Smuggler Archive

Thread: The Hunt: Whats your opinion?

williamames
Mon Dec 20, 2004 8:19 pm
#14






MusicManZarick wrote:
No, no, no, no, and no!!!

Here we go AGAIN with people wanting to force PVP on non-PVP players.
Where are these people who think that PVP-Only gaming is what everyone wants coming from??

The ONLY way I'd support this is if there was some form of option on the missions. "Increase your risk for higher payout, but have a bounty placed for failure." Of course, with combat as it is right now PVE wise, failure isn't likely, so put a time limit on it, and make the 'bounty-capable' missions spawn on a different planet. (with JTL that's not much of a time sink, but it's something). Also, if we're going to go this route, and both people have JTL, make the TEF carry to JTL for the smuggler/BH's also. If you are willing to accept the risk, you shouldn't be able to go hide in space until it clears. But I'd say BH needs to be able to use droids to track while in space, and droids should be able to locate targets in space also.

That way, if I don't want to do PVP, I don't have to, but those who DO like the idea of having bounties on their heads can get what they want too.

Then everyone is happy.



I believe that has been mentioned many times in this post that if your gonna do it it must be a conscience act you must do something irregular that will have a benefit but also a drawback that yes you will be on terminals for this or something like that ect.




'William'
Alliance Ace Pilot
Brawler
BainVenom
Mon Dec 20, 2004 9:46 pm
#15

I wouldn't mind being chased by a bounty hunter. However I really like the idea of it being a choice. Scenario:


I come up to any mission terminal and slice the terminal for increase payout (payout is doubled or tripled). I then upon failing the slice gain visibility or upon success gain no visibility and enjoy my nice payout once the mission is complete.


I believe being caught by imperial npcs in a scan and revealed to be carrying illegal goods should increase visibility based on the severity of the item's illegality. You then have the option to give over the goods, run, or kill the npc and based on your action you will get no visibility or some and scaled up based on the item.


This would affect all faction/neutral personnel. I think this is plenty fair. But giving smugglers bonuses to not being caught would have to come into play. And like before stated master smugglers slicing a bounty hunter terminal could clear a name if they are successful.


But in order for this to work right clamps success % would have to be lowered for a chance of failure to happen.


As it stands right now there is no real penalty for having illegal goods or performing illegal actions. This makes it unrealistic and takes away from the rpg this game is.



__Askrut Vel'mos__
ElderGray Jedi
Captain - Mynock

drop all winnings at loot vendor on rori at 4580, 6117 outside restuss
Obo-hi
Mon Dec 20, 2004 10:31 pm
#16


Some good responses here my fellow 'Scoundrals' A few replies to make here;


First off, and I speak for the entire Bounty Hunter community here, none of us want to force PVP on anyone else. All of us agree that player bounties should be completly player choice. As I stated in a similar thread on the Politician forum, one must keep in mind that such player bounty implimentations imply a profession revamp and thusly we are assuming the addition of'high risk', player choice content.


My intent here is to generate ideas for more and better content for all of the players of this game, not just for the BH community. I personally feel that this could add a lot of content to the smuggler profession. I liked the idea of Master Smugglers having the ability to slice BH terminals and possibly remove themselves from the lists. And the concept with the droids wasn't a terrible one. I would imagine such a process to implement droids of your own. For example you buy a droid from a DE (note: another chance to add content, new Smuggler only 'Interceptor' driods.) and program/slice its AI to intercept the tracking droids of the merc that has your bounty. I would also love to see the ability to hunt Smugglers in space, test out the in game continuity of the YT-1300 vs the (unimpressive) Kast Firespray. In regards to non space bounties, I would personally like to see the implemantation of live bounties. This has been made possible with JTL, I'd like to see the ability to drag your FD corpse onto my multi person ship and fly you (within a certain time frame of course) to Jabba or Corsec or whoever issued the bounty.


Gank squads were mentioned. First you must understand that most, if not all bounty hunters prefer to hunt alone. Gank squads are a product of overpowered Jedi and as a response to underpowered Jedi gank squads. I assure you, we did not start the gank war. I promise you that if you ask any bounty hunter which he prefers, he/she will tell you that they prefer to hunt alone. We chose bounty hunter because we enjoy the thrill of the chase, the adrenaline rush that no other video game can really give you.


All of these ideas open may doors to the land of grief, however if they are done correctly, there will be few problems. No group tef's on smuggler bounties. Time restrictions on live bounties. simple things to make it fun for everyone.



Obo-hi Ilwhai 3/4/4/4 BH, Master Pistoleer, Collector of rare antiquities.

'We will hunt you, we will find you, and we will kill you, because that is what it takes to get paid. You are not a person, you are not a beautiful and unique snowflake, you are a paycheck'
LaughingWolf
Mon Dec 20, 2004 10:35 pm
#17



BainVenom wrote:
I wouldn't mind being chased by a bounty hunter. However I really like the idea of it being a choice. Scenario:
I come up to any mission terminal and slice the terminal for increase payout (payout is doubled or tripled). I then upon failing the slice gain visibility or upon success gain no visibility and enjoy my nice payout once the mission is complete.
I believe being caught by imperial npcs in a scan and revealed to be carrying illegal goods should increase visibility based on the severity of the item's illegality. You then have the option to give over the goods, run, or kill the npc and based on your action you will get no visibility or some and scaled up based on the item.
This would affect all faction/neutral personnel. I think this is plenty fair. But giving smugglers bonuses to not being caught would have to come into play. And like before stated master smugglers slicing a bounty hunter terminal could clear a name if they are successful.
But in order for this to work right clamps success % would have to be lowered for a chance of failure to happen.
As it stands right now there is no real penalty for having illegal goods or performing illegal actions. This makes it unrealistic and takes away from the rpg this game is.





I like the idea, but I see a problem with it: it put us in the same bag as the Jedi, as a "always PVP enabled will eventually end up on the terms only by doing their day to day profession job" profession. PvP is forced on no one else in game and Jedi should stay the only profession it is the case. So while I DO agree the Imperial crackdown on contraband should be way more severe, I think I prefer to go on BH terminals for being greedy and taking a bigger payout mission with a bigger risk. (and as several mentioned a clearly stated risk of ending up with a PC bounty)



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Datink_Nieleft
Tue Dec 21, 2004 1:21 am
#18

I'd like to be chased in space,...gives me a chance to actually use my ships guns for something other than Deep Space or PvE'ing for that uber engine.



GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


yimaz
Tue Dec 21, 2004 7:52 am
#19


First off I dont think BH's will put gank squads together for smugglers, we are not as tuff as jedi and with a CU balance combat will be better. 2nd smugglers are not a combat class so it goes with out saying that after a smuggler revamp and the CU you will still need a combat profession (with luck it will be what each smuggler wants and not forced TKA or Pistoleer). Yet again (this has been stated like 12 times now) Smugglers need to be added to the BH terms AFTER a re-vamp and AFTER the CU and marks should be based on SMUGGLING cargo not spice and slice.The life of a smuggler is supost to be dangerous not safe Im sorry but way to many people in this game are so worried about "safe" game play. If your an entertainer I can understand but as a Smuggler you deside to live life on the edge and break the rules set forth by the empire a "set" is needed to be in this profession.

Message Edited by yimaz on 12-21-2004 10:47 AM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Daturaze
Tue Dec 21, 2004 8:00 am
#20






Obo-hi wrote:


And the concept with the droids wasn't a terrible one. I would imagine such a process to implement droids of your own. For example you buy a droid from a DE (note: another chance to add content, new Smuggler only 'Interceptor' driods.) and program/slice its AI to intercept the tracking droids of the merc that has your bounty.




Oooohhhhh I like this idea.


Of course this is really going to get expensive quickly!!


And the Jedi will start screaming that they want them as well.


Would be interesting if the DE could make tracking droids and from those build interceptor droids that perfectly counterbalance their tracking droids. Give the DE a shady side "Hey BH "Joe" bought from me - does he have a bounty on your head? Well, have I got the droids for you then"


Ahh, nothing like idle speculation before thenerf train hits us


Cheers
Dat




Vivica
Tue Dec 21, 2004 9:37 am
#21

Would be cool if smugglers got their own terminal with very high payout smuggling missions (maybe higher than BH jedi mission)

And if they fail to bring the goods from A - B, they have a Bounty on them until they pay back what is lost.


A smuggler would know the risk of taking these high payout missions


Smuggler should be even better than jedi to avoid BH's tho



Timian
Boycarino
Tue Dec 21, 2004 2:29 pm
#22

I think it would be cool if Smugglers could take a mission from a Smuggler terminal for a huge Smuggle delivery mission (i'm also for optional PvP so not all would want to do this or their should be a way out or something...) and the Smuggler taking the mission woud generate a mission on the Bounty Hunter Boards. The Smuggler Mission would not activate until a BH picked up the mission. At that time the Smuggler would recieve directives for his mission and then it is a race. Smuggler must pick up travel and deliver said package before the BH could catch and destroy him. This would have to be balanced out somehow, like better waypoints for the BH than the Smug or something so that it is fair, but it would be fun. And during the activation of the mission the Smuggler/BH are overt to each other on the ground and in Space. That could be fun.



Iakko Qel-Dentari
No one special.
Just a smuggler.
"I do what I do, for I am what I am."

Permetheis
A little bit special
Jedi Knight
"Wonder...is the seed of knowledge"

Amen
WesBelden
Tue Dec 21, 2004 3:11 pm
#23


I'd like to see a system where by Bounty Hunters can hunt for Smugglers, if not all players, under some sort of detected contraband/law breaching system - i.e. the activity that gets people on the terminals is a consensual act thatpeople do willingly, knowing that it may or may not result in having a BH assigned to take them down.


I would also like to see Smugglers have the ability to avoid BHs, using the methods they would use against local law enforcements, the Empire, etc. to elude those after them.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Obo-hi
Tue Dec 21, 2004 10:04 pm
#24






Boycarino wrote:

I think it would be cool if Smugglers could take a mission from a Smuggler terminal for a huge Smuggle delivery mission (i'm also for optional PvP so not all would want to do this or their should be a way out or something...) and the Smuggler taking the mission woud generate a mission on the Bounty Hunter Boards. The Smuggler Mission would not activate until a BH picked up the mission. At that time the Smuggler would recieve directives for his mission and then it is a race. Smuggler must pick up travel and deliver said package before the BH could catch and destroy him. This would have to be balanced out somehow, like better waypoints for the BH than the Smug or something so that it is fair, but it would be fun. And during the activation of the mission the Smuggler/BH are overt to each other on the ground and in Space. That could be fun.







lol, doesn't this sound just a little backwards to you? I think for the most part 'Pirates' would only want to be hunted if they bosch a mission, or get caught by the Empire.


This isn't however, a terrible idea. It could actually be a really cool idea if they were to impliment a type of race terminal. Where a bounty hunter signs up on one end, and the Smuggler signs up on the other, then whoever completes the mission (killing the Smuggler, or delivering the goods) gets payed an enormous amount of cash. It would of course have to be anonymous to avoid exploiting, but still a cool idea.




Obo-hi Ilwhai 3/4/4/4 BH, Master Pistoleer, Collector of rare antiquities.

'We will hunt you, we will find you, and we will kill you, because that is what it takes to get paid. You are not a person, you are not a beautiful and unique snowflake, you are a paycheck'
riotcontrol
Tue Dec 21, 2004 10:14 pm
#25


Obo-hi wrote:

lol, doesn't this sound just a little backwards to you? I think for the most part 'Pirates' would only want to be hunted if they bosch a mission, or get caught by the Empire.

This isn't however, a terrible idea. It could actually be a really cool idea if they were to impliment a type of race terminal. Where a bounty hunter signs up on one end, and the Smuggler signs up on the other, then whoever completes the mission (killing the Smuggler, or delivering the goods) gets payed an enormous amount of cash. It would of course have to be anonymous to avoid exploiting, but still a cool idea.





Similar story-driven PvP/PvE missions/quests have already been suggested on JTL/Pilot boards as space missions - in my opinion it is a very good way to promote both PvP and roleplaying (since it effectively forces you into a 'role' in the quest) and add content at the same time.



__
wieland argosy <gunslinger>
TheChipmunkSlayer
Wed Dec 22, 2004 1:32 am
#26

This will be kinda cool; I'm a smuggler AND a BH. So, I'm all kinds of screwed up, lol. As far as the gank squads-- TAKE THEM OUT, even against the jedi, make it 1 on 1. I'm a ranged BH and I've killed a few knights (only 1 on 1), it CAN be done, just be creative.




Asteroid Resource Vendor
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