Smuggler Archive

Thread: smuggling idea

Dark_Jedi88
Tue Dec 14, 2004 6:10 pm
#14

Hey Ezkiel, good post! I think that's a really good idea. And like someone was saying above, the smuggler could have the ability to confuse the tracking droid(ie: putting the wp 3-4k meters away).



Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."

Smuggler_Caylin
Tue Dec 14, 2004 7:56 pm
#15

I guess as far as transportation of anyone goes, I've felt it would have to be for everyone or no one. I don't see the playerbase accepting restrictions to smuggler-only methods of travel anytime soon.

So this would go along with a hope of new locations to travel to, that would require a smuggler to gain access. Perhaps even as a key to instanced dungeons for all I know. I'd gladly smuggle someone into those situations and if they pay me enough I might stick around to take them back out

(BEN: We haven't that much with us. But we could pay you two thousand now, plus fifteen when we reach Alderaan. HAN: Seventeen, huh? Okay, you guys got yourselves a ship. We'll leave as soon as you're ready. Docking Bay 94.)

We could let the bounty hunters follow those they have bounties against. I think I'd get a kick out of it if a jedi was smuggled to an instanced dungeon, then while there he gets bushwacked by a following bounty hunter.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

kgmkiorys
Tue Dec 14, 2004 8:25 pm
#16

well, there are two parts in your idea Ezkiel, NPC smuggling, and Jedi smuggling (or maybe Smuggling, i have to check later).


About the NPC part, i'm all for it, having some NPC to give us missions (why not use those bothans spynets operators we can see everywhere and we can't have a discussion with, even as bothans?) Having a sliced terminal show up a third tab with black market jobs is a good idea too.

On the other hand, having a "smuggler's mission terminal" is not very immersive IMO.


About the Jedi part, i have a trouble about giving jedis the keys of contentfor otherplayers. They are the only ones with bounties on their head, they are the only ones that give BH some interdependancy with other players, if they become the master's smugglers content it wouldn't be good for the balance. We could have the opportunity to play with them or smuggle them, but they shouldn't be the only ones. Smuggling a jedi should be as bad as smuggling a Rebel Combat Medic (it's a chemical warfare terrorist, that's not supposed to be loved by Palpatine), playing with visibality could be an option too, but that would mean we could gain (and lose) some visibility ourselves, so that we should ask some fellow smugglers for help...).


As a conclusion, i would like to mention that the ideas that are here are all good, but if we are to ask for somethnig like this to happen (and we want something to happen), let's make sure we ask for the good things, i don't like the fact that there are more jedis than smugglers, i wouldn't like to be dependant on jedis to have some content.



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

NickHeel
Tue Dec 14, 2004 9:26 pm
#17

Good ideas about a specific type of smuggling.


I'd still like to see a system where we can Smuggle items and resources for players.


EXAMPLE:



  • A Doctor on Lok collects his harvests of Lokian Wild Wheat. Knowing that this is a restricted resource by the Empire, he takes his stacks of Wheat to a "Delivery Contact" NPC. The Contact take his Wheat and the Doctor inputs a payment to the NPC Contact.

  • Somewhere in Tyrena, Corellia, a Master Smuggler is cycling through a list of Player Smuggling Missions from a "Smuggling Job Contact" NPC. He comes across the Doctor on Lok's mission to transport his Wheat to Doaba Guerfal. The Smuggler takes the mission, travels to Lok, and talks to the Contact there.

  • He picks up a single item like a Datadisk and transports it to Doaba. He can be interfered with by other NPCs along the way. When he makes his delivery of the Datadisk to the Doaba "Delivery Contact" he is paid in full. Doctor comes along later and picks his shipment up from the contact who receives his actual items.

  • NOTE: If the smuggler would fail the mission or give up the datadisk to an NPC in exchange for some decent loot, then the Doctor would have the option of placing a bounty on the Smuggler. The bounty could be the payment to the Smuggler with a certain multiplier for the bounty hunter's payment.

I'd like to see certain, high grade resources not able to be transported off their origin planet without the aid of a Smuggler.


But back to Ezkiel's idea....It'd be neat. I'd like to see it work for everyone, not just Jedi. I mean, that is if we can ever get player bounties going on individuals that aren't Smugglers or Jedi. Such as Smuggling high-ranking Rebel or Imperial players who may have a bounty on them through Coronet to the Dantooine Mining Outpost or something.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Ezkiel
Wed Dec 15, 2004 6:24 am
#18






kgmkiorys wrote:

well, there are two parts in your idea Ezkiel, NPC smuggling, and Jedi smuggling (or maybe Smuggling, i have to check later).


About the NPC part, i'm all for it, having some NPC to give us missions (why not use those bothans spynets operators we can see everywhere and we can't have a discussion with, even as bothans?) Having a sliced terminal show up a third tab with black market jobs is a good idea too.

On the other hand, having a "smuggler's mission terminal" is not very immersive IMO.


About the Jedi part, i have a trouble about giving jedis the keys of contentfor otherplayers. They are the only ones with bounties on their head, they are the only ones that give BH some interdependancy with other players, if they become the master's smugglers content it wouldn't be good for the balance. We could have the opportunity to play with them or smuggle them, but they shouldn't be the only ones. Smuggling a jedi should be as bad as smuggling a Rebel Combat Medic (it's a chemical warfare terrorist, that's not supposed to be loved by Palpatine), playing with visibality could be an option too, but that would mean we could gain (and lose) some visibility ourselves, so that we should ask some fellow smugglers for help...).


As a conclusion, i would like to mention that the ideas that are here are all good, but if we are to ask for somethnig like this to happen (and we want something to happen), let's make sure we ask for the good things, i don't like the fact that there are more jedis than smugglers, i wouldn't like to be dependant on jedis to have some content.






keep in mind that jedi, smuggler and bounty hunter are the three professions that form most of star wars films. they are the primary professions, and to get them all working together in player driven content is a very star warsy activity.
Ezkiel
Wed Dec 15, 2004 6:25 am
#19






NickHeel wrote:

Good ideas about a specific type of smuggling.


I'd still like to see a system where we can Smuggle items and resources for players.


EXAMPLE:



  • A Doctor on Lok collects his harvests of Lokian Wild Wheat. Knowing that this is a restricted resource by the Empire, he takes his stacks of Wheat to a "Delivery Contact" NPC. The Contact take his Wheat and the Doctor inputs a payment to the NPC Contact.

  • Somewhere in Tyrena, Corellia, a Master Smuggler is cycling through a list of Player Smuggling Missions from a "Smuggling Job Contact" NPC. He comes across the Doctor on Lok's mission to transport his Wheat to Doaba Guerfal. The Smuggler takes the mission, travels to Lok, and talks to the Contact there.

  • He picks up a single item like a Datadisk and transports it to Doaba. He can be interfered with by other NPCs along the way. When he makes his delivery of the Datadisk to the Doaba "Delivery Contact" he is paid in full. Doctor comes along later and picks his shipment up from the contact who receives his actual items.

  • NOTE: If the smuggler would fail the mission or give up the datadisk to an NPC in exchange for some decent loot, then the Doctor would have the option of placing a bounty on the Smuggler. The bounty could be the payment to the Smuggler with a certain multiplier for the bounty hunter's payment.

I'd like to see certain, high grade resources not able to be transported off their origin planet without the aid of a Smuggler.


But back to Ezkiel's idea....It'd be neat. I'd like to see it work for everyone, not just Jedi. I mean, that is if we can ever get player bounties going on individuals that aren't Smugglers or Jedi. Such as Smuggling high-ranking Rebel or Imperial players who may have a bounty on them through Coronet to the Dantooine Mining Outpost or something.







i like this idea alot also because it involves other players also. could be more then resources of course, if could also be contraban weapons and so on.
Dlure
Wed Dec 15, 2004 6:51 am
#20

I like. Lots of ideas here. Good work all.



D'Lure
Master Artisan/Master Entertainer/Novice Smuggler
Rebel 2nd LT
Smuggler Alliance Pilot
Fatal X'Ceptions
Arca Effex, Corellia, Bria
Daturaze
Wed Dec 15, 2004 8:08 am
#21




NickHeel wrote:


I'd like to see certain, high grade resources not able to be transported off their origin planet without the aid of a Smuggler.








Wow, this thread has some great thoughts!Just to expand on NickHeel's post here - If our Doctor can't transport Lokian Wheat off of Lok, then Lok should have import restrictions - that Tatoinne Fiberplast can't be brought onto the planet, otherwise Doctors will just set up their food factories on Lok.


I'd also love to see Smugglers develop a speciality - this goes back to the idea of developing reputation points discussed way back when. But a Smuggler who successfully transport Lokian wheat to Tat will develop a reputation for deliveries, maybe even get a skill modifer on a route that will help them bypass security (not that there is any - but one day God willing there'll be content like this!!)


The player can indicate what level of smuggler they want (and of course pay higher for it). To prevent players from using exclusively high end smugglers and cut the novice smuggler's out the tradeoff to the player would be the ability to put on bounty on the player, and seek repayment. At the low end the player can put a bounty on the lower rep player without a problem, however, for the higher end smuggler - the player realizes that the smuggler is successful and that sometimes things happen. Don't even tell me about the difficulty of the mechanics required to make this work - it's Xmas and this is my wish list!


Cheers


Dat


yimaz
Wed Dec 15, 2004 8:18 am
#22






Ezkiel wrote:


What if smuggling was implemented into the game just like BH does its bounty hunting. Set up smuggling mission terms or NPC mission givers. Then the smuggler goes to the term and looks at various missions. Early missions would have him smuggling merchandise to on planet NPCs, and later ones, with bigger pay, have him going off planet. During the course of the mission (based on difficulty of mission) the smuggler may face resistance in space as well as on ground before arriving at the delivery spot.


At master smuggler level you could smuggler player Jedi’s also. The player Jedi would go to the NPC or smug term and request a smuggling job and pay the fee to the terminal at time of mission creation. The Jedi would then wait to be contacted by the hired smuggler. As soon as the smuggler agreed to the mission he would also be vulnerable to attack by the BH who might be pursuing the Jedi, thus involving three of the most iconic star wars classes in a player driven story.

The finale would be when the smuggler drops off said Jedi in the appointed location (chosen by the Jedi during mission creation), and is paid by the mission system using the money the Jedi paid to create the mission. Perhaps even if the BH is able to catch up and defeat both players, then he gets his reward plus the smugglers pay as a bounty on him.







Great ideas and similar to some i posted a few weeks ago, they could be easily integrated with each other, nice work and 5 stars for you!





1. Mission Terminals - (glorifield delivery mission) - mechanics are already in game just need smuggler terms and missions in criminal theme parks. These mission can be done all day every day and xp goes to the Underground Tree. If you fail the mission you build up visablity points for the BH terminals.


2. NPC quest - mechanics are already in game and any or all Crime theme parks are all set for this. High end stuff like Spice and ship parts that can be sold to players for big $$would be your carge if we steal the shipment or fail we run a bigger risk of being on the BH terminals. These questwould only be avalible once every 24hrs.


3. Tuffer Imperial crack down - (playergood's smuggling) - mechanics are already in game. Make random star ports (rotate it so its a player suprise)very tuff to get illegal good out of and remove the Imp and droid exploit. Players will have to group with us to get off world.


4. Jedi/Faction Tef masking - (player smuggling) - mask sent is in game so the basic mechanics are there. Smuglers should be able to mask a Jedi from the BH's andmask a tefed or overt player/group from another faction. So as to not over power this skill it only works for 10min once every hour, can failand while the player will look covert (blue not red dot) or drop off a BH's droid search a BH (if the jedi is in his sights) or opposing faction can still lock onto and attack if they see threw our trick.









Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Jaguarrr
Wed Dec 15, 2004 8:20 am
#23






Daturaze wrote:




NickHeel wrote:


I'd like to see certain, high grade resources not able to be transported off their origin planet without the aid of a Smuggler.









Wow, this thread has some great thoughts!Just to expand on NickHeel's post here - If our Doctor can't transport Lokian Wheat off of Lok, then Lok should have import restrictions - that Tatoinne Fiberplast can't be brought onto the planet, otherwise Doctors will just set up their food factories on Lok.


I'd also love to see Smugglers develop a speciality - this goes back to the idea of developing reputation points discussed way back when. But a Smuggler who successfully transport Lokian wheat to Tat will develop a reputation for deliveries, maybe even get a skill modifer on a route that will help them bypass security (not that there is any - but one day God willing there'll be content like this!!)


The player can indicate what level of smuggler they want (and of course pay higher for it). To prevent players from using exclusively high end smugglers and cut the novice smuggler's out the tradeoff to the player would be the ability to put on bounty on the player, and seek repayment. At the low end the player can put a bounty on the lower rep player without a problem, however, for the higher end smuggler - the player realizes that the smuggler is successful and that sometimes things happen. Don't even tell me about the difficulty of the mechanics required to make this work - it's Xmas and this is my wish list!


Cheers


Dat








Export and import restrictions on all planets, medicals are a highly requested ressource in the GCW and prolly the most requested one besides weapons, fuel and food. Dont only restrict to the ressource, make the restrictions on the final product even more heavy. Above a certain amount of course. A small crate of stims may be considered as "for personal use". If you carry around say 20 crates, you either pay the toll (if the prduct isnt banned or restricted)or get a smuggler do it.



We couldn't play SWG without Tiggs. Now we can =)
kgmkiorys
Wed Dec 15, 2004 9:51 am
#24






Ezkiel wrote:





kgmkiorys wrote:

well, there are two parts in your idea Ezkiel, NPC smuggling, and Jedi smuggling (or maybe Smuggling, i have to check later).


About the NPC part, i'm all for it, having some NPC to give us missions (why not use those bothans spynets operators we can see everywhere and we can't have a discussion with, even as bothans?) Having a sliced terminal show up a third tab with black market jobs is a good idea too.

On the other hand, having a "smuggler's mission terminal" is not very immersive IMO.


About the Jedi part, i have a trouble about giving jedis the keys of contentfor otherplayers. They are the only ones with bounties on their head, they are the only ones that give BH some interdependancy with other players, if they become the master's smugglers content it wouldn't be good for the balance. We could have the opportunity to play with them or smuggle them, but they shouldn't be the only ones. Smuggling a jedi should be as bad as smuggling a Rebel Combat Medic (it's a chemical warfare terrorist, that's not supposed to be loved by Palpatine), playing with visibality could be an option too, but that would mean we could gain (and lose) some visibility ourselves, so that we should ask some fellow smugglers for help...).


As a conclusion, i would like to mention that the ideas that are here are all good, but if we are to ask for somethnig like this to happen (and we want something to happen), let's make sure we ask for the good things, i don't like the fact that there are more jedis than smugglers, i wouldn't like to be dependant on jedis to have some content.






keep in mind that jedi, smuggler and bounty hunter are the three professions that form most of star wars films. they are the primary professions, and to get them all working together in player driven content is a very star warsy activity.





Sure i keep this in mind, (well in fact ony smugglers keep that in mind, even StarWars correspondants, LA reps and devs seem to have forgotten it). But my point is that being the 3 iconic professions in the universe doesn't make us the only 3 interactive professions. Smuggling jedis is referring to Han smuggling ObiWan and his farmer young friend Luke. That's one situation among others that happened in the everyday life of a smuggler, Han was more used to smuggle goods than persons, Booster Terrik (and his daughter Mirax) were better in art transactions, Talon Karrde in goos and information...


On a balancing point of view, only being able to smuggle Jedis would bring deep content for 3 professions, making them "superior" to the others and leaving the Bio engineers wondering what to do ingame (BEs are taken as examples here, but you can insert what you prefer). Further more, that would give Jedis all the content for the game, we would depend on them to fulfill our part, i'm all for connections with others professions, but i'm not for these connections to be converging around the same profession. Jedis are no kings and we are no servants.



If we are to smuggle people, that means that there would be reasons they need to be smuggled, and we all think of player bounties. That's ok, so let's put a system with players bounties available for everyone, for instance each and single time someone is caught with contraband (sliced gear, spices or others) his visability raises, and at a certain levelhe ends up on BH terms, thus needing a smuggler to help them escape the place, the more the smuggler smuggles people, the more his own visability grows and so on...



That would bring penalty for having contraband, that would bring content for everyone, and that would be a bit more fair for non jedis. Of course any feedback is welcome, but i think i've got something there. i'll try to go further in my mind to discove what hides behing the fog





_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

Shiafu_TLE
Wed Dec 15, 2004 10:27 am
#25


I just had a thought on smuggling jedi only being for jedi. I dont know if this has been suggested, if it had I appoligise. Everyone has "illegal" sliced weapons and armor. No one cares because the GCW doesnt exist and people are unafraid of searches.


Right now there are 3 options when you get searched; 1. run, 2. fight-win/lose, 3. get "fined"


What would happen if they increased the frequency of searces and added player bounties like this:


senario 1. player has no "illegal" items


player getsvisability -1


senario 2. player has"illegal" items and doesnt run


player gets fined, items confiscated and visability +.25


senario 3. player has "illegal" items and runs


player gets visability +1


senario 4. player has "illegal" items and fights and wins


player gets visability +.5


senario 5. player has "illegal" items and fights and loses


player gets items confiscated, fined, +2 visability




After aquiring so much visabiliy the player gets on the BH terms and then the player smuggler idea can work for all professions. I know there will be whining about "he they stole my krayt de10, thats BS!!!" well tough slices are ILLEGAL, live with it, and "but i dont want to PVP" then dont carry ILLIGAL items. just my thoughts, what do you think?




Message Edited by Shiafu_TLE on 12-15-2004 09:38 AM



~Shiafu Tir'An'Sharin~
Master Smuggler/Commando/Jedi/Master smuggler Alliance Pilot
Rebel Faction @ 115cpfp, Faction Bases and items @100cpfp

"War isn't about who's right... it's about who's left."

I would have a cool sig but I'm not that talented.
riotcontrol
Wed Dec 15, 2004 11:01 am
#26

Smuggling people in any of the incarnations described above will be exploited in every possible way. You can always think of ideas that work if played in a starwarsy manner, but they won't be. Just look at the current Jedi/BH system. It could be a really fun part of the game, but instead has became one of the more frustrating, because no one is really interested in playing a proper Star Wars character, but more in 'pwning' other players and getting ahead by any means possible.

I would much rather like to see a proper cargo smuggling system with starport checks (for illegal weapons, spices, even larger amounts of medications etc.) implemented to give Smugglers content with player and NPC interaction - something like the Imperial Crackdown v2.0, tightening the 'authority' grip on the travel system.

If 'smuggling' of player characters is ever to be implemented, it would have to be a much more complicated system, affecting everyone equally, tied to a crime&punishment system, more factions, proper factional area-of-influence system etc. And I sincerely doubt we'll be seeing all of that even in the Smuggler Revamp.



__
wieland argosy <gunslinger>
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