Smuggler Archive
Thread: I don't have to be overt to sell faction???
Page 2 of 2
CorellianCowboy
Wed Feb 02, 2005 10:10 pm
#14
JTGAlpha wrote:No no, I believe you. But how they can call these smallish changes is beyond me.
Imagine what they have in store.
zazo
Thu Feb 03, 2005 7:48 am
#15
so lemme get this straight first I will be able to buy any amount of faction up to my rank cap without any false cap of 500 nonsense and now I will be able to trade faction regardless of pvp enabled or not?
sweeeeeet
Jaspor
Thu Feb 03, 2005 8:22 am
#16
I think when TH called these changes "smallish", he meant in terms of development time....
Cause basically, the groundwork exists already... faction point system, recruiters selling perks, mechanics for placing and destroying the bases, blueprints and artwork for the bases, different types of NPCs for defending it.
This is what I'd say is a change where they get "a lot of bang for their buck" in terms of a lot of fun stuff for players compared to the development time involved to make these changes.
If they do this right, it should make a lot of players happy and hardly even notice that the GCW revamp (or Smuggler revamp for that matter) won't be live until around Christmas. 
Page 2 of 2