Smuggler Archive

Thread: Smuggler scan avoidance skill applying to faction scan

Ternque01
Thu Feb 10, 2005 9:51 am
#14

LOL, that's great yimaz! I myself JUST got over a bad flu/cold as I woke up this morning



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
LaughingWolf
Thu Feb 10, 2005 10:30 am
#15

per minute? or 15 minutes? with a bonus if we aggro something because of his bad faction with some neutral police?



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
yimaz
Thu Feb 10, 2005 10:34 am
#16

2000 now plus 15000 when we reach Alderan.


I would say maybe 1000 now and 1000 when we get to the players location based on a 10min time frame and more credits if it is longer travel time.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

dlc3007
Thu Feb 10, 2005 10:36 am
#17






yimaz wrote:

2000 now plus 15000 when we reach Alderan.





Why can't I give more than 5 stars??? You rock!




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Daturaze
Thu Feb 10, 2005 10:39 am
#18






dlc3007 wrote:

On a slightly more serious topic, let's imagine that this works for grouping and sneaking people past scans. Not only is this great because it resembles smuggling, but it is also another source of income and that, my friends, is why we're smugglers.


Has anyone given any thought to how and how much this service should cost? Charge per person? per trip? 100 cr? 1000 cr? Maybe I'm getting ahead of myself since we're still waiting for confirmation that this will work at all, but it is still fun to think about.


Ideas?








Now that's an interesting question. No idea on prices myself - I guess it would be time based. Maybe based on where you have to meet the customers (Random thought - I would imagine it would be at starports - if cities aren't subject to the crackdowns then it makes sense for players to head to a player city shuttleport - shuttle straight into the starport - transport to the next starport then meet the Smuggler in the landing area, group, then head to the final destination).


Maybe a charge per minute as well as a charge for planet hopping, or maybe just a charge per minute from the time of the request (with say a 10 minute minimum charge) so it would cover the time it takes you to get to the starport, jump, wait for the customer, etc.


Gotta make it worth your while though - I can make 30K in 2 terminal missions in 15 minutes - do I want to spend that 15 minutes making 1K only? I guess it would depend on the customer - if it's a weaponsmith moving his 50 sliced weapons to a vendor then it's a small price, but to another player with little money it could be prohibitive. Or maybe the player will realize it's not worth it to carry illegal items.


Ultimately it's hard to say what to charge until we know what the fines are, what the fine structure is, and then go from there.


It's a good subject to debate though.


Cheers
Dat


IndySWG
Thu Feb 10, 2005 10:51 am
#19

This is good stuff. I remember during the Jedi revamp asking that they make it difficult for jedi to travel and that smugglers could help them ...


to foster an environment that might inspire a scene similar to Obi and Luke meeting Han for the first time.



Now if we can just make sure that the scans have enough sting that people want to avoid them, we're all set.




Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

SmugglinZane
Thu Feb 10, 2005 10:51 am
#20






Daturaze wrote:





dlc3007 wrote:

On a slightly more serious topic, let's imagine that this works for grouping and sneaking people past scans. Not only is this great because it resembles smuggling, but it is also another source of income and that, my friends, is why we're smugglers.


Has anyone given any thought to how and how much this service should cost? Charge per person? per trip? 100 cr? 1000 cr? Maybe I'm getting ahead of myself since we're still waiting for confirmation that this will work at all, but it is still fun to think about.


Ideas?








Now that's an interesting question. No idea on prices myself - I guess it would be time based. Maybe based on where you have to meet the customers (Random thought - I would imagine it would be at starports - if cities aren't subject to the crackdowns then it makes sense for players to head to a player city shuttleport - shuttle straight into the starport - transport to the next starport then meet the Smuggler in the landing area, group, then head to the final destination).


Maybe a charge per minute as well as a charge for planet hopping, or maybe just a charge per minute from the time of the request (with say a 10 minute minimum charge) so it would cover the time it takes you to get to the starport, jump, wait for the customer, etc.


Gotta make it worth your while though - I can make 30K in 2 terminal missions in 15 minutes - do I want to spend that 15 minutes making 1K only? I guess it would depend on the customer - if it's a weaponsmith moving his 50 sliced weapons to a vendor then it's a small price, but to another player with little money it could be prohibitive. Or maybe the player will realize it's not worth it to carry illegal items.


Ultimately it's hard to say what to charge until we know what the fines are, what the fine structure is, and then go from there.


It's a good subject to debate though.


Cheers
Dat







Along with that, you have to figure in cost of return trip. Since you'll only be able to take one of your ships, you'll have to fly back on the transports... or you'll just have to fly seperately, but if you're RPing, don't forget to figure it in.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Ternque01
Thu Feb 10, 2005 10:55 am
#21


The only deal with charging alot of money is that the penalty for getting caught would be much less than hiring a money-hungry smuggler to help you.


I can see smugglers hanging out near starports, looking for people who need them, and charging 1k or less just for the fun of it.


The fact that we have a skill that people might want, but not pay a zillion credits for, lets the whole "smuggling people" scene much more of a roleplaying experience for both involved.


For example, I could chill at a starport and charge 500 credits to people not wanting to get hastled. I would be doing this just for fun, because the pay sucks, but it allows me a great range from which to react to customers. If some snot-nosed jerk is like, "group with me smuggler nub, do it now".... I would just tell him to go get f'ed. In other words, I could be rude to jerks, and have a very good reason to do it... because I wouldn't be paid anything. The fun would be in dealing with other people who count on you being a slickguy/gal to the authorities.


This gives the PERFECT excuse for a player to just chill in a city and watch people pass by. This, btw, is why I loved leveling slicing. I would sit near the Anchorhead shuttleport, watch everyone do their thing, and every now and again someone would approach me for a slicing job (containers). It was always fun, because they acted like they never knew what to expect from both me and the container. It is so much fun to be the person with the role of "just watching everything pass by while trying to offer my 'services' ".



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
yimaz
Thu Feb 10, 2005 11:11 am
#22






Ternque01 wrote:


The only deal with charging alot of money is that the penalty for getting caught would be much less than hiring a money-hungry smuggler to help you.


I can see smugglers hanging out near starports, looking for people who need them, and charging 1k or less just for the fun of it.


The fact that we have a skill that people might want, but not pay a zillion credits for, lets the whole "smuggling people" scene much more of a roleplaying experience for both involved.


For example, I could chill at a starport and charge 500 credits to people not wanting to get hastled. I would be doing this just for fun, because the pay sucks, but it allows me a great range from which to react to customers. If some snot-nosed jerk is like, "group with me smuggler nub, do it now".... I would just tell him to go get f'ed. In other words, I could be rude to jerks, and have a very good reason to do it... because I wouldn't be paid anything. The fun would be in dealing with other people who count on you being a slickguy/gal to the authorities.


This gives the PERFECT excuse for a player to just chill in a city and watch people pass by. This, btw, is why I loved leveling slicing. I would sit near the Anchorhead shuttleport, watch everyone do their thing, and every now and again someone would approach me for a slicing job (containers). It was always fun, because they acted like they never knew what to expect from both me and the container. It is so much fun to be the person with the role of "just watching everything pass by while trying to offer my 'services' ".






/agree



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

WesBelden
Thu Feb 10, 2005 1:27 pm
#23




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
LaughingWolf
Fri Feb 11, 2005 1:22 am
#24

We got our answer!

Calandryll_SOE wrote:

Ipseck wrote:

quote:
Q: Does the Smuggler's ability to avoid detection in contraband scans extend to avoiding being detected as an opposing faction member when scanned "On Leave"?
A: Yes. The smuggler’s ability preempts all other checks. Also, even if the smuggler’s ability fails, his hidden faction will not always be outed. Similarly, even if a Jedi fails their own mind trick avoidance check, there is a large chance their status as Jedi will still not be noticed.



Does this apply to the smugglers' group abilities as well?

If so, as soon as this hits live we can be smuggling people


Checking on that now. May not have an answer until tomorrow though.

Follow-up: This does apply to the smugglers' group abilities as well.


YEAH!



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Daturaze
Fri Feb 11, 2005 1:32 am
#25






LaughingWolf wrote:
We got our answer!

Calandryll_SOE wrote:

Ipseck wrote:

quote:
Q: Does the Smuggler's ability to avoid detection in contraband scans extend to avoiding being detected as an opposing faction member when scanned "On Leave"?
A: Yes. The smuggler’s ability preempts all other checks. Also, even if the smuggler’s ability fails, his hidden faction will not always be outed. Similarly, even if a Jedi fails their own mind trick avoidance check, there is a large chance their status as Jedi will still not be noticed.



Does this apply to the smugglers' group abilities as well?

If so, as soon as this hits live we can be smuggling people


Checking on that now. May not have an answer until tomorrow though.

Follow-up: This does apply to the smugglers' group abilities as well.


YEAH!




What's that warm fuzzy feeling I'm feeling right now??


Wait - maybe it's the burrito...


No, the burrito is more of a heated feeling - this is more like..... like......Smuggler love!!


NO, can't be..


I'm soooo confused






LaughingWolf
Fri Feb 11, 2005 1:33 am
#26

rflmao Dat



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
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