Smuggler Archive
Thread: Make sure you are heard no counter to Feign Death!
ZarrnOrion wrote:
hooray. WoW is looking more and more appealing by the day.
Bah I am thinking not WoW looks kinda well cartoony.
Wish on the other hand looks very nice, and the mechanics sound good too.
Smuggler_Caylin wrote:
Wasn't that impressed. It's like playing chutes and ladders after mastering chess. Sure my chess board has some broken pieces and a few don't move because some jackass glued them down, but it's still chess.
Calhen wrote:Ok, I am a BH. Thus, by definition, I am a PKing loserboy with overpowered specials, weapons and abilitesBut aside from all that: The problem with FD is certainly not the Smugglers use of it, and I am a bit annoyed it will have bad repercussions for a profession that is already rather low in the overall food chain. However, the Jedi/BH interaction has grown to be a major part of the PvP game, since so many Jedi appeared now. And yes, unfortunately whenever Jedi seem to discover a backdoor, a lot of other profs have to suffer.Now, the Stun argument is so-so, not every profession can stun, especially not the BH/MasterPistoleer template that seems to be one of the originally intended "real" Hunter templates. Also, a fight shouldnt depend on your def.vs.stun. Posture up... I dont know, dont like it.I would suggest to give Jedi half the exp loss on a FD. It has to hurt, or its a cheap way out, and really, is it to be encouraged to have Jedi specifically dabble in smuggler? I did not think that was the idea.Be that as it may, I am opposed to any further nerfs for normal professions because of the Jedi system, it has been too much already. I hope breaking FD doesnt become a luxury of the Rifleman prof alone.
Ahh.. good. I was hoping one of those loserboys would respond
On to your response:
I've actually posted a number of times that fixing FD to work correctly and giving the Jedi 1/2 the exp loss they would get if they were res'd by a doctor, plus giving the BH the successful mission was a working alternative. It makes FD a reasonable strategy for the young Jedi. But it doesn't address BH's using this ability (which they did long before Jedi took it up). As it stands now, a BH has nothing to lose by feigning and waiting for his friends to arrive and then grouping and ganking the Jedi.
I've offered, in response to that imbalance, the suggestion that FD fails the mission if the BH uses feign. However I can still see this being abused by bounty-hunters. One guy takes a mission, tracks down the Jedi, feigns.. then his buddy grabs the mission and a few friends. As a balance to this, I've suggested that failed bounty missions give the BH a chance of ending up on the terminals himself. This would limit abuse of the FD skill. We could even say that failing from FD risks a BH ending up on the terminals, but not failing otherwise. I'm not sure what balance will work there. but there has to be some negative side to BH using feign.
Of course, FD needs to be fixed as well. The combat flag needs to be unset, the body needs to appear dead, etc.
Calhen wrote:
Ok, I am a BH. Thus, by definition, I am a PKing loserboy with overpowered specials, weapons and abilites
But aside from all that: The problem with FD is certainly not the Smugglers use of it, and I am a bit annoyed it will have bad repercussions for a profession that is already rather low in the overall food chain. However, the Jedi/BH interaction has grown to be a major part of the PvP game, since so many Jedi appeared now. And yes, unfortunately whenever Jedi seem to discover a backdoor, a lot of other profs have to suffer.
Now, the Stun argument is so-so, not every profession can stun, especially not the BH/MasterPistoleer template that seems to be one of the originally intended "real" Hunter templates. Also, a fight shouldnt depend on your def.vs.stun. Posture up... I dont know, dont like it.
I would suggest to give Jedi half the exp loss on a FD. It has to hurt, or its a cheap way out, and really, is it to be encouraged to have Jedi specifically dabble in smuggler? I did not think that was the idea.
Be that as it may, I am opposed to any further nerfs for normal professions because of the Jedi system, it has been too much already. I hope breaking FD doesnt become a luxury of the Rifleman prof alone.
I think most of us understand the problems that the FD ability brings to this missions, what got me personally upset were mainly two things.
First, maybe it was just during my time on these boards, but as far as I remember BHs and Smugglers were able to talk to each other, which may be because our characters have some things in common or just how they are connected, just think about the threads about smugglers on BH terminals, we often had the opinions and suggestions from both sides in there. Yet while BHs are upset that they can't finish their jedi missions, even though not all of them but some use the ability themself, thanks too FD they ask for counters or nerfs on their boards instead of coming to us to find a solution on how to solve this which is best for both of us.
The second thing is that going by my two main professions, smuggler and pistoleer, I have never seen the devs make a skill better again once they nerfed it. Keep in mind that many ask for smuggler bounty missions, right now a smuggler that doesn't have a real combat template will have no chance because we currently have no other skills to get away and while we will probably be attacked out of the blue, the bounty hunter most certainly will get buffs and equip his armor before he goes hunting. So if they make such missions and don't add skills for us at the same time that give us a chance to get away, and that's something that really wouldn't surprise me if it happened, FD might be our only chance.
In addition, if you take the RP part of it, I would say this skill is not ment to be broken by anything, think about it, this guy plays dead, it's like in the movies where the people run out of the burning house just before it crashes, when they come back after the fire, the corpse of the guy they shot inside is gone, so there is no real proof he is dead, on the other hand, how could he have got away? Or another example, lets say Boba shot at someone and this guy falls down with the face to the ground, he seems dead, Boba may come closer, kick him but certainly to check if he is dead is no reason to waste energy on him. In addition, he probably killed this guy with one shot, that's a nice proof of accuracy, why mess it up with another useless shot?
I do agree so, Jedis should have half the xp loss when they FD and the bounty hunter should succeed on his mission. On the other hand, if the BH feigns, the mission should fail.
Smuggler_Caylin wrote:
With how feign death currently works It needs a counter, just position up is an ass-backwards approach to it in my opinion. Yet the devs working on the combat revamp seemed approving of position up at the summit...
I agree. But instead of position up, IHMO it should be on a timer based on the players level of FD.
Message Edited by true_Kieran on 10-12-2004 02:53 AM