Smuggler Archive
Thread: In light of recent announcements...
Mentski wrote:
With this GCW shake up, what do you guys think the implications will be on out much loved profession.
Aside from the tons of cash we might possibly make selling FP/Perks/Bases, Its going to make the crackdown scan different for certain, as any non-civilian/on leave rebel, for example, will be shot on sight.
Just to clarify, those that are on leave will not be 'shot on sight'. You are however right, this will change the crackdown somewhat in that a large number of people will be SoS instead of scanned and ergo not care if they're scanned or not.
Do you think we might get some new abilities... maybe some kind of /maskfaction command, that could allow (at least PVP disabled) members of the same faction appear civilian when grouped? Hence allowingrebs to sneak past crackdown troops, and also for groups (imp or reb) to infiltrate the new PvE Bases?
It could be the first step towardsus reallysmuggling...
Sojourner wrote:Nations both past and present have military-owned arsenals, but yes in most countries military equipment is primarily made by private companies.
SpinningCloud wrote:Orcajum; "To me, it doesn't seem logical that a civilian would be producing these items for the military when the military has their own industrial complex. "Huh??What military does it's own manufacturing please tell?Boeing is 'civilian', Colt is 'civilian', General Dynamics is 'civilian'...need I continue?I'm afraid I don't quite 'get' it...
However, that military equipment is ONLY sold to military buyers. I can't call up my local Colt sales rep and order 24 M203 Grenade Launcers, 100 M16A4 Rifles, and 200 M4 Carbines. Hense the black market for military grade weapons. I probably should have been more specific in how I worded that.
But anyway, I concede that the idea of a division between Imperial, Rebel and Civilian weapons would never be implimented because of the player outcry. It was just an idea since, finally, the devs are starting to tighten down on Factional distinctions and services, and since it seems most people are pleased with this development, it might have been possible to lay the groundwork for this Smuggling idea we all seem to want.
WesBelden wrote:
Mentski wrote:
Aside from the tons of cash we might possibly make selling FP/Perks/Bases, Its going to make the crackdown scan different for certain, as any non-civilian/on leave rebel, for example, will be shot on sight.
Just to clarify, those that are on leave will not be 'shot on sight'. You are however right, this will change the crackdown somewhat in that a large number of people will be SoS instead of scanned and ergo not care if they're scanned or not.
Message Edited by Mentski on 02-03-2005 02:55 AM
WesBelden wrote:
Mentski wrote:
With this GCW shake up, what do you guys think the implications will be on out much loved profession.
Aside from the tons of cash we might possibly make selling FP/Perks/Bases, Its going to make the crackdown scan different for certain, as any non-civilian/on leave rebel, for example, will be shot on sight.
Just to clarify, those that are on leave will not be 'shot on sight'. You are however right, this will change the crackdown somewhat in that a large number of people will be SoS instead of scanned and ergo not care if they're scanned or not.
Do you think we might get some new abilities... maybe some kind of /maskfaction command, that could allow (at least PVP disabled) members of the same faction appear civilian when grouped? Hence allowingrebs to sneak past crackdown troops, and also for groups (imp or reb) to infiltrate the new PvE Bases?
It could be the first step towardsus reallysmuggling...
That's one of the major points I have a problem with. I want to get scanned as a civilian. I want to be attacked as a civilian because I broke the law. I want these things, and they are realistic and should be a part of the equation.
As for military equipment and us getting to smuggle. If Smuggling becomes a faction based skill, or the only way to participate in meaningful smuggling is to join a faction would be a huge disappointment. To me, it's an asinine prospect. I'm not saying that you shouldn't get smuggling missions from factions, I'm saying that they shouldn't be the best missions or the only meaningful missions.
Have they never heard of mercenaries or war profiteers or just plain criminals?
Message Edited by SmugglinZane on 02-02-2005 10:31 PM
yimaz wrote:
Civilan and people on "leave" from their factionneed to be subject to major fines and attack( if they run) from the empire. The crack down now needs to move twords Spice and Slice in a big wayand not focus mostlyon rebel seek and destroy or we go right back to where we were before the crack down pub.
yimaz wrote:
Civilan and people on "leave" from their factionneed to be subject to major fines and attack( if they run) from the empire. The crack down now needs to move twords Spice and Slice in a big wayand not focus mostlyon rebel seek and destroy or we go right back to where we were before the crack down pub.
Well, actually I had been assuming that those on leave, if detected, would be treated as if they were conbatants immediately after.. I'll go check on this.
WesBelden wrote:
yimaz wrote:
Civilan and people on "leave" from their factionneed to be subject to major fines and attack( if they run) from the empire. The crack down now needs to move twords Spice and Slice in a big wayand not focus mostlyon rebel seek and destroy or we go right back to where we were before the crack down pub.
Well, actually I had been assuming that those on leave, if detected, would be treated as if they were conbatants immediately after.. I'll go check on this.
yimaz wrote:
Civilan and people on "leave" from their factionneed to be subject to major fines and attack( if they run) from the empire. The crack down now needs to move twords Spice and Slice in a big wayand not focus mostlyon rebel seek and destroy or we go right back to where we were before the crack down pub.
Add to that imps shouldn't be able to pull rank when on leave, either.