Smuggler Archive

Thread: Patch 13...I'm out of business

BloodMonk
Fri Feb 11, 2005 1:19 am
#14

the only problem with the new change is the removal of the cap of 500 FP above which you could not buy any..


Well...I'll just have to live with it I guess...


And really...why would I wan't to join the rebels when they already outnumber imps severely....I'm in this game for a challenge not a 20 person tef/gankfest


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Ipseck
Fri Feb 11, 2005 1:52 am
#15


BloodMonk wrote:
At first I though it was a good thing, not having a cap and being able to buy 1250 FP a time....but....As I'm Zab I'm screwed on perks now (my partner can do it 18% cheaper solo)
A humam m smuggler now can get an imperial Detachment HQ for 2.5m costprice....and getting it will take hime appr. 4 minutes
talk about a HUGE change for the faction smugglers out there
Anyhow....I'm out of an income (except for regular faction point sales)
Sly
Ps: has anybody lowered their price due to this change?

Message Edited by BloodMonk on 02-10-2005 11:52 AM





When you're an alien imp colonel master smuggler, it really pays to have human colonel master smuggler friends. I will still be getting everything at the human cost, plus a 'thank you' tip of course.

Message Edited by Ipseck on 02-10-2005 02:53 PM





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Eulbobo
Fri Feb 11, 2005 2:04 am
#16

I lowered my prices but market will be hard soon....

120 credits per faction points is my price.... But i'm selling faction stuffs for a bunch of time now...



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Obed
Fri Feb 11, 2005 10:39 am
#17

The way I figure it is that it just changes business a little bit.


Our ability to delegate FP makes all the difference.


If you wanna put faction gear on a vendor, delegate the FP to a human friend who will buy it for you. Me, I'm going to pretty much stick to custom business. For delegating FP, I'll charge a bit more than for buying perks. So, the customer can either pay me to get them stuff or the customer can pay me to get them FP. Either way, I'll make a profit. Either way, my guild can get whatever they want at cost.




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
DrevenStrobe
Fri Feb 11, 2005 8:08 pm
#18

Sorry to say it...but them's the breaks...it's part of being an alien in a human Empire...


Stick to straight FP sales and let the humans worry about taking care of the perks...there's not much else you can do.



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Nicolas_Frost
Fri Feb 11, 2005 10:47 pm
#19

I have to agree with Dreven here.


Fight the power!



Jaecob Maragi
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The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


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