Smuggler Archive
Thread: Smugglers and PC BHs
HOTDOG wrote:
I just replied in the concept thread but I will here too.
The problem is NOT PvP vs PvE related because you have to go to the EXTREME to get to a level 5 deadbeat. Even if you wanted to just keep getting spice you could go to level 4. Succeed in a mission bringing you back to level 3. Fail and go back to level 4 rinse and repeat.
So why don't we stay away from the PvP and PvE argument. It's not a winnable one.
The problem is NOT are we strong enough to face a PC BH because:
- We shouldn't be able to face a BH with just Smuggler skills alone
- Our focus should be on having an arsenal to escape a BH.
The problem IS exploitation ability.
It would be too easy for a Smuggler to fail a level 5 mission by keeping the cargo and allowing a PC BH to kill him and then they both split the pot.
Now I want to say again, and anyone who has followed my posts knows this- I WANT aPC BH to have a contract on me.
But until we can solve the exploitation problem I will be DAMN HAPPY to take this system as it is.
Ragnaat wrote:
Given that I'm certed for nothing more then an FWG5 and a scout blaster and have oh, +25 pistol speed to my name I really don't think the idea of player bounties is a good one.
Atradie wrote:
We need pistol certs, and pistol speed added to our lines (Like BH's)
or
Get rid of the Brawler Req. so we can spend those points in pistoleer. (Like they did for BH's)
I could be wrong, but I just went to a character boulder. A M-Smuggler not only could Master Pistoler, but also TKM and still have 3 Skill points left over. BHs also only get two weapon certs the "Scatter pistol and the LLC." I know this will be long after the CU you would still be more skilled then any BH with both templates. A BH can only master 1 ranged pro or 3/4th of a melee and still be a MBH. If that even does anything after the CU.
So you don't need a Skill point reduction your Pro has little pre req as it is?
Message Edited by Oberon_Ra on 03-11-2005 02:48 PM
I wouldn't put any deathblowing into this at all, or maybe just as something you can do if the person doesn't have the money, but doesn't give you a result as good as the capture/debt collection. (maybe the deathblowing puts the BH into a same 'bad' standing with the NPC, so it would actually be encouraged to either collect the money, pay a part of it yourself, give the Smuggler more time... well, it would obviously have to be worked out within the constraints of the game mechanics, this is just how I'd like BH/Smuggler bounties to look
Oberon_Ra wrote:
I could be wrong, but I just went to a character boulder. A M-Smuggler not only could Master Pistoler, but also TKM and still have 3 Skill points left over. BHs also only get two weapon certs the "Scatter pistol and the LLC." I know this will be long after the CU you would still be more skilled then any BH with both templates. A BH can only master 1 ranged pro or 3/4th of a melee and still be a MBH. If that even does anything after the CU.
Exactly.
BHs, by mature of having to ply alot of sp into Scout and Marksman, aren't that powerful. Certainly I'd fancy my chances of walkign away from a fight with a BH more than the obvious PvP templates
cpz wrote:
Oberon_Ra wrote:
I could be wrong, but I just went to a character boulder. A M-Smuggler not only could Master Pistoler, but also TKM and still have 3 Skill points left over. BHs also only get two weapon certs the "Scatter pistol and the LLC." I know this will be long after the CU you would still be more skilled then any BH with both templates. A BH can only master 1 ranged pro or 3/4th of a melee and still be a MBH. If that even does anything after the CU.
Exactly.
BHs, by mature of having to ply alot of sp into Scout and Marksman, aren't that powerful. Certainly I'd fancy my chances of walkign away from a fight with a BH more than the obvious PvP templates
This begs the question- when the CURB hits, what other profs do the bounty hunters want to be balanced against?
I think master BH is seriously underpowered at the moment. I would like to see master BH at the level where a jedi klight sees them coming and thinks 'f**k me, a MBH is comming to kill me, I'm in for a tough fight if I don't want to die'. MBH should be feared by the jedi. Right now, master BH vs jedi knight is not good, it's the BH 4000/melee stackers who can take on jedi knights.
As jedi knight is a pvp prof, it should be more powerful than a master smuggler in combat. It then becomes difficult to blance master smuggler vs master BH without making the master BH weak vs jedi knights.
Before they can add smugglers to player BH terminals they first need to fix the bugs and inbalances on the BH/Jedi system as it exists now. Then they need to make sure the new smuggler system works, and is bug free. People are saying that if you fail 5 mission in a row you should get on the BH terminals, but what if you had 5 missions in a row that you could not complete due to bugs? Anyone who does not think this is possible, talk to the older BH's, the ones who did the investigation tree in the time before mounts were added and ask how many of the BH missions were bugged back then. A new type of smuggler mission could be just as buggy to start. Then they need to find a way to balance smuggler vs BH vs jedi knight.
I'm sure some BH out there want a hunt to be a challenge, so they can't just kill smugglers in seconds with no risk, but they still want to be able to hold their own against jedi knights. This will be very difficult to get right. The devs are right to start with the NPC only part first, at least until all the bugs are worked out of the system.
It's also worth remembering that NPC bounty hunters do not need to be easy. Tiggs said the difficulty of encounts wildepend on the smuggler and the size of the smugglers group. You want to see how hard an npc could be after the CU? Try soloing a rebel commodore with no buffs, and at best 50% resist armour.
If you remember what this game was like before buffs, 90% comp and playing in a god mode became the norm NPC's could be a real challenge.
"This was brought up and the devs want to get the Smuggler changes in before a controversial PvP element is introduced."
Which sounds like excellent foresight on their part and implies they're open to adding it if that's what we want and the NPC end of things is working fine. I think that's the ideal situation for us.
There's some interesting discussion of smuggler bounties in the BH forum now, I recommend you all go take a look. A lot of thoughtful posts out of them, and they mostly seem to be on the same page we are.
AngusMacGregor wrote:I wouldn't mind being hunted by a PC BH. But personally I think hunting Smugglers should be for a Master BH, and not a TKM with BH Investigation III. That would even out the playing field just a little.
Oh please you're a TKA, PIstoler, andM-Smuggler the same templetI just talked about. "Yeah better make it a MBH only thing so we know we can win." I bet even after the CU with that tempyou will out do a MBH.
Further more, as an ex BH, I do hope they put PC Bounties in the game, but when you take the contract (for a good number of credits of course) it gives a disclaimer that you would be placed on the terms if you fail.
Of course like most things, this would be high end content...but for now I'd rahter see you guys hunted by those NPC BH's and see how this system will work out.
nappy smuggling you smugglers.
SpinningCloud wrote:
Yes IF one of the following were true...
1. Fighting ability equal to a BH, or
2. Smuggler evasion skills that would give us a chance of permanently evading the BH and removing ourselves from the term.
I personally would like to see #2 since I think our specialty should be stealth and avoidance.