Smuggler Archive

Thread: Smugglers can't smuggle; or Be careful what you ask for

GanymedePharuu
Wed Jul 20, 2005 12:14 am
#14



WesBelden wrote:


SmugglerPie wrote:
I would have pointed you to a beautifully written In Concept document that made Smuggling a fun and exciting min-game, and gave Smugglers profession-defining content that would actually make them Smugglers. It was written by GreenMarine, and it was his vision of Smuggling.
I would have... but the Devs, in their infinite wisdom, deleted that post because I don't doubt they plan to give us some watered-down delivery missions, that is if they actually give us Smuggling at all.





Clickity




WHOOMP! there it is!

wow. seeing that PISSES ME THE EFF OFF!



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
LM
Wed Jul 20, 2005 12:24 am
#15






WesBelden wrote:





SmugglerPie wrote:

I would have pointed you to a beautifully written In Concept document that made Smuggling a fun and exciting min-game, and gave Smugglers profession-defining content that would actually make them Smugglers. It was written by GreenMarine, and it was his vision of Smuggling.


I would have... but the Devs, in their infinite wisdom, deleted that post because I don't doubt they plan to give us some watered-down delivery missions, that is if they actually give us Smuggling at all.







Clickity





Yay, Wes! Thanks for this. And I am glad someone somewhere kept this info up.


And thanks, RichardBryant, for making those clickies.





Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
SpinningCloud
Wed Jul 20, 2005 12:26 am
#16






SmugglerPie wrote:

I would have pointed you to a beautifully written In Concept document that made Smuggling a fun and exciting min-game, and gave Smugglers profession-defining content that would actually make them Smugglers. It was written by GreenMarine, and it was his vision of Smuggling.


I would have... but the Devs, in their infinite wisdom, deleted that post because I don't doubt they plan to give us some watered-down delivery missions, that is if they actually give us Smuggling at all.






Yeah, I'd point to the same In Concept document but, as SmugglerPie pointed out, it isn't there any more!


We discussed their brilliant plan for smuggling content for FIVE FREAKING MONTHS without ONE WORD of reply from them before they summarily removed it without so much as a by-your-leave.


So...yes, we want consequences for smuggling, smuggling missions...preferably player generated ones, bounties placed on us (some of us anyway), and means of avoiding the authorities that non-Smugglers don't have. All that would be really nice and TWO FREAKING YEARS is long enough to have implimented it.






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

LTZweigg
Wed Jul 20, 2005 12:26 am
#17


Smuggler Update: Smuggler – Slicing


Hello Folks, Here is part two of the Smuggler upgrade documents. Please remember that this is all concept, nothing in this document is set in stone. What that means is once things start to get worked on, it can/may/will be altered depending on issues that arise. And you can all go to Hell because we're doing it our way anyhow.


Smuggler – Slicing Overview Jury rigging hardware is an iconic element of the Star Wars smuggler.Not Smuggling as you've been lead to believe. In fact, if you believe otherwise, you're most likely afool or some sort of socialist trouble-maker.Han Solo was known for his ability to make modifications on his ship or equipment and to barely keep things running in the face of trouble. Again, he was never reknowned for Smuggling things. And that ship thing? You can just forget about that! In our game, we have chosen to call this slicing, a slight misuse of the term.Much like our power.Slicing is a core element of the smuggler profession in SWG, its one of the primary methods in which smugglers are able to make money and impact the game environment and economy. "They buying it so far?" "Shssh! Shut up dude!"


The current slicing model lacks detail and gameplay. A smuggler is able to slice a limited number of values and the results of the slice are random. In addition, certain items let the smuggler bypass the slice completely and always succeed. The goal of the slicing enhancement will be to give smugglers more control over the results of their slices, as well as improve the gameplay element of slicing. Finally, smugglers will be giving some slicing options that can be used inside POB ships. Again, not going to happen!


Gear Slicing (Weapons & Armor)


Every piece of sliceable equipment, such as weapons and armor (Editors note: Like the use of this sentence struture. Make the poor chumps thing they'll ever slice something more than weapons and armor) will have a customization level from 0 to 100. Sliced effects placed on a weapon by Smugglers will increase the customization level.


Weapon Customization A smuggler’s slicing skill level determines how much customization they can apply to a weapon and what kinds of customizing effects they can apply. A smuggler with 20 points of slicing skill can apply 20 points of customization to a weapon. A master smuggler with 100 points of slicing skill can apply 100 points of customization to a weapon. "I give it a week before they realize that this isn't working right." "A week? Those dumb Smugs be lucky to notice this at all."


The category of effects the smuggler can apply will be dependent on the type of item modified. A weapon could have its firing speed decreased and its damage output increased. Within each category of effects are a series of increasingly effective modifications:


Select Customization: DL-44 (Weapon)



  • Increase Firing Rate

    1. Rebuild weapon body.
    2. Reduce barrel weight.
    3. Streamline load mechanism.

  • Enhance Weapon Damage

    1. Replace stock capacitor.
    2. Overcharge energy core.
    3. Embed experimental core booster.

  • Increase Critical Strike Chance

    1. Mount improved range finder.
    2. Notch and file grip.
    3. Install feather-touch trigger pull.

Each customization within a category is dependent on installing the customization before it, but customizations from different categories can co-exist. For example, the player couldn’t “Reduce barrel weight” until they have performed the “Rebuild weapon body” option, because the two come from the same category. However, the player could “Replace stock capacitor” and “Rebuild weapon body” because they come from different categories. The quality of a bonus increases as you do more work in that category, but each bonus contributes to the weapon’s over all customization score. A smuggler can’t increase a weapon’s customization beyond his own skill level and the customization can never be more than 100.


So the player could mix and match low end customizations from different categories, or go for the high end customization in a specific category. The names of categories will depend on the type of item (ranged, melee, armor, etc). Except you'll still need a Delicate Trigger Assembly for your Melee weapons for some reason. AhhhAhhhhaaa!


Weapon Failure "What if someone complains about this?" "If it's a Smuggler, triple the failure rate. If a Jedi complains, scrap the whole system and throw something together in a day or two."


As a weapon’s customization level increases, it’s propensity for failure also increases. There are two types of failure: out of tune and broken.


  • Out of Tune is a temporary decrease in a weapon’s function. This is not the same as hit point decay and it will not cause the item to become deleted. The higher the level of customization on a weapon, the more out of tune the weapon will become per use. The effects of this state will depend on the item. A weapon will do less damage. Armor will absorb less damage. A weapon may be retuned by any smuggler.
  • Broken items cannot be used. A weapon that is out of tune has a chance to break. Broken items cannot be used until a smuggler repairs them.
      This creates a system by which players risk their customized weapons failing in exchange for better bonuses. It also applies a type of temporary decay that isn’t directly related to the weapon’s hit point decay, which may be circumvented by an anti-decay pack.

    • The Slicing Game "Ohh "The Slicing Game"! Those Smugglers love games. Just like the Jawa one!"


      When a smuggler chooses to initiate a slice, a dialog will ask what kind of modification the player wants to apply. Once the player selects the slice, the slicing game begins. So bend and spread folks! The slicing design allows for flexibility in fictional content, so that the slicing events and event responses make sense for the kind of item being sliced.


      Slicing Game Mockup: AHHAHHAHHAHHAHHAHHAH!! Suckers!!


      When the slicing game begins, a wireframe version of the weapon’s model will appear in the “wireframe model” window. When the player presses the start button, the progress bar will begin to fill up. When the progress bar fills up completely, the slicing operation is done and the modification is applied to the weapon. As the progress bar fills up, special events, written as text, will appear in the slicing event area. For example, while “overcharging the energy core” to get a damage bonus, the event “The weapon core is heating unexpectedly!” might appear in the event area. When this happens, the four buttons above the wireframe model become active, each with an option written below. These are the event responses. Different results will happen depending on the response the player picks. If our heating unexpectedly event fires, the four choices might be: A: Vent Core, B: Increase Core Power, C: Decrease Core Power, D: Ignore. Ignoring the option would do nothing, resulting in a chance of the event causing a reduction in the quality of the customization. Venting the core might prevent any damage from the core heating, but would move the progress indicator back. Increasing power would be a bad choice in this case, doing so would lower the quality meter. Decreasing the power would be the correct choice and would increase the quality of the customization. The order of the responses will be random, requiring the player to read for the correct response and select it in time. The player must pick the right responses to increase the quality of the customization they are performing. When the progress meter is full, the final results of the customization are scaled by the amount of quality from 0 to 100%. A 0% mod would count as not having been applied. The speed at which events appear and the diversity of events will depend on the difficulty of the slice being applied and the current complexity of the weapon.


      Tools of the Trade The previous tools for slicing, like laser knives, will be removed and replaced with a “Smuggler’s Tools.” The kit of tools will have a high number of charges, so smugglers won’t have to worry about constantly crafting slicing tools. Instead you'll haul your arses all over creation looking for tools with ridiculously low drop rates.


      Weapon Customization Display Customized attributes will be displayed when the weapon is examined:


      Customization: 40%

      Rebuilt body. +5% To Hit Reduced barrel weight. +5% To Hit Custom capacitor. +5% To Damage



      This can be displayed below the standard weapon statistics. But we'll just leave out any mention as to whether this item had been altered before we slapped this half-baked system into place.


      Terminal & Container Slicing Terminal and container slicing will remain relatively unchanged. They will use the mini-game, but for now there won’t be multiple levels of terminal and container slicing. "So did they buy it?" "Dunno. Maybe we should pull the whole thread just to be safe. Get the Smuggling Missions one while you're there."






      Hello, I must be going. I cannot stay, I came to say I must be going. I'm glad I came but just the same I must be going.

      Jedi - Nihil curo de ista tua stulta superstitione!
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