Smuggler Archive
Thread: What does everyone want as a question for the next 19 answers?
Will our re-vamp still be patch 11? If so will we recive a ground up type or re-vamp or a few fix's? What are the dev's thought on this coming re-vamp?What is the dev's vision of the Smuggler both planet side and in Space.
Smuggler_Caylin wrote:
For over half a year smugglers have been told by the developers that we are a ‘Space Expansion’ profession and should wait for the expansion in order to fully realize their dreams of living up to their name.
Smugglers are now working on a community vision document that is apparently not to present any ideas related to the space expansion within, despite being told that we are a space expansion profession.
So what do the developers have planned for smugglers specifically in the space expansion to back up those statements as it makes little sense to devise a revamp without understanding how the space expansion will influence a profession that is apparently reliant upon it?
We kinda asked that,their answer was the delay when none of us were satisfied with the changes we were seeing andtemplate we are working on now.
yimaz wrote:
Will our re-vamp still be patch 11? If so will we recive a ground up type or re-vamp or a few fix's? What are the dev's thought on this coming re-vamp?What is the dev's vision of the Smuggler both planet side and in Space.
Got to go with the JTL question, man. How else will we know what to work around? Makes little sense to me unless the "Community Revamp" is a sham and just something for us to busy ourselves with until they throw some other junk of garbage at us in Publish 11.
So, um...yeah. JTL-smuggler question.
1. Can we expect to see smuggler content in the SE, and if so in what way will it affect our revamp?
2. Do you (the devs) still plan to make glitterstim a craftable spice and if so would you consider renaming it or perhaps adding Glitterstim as a mission reward or as apart of a spice acquisition system?
3. Specifically would a spice acquisition system ever be implemented? Whereby instead of crafting spice smugglers are turned into the middlemen who get it from point a to point b.
4. Can we expect to completely revamp the underworld skill tree since many who are not apart of the GCW can't get any use out of the skills?
5. Will a player bounty system for smugglers ever be implemented?
6. Could we expect to see a smuggling system more complex then a more advanced delivery system, and if so can we incorporate a choke point system for scanning that has been described in threads on the smuggler board?
7. Would it be possible to revamp the way slicing works, and turn it into a less random event so as to give more control to the smuggler?
8. Will there be a cargo hold for ships and if yes, can smugglers expect to see a hidden compartment for concealment of contraband from imperial or a specific sectors police ships?
All I could think of for the moment. I tried to put more than multiple questions in a single one, but whether they would answer something like that I have no clue, worth a shot though.
Personally I think the JTL will have nothing to do with the existing classes and will solely add new content related to the new professions, races, and ships. As such i believe there is nothing that will be added for Smugglers in the JTL, and a question that is related to us and the JTL will not be answered.
If they cannot answer profession specific questions related to the combat balance, they are not going to answer, confirm, deny, ANYTHING related to Smugglers or any other class in JTL (which as I stated, is because I think there is nothing being added to the existing classes)
I think we are better served asking a question that is not related to JTL or the combat balance.
Lets go simple, something like:
There still is no documentation in the master Smuggler box at all, especially regarding an increase/improvement for master smugglers over slicers for slicing. TH you stated in your Smuggler revamp delayed post that this request "seemed reasonable" yet TC publish nine notes have no mention of it. Why after 10 months has this not happened,and if this "seems reasonable" then it should pushed out with publish nine right? It would help clear up a small yet important part of the confusion regarding our woefully underdocumented and underdeveloped class.
Maybe not what we are looking for but it seems to be an answerable question.
Caylin,
Here are some of the things I'd like to know...
Any enhancements/content in JTL by being a smuggler over just everyone who has JTL and choses the "Privateer" tree?
Since the Rebel and Imperial trees plan to have versions of the YT-1300 is there any benefit to the "Privateer" over them (other than who mission are run against)?
Info on the Hutt Casino...
I really don't think that they are prepaired to give info on any subject to us at this time, though maybe the Casino. I'd be much more interested in getting JTL info, but I see it like voting for the Green party candidate... It's a statement that will fall on deaf ears, gets no reward and is a waisted "vote".
We don't know the answer, though, and it would be nice for him to tell the whole playerbase what the deal is. He basically berated the chefs for their question, even though I still fail to understand his logic after reading it for the umpteenth time. Spices already have a balance in the downer--why further penalize users by adding in the regen time?
Smuggler_Caylin wrote:
That was merely an example, i dont want to ask a spice question that I know the answer to [emphasis added], and they would require no effort or time to answer.