and their plans.




I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.


Okay, no promises for a FULL revamp, I understand that...



It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.


Righto, in small amounts...



The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.


Of course... Spices could in theory be "fixed" with some number tweaking...



We agree that you need Smuggling Missions. So, you don't need to convince us of that!


No offense, but with the lack of info we have about what you are planning, or if you even plan to add it, you can't blame us for trying to shove it into your face with blinking lights...

In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.


Okay, word of advice... When talking about Smuggling Missions, or ANY content for that matter, -NEVER- use the phrase "plan-B" in the same paragraph... You almost gave me a heartattack there, as I just recovered from your last "plan-B"...

In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.


Yes, we need things just as complex if not more so than thier missions... Possibly with some PvP content to it? But from the last we heard from you guys (in general), smuggling missions were done except for "the dialouge"... Are you really saying that you scrapped it all for a "plan-B" THAT far into the process?

But I still can't give any details as to when we could deliver this or how it might work.



So, everything in the In Concept threads WERE scrapped for a reason? You don't plan on using any of it?



Enhancing the Smuggler profession is high on our list of priorities.

Well, no offense, but fixing the lighting, sound effects, adding quests, and adding Secrets of the Syren Part 3 and 4 within a few weeks (when between 2 and 3 was a few months) seems to be higher on your priorities... Look, I don't mean to be rude, or to discourage you, but telling us nothing and delivering nothing(without answers)is worse than telling is something then delivering nothing but telling us why...








Gee, I post to find this thread a lot longer than it was when I came in, and people seeming to be in a different direction... Then, WOW, a red-name, no wonder... Made me look like an idiot you did!



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LaughingWolf
Fri Aug 12, 2005 10:49 am
#22



GanymedePharuu wrote:

JFreeman wrote:
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.

But I still can't give any details as to when we could deliver this or how it might work.




what about that nifty "In Concept" thread that was up from around February to May of 2005? it pretty much detailed exactly how you could go about doing this.

Message Edited by GanymedePharuu on 08-12-2005 10:48 AM





Not to mention that system was perfectly scalable for later implementation of player bounties "wink wink nudge nudge"

lol



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Chemistrius
Fri Aug 12, 2005 10:50 am
#23

You can pretty much call it whatever you want, there's a very good chance we're never going to see it. In light of that, I will now call it "the flying spagetti monster".



__________________
Chemistrius Ul`Veldrin
Starsider

Ride the walrus!
cpz
Fri Aug 12, 2005 10:50 am
#24






JFreeman wrote:




Nezodon wrote:
Lets try and keep it to the questions and make it as constructive as possible so its easier for anyone reading he post to digest so hopefuly we can encourage a red name down to pop in and say something/anything about smuggling and their plans.



I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.

It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on
incremental changes, enhancements, updates.

The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.

We agree that you need Smuggling Missions. So, you don't need to convince us of that!

In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.

In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.

But I still can't give any details as to when we could deliver this or how it might work.

Enhancing
the Smuggler profession is high on our list of priorities.








I've just cancelled my account. Good luck with the revamp, I hope it goes well enough to pull me back in.



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
ScahtRunningstar
Fri Aug 12, 2005 10:51 am
#25






JFreeman wrote:




Nezodon wrote:
Lets try and keep it to the questions and make it as constructive as possible so its easier for anyone reading he post to digest so hopefuly we can encourage a red name down to pop in and say something/anything about smuggling and their plans.



I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.

It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on
incremental changes, enhancements, updates.

The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.

We agree that you need Smuggling Missions. So, you don't need to convince us of that!

In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.

In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.

But I still can't give any details as to when we could deliver this or how it might work.

Enhancing
the Smuggler profession is high on our list of priorities.







So basically the smuggler revamp has never been worked on at all.






Fist of The Empire

scaht/imperial executioner/runningstar
Unofficial scum of FoE
The most valuable commodity I know of is information. - Gordon Gekko
GanymedePharuu
Fri Aug 12, 2005 10:53 am
#26



LaughingWolf wrote:


GanymedePharuu wrote:

JFreeman wrote:
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.

But I still can't give any details as to when we could deliver this or how it might work.




what about that nifty "In Concept" thread that was up from around February to May of 2005? it pretty much detailed exactly how you could go about doing this.

Message Edited by GanymedePharuu on 08-12-2005 10:48 AM





Not to mention that system was perfectly scalable for later implementation of player bounties "wink wink nudge nudge"

lol




indeed



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
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