Smuggler Archive
Thread: Smugglers can't smuggle; or Be careful what you ask for
Cool, if that is what you are asking for, I am behind it all the way.
I just got the feeling that some people were complaining for the sake of complaining, without actually considering what smuggling really is.
As you've seen, you described exactly what we want. Why most of us bought the game in the first place.
As for the inspectors. I think it was Greenmarine who said that if you get caught by these low-level inspectors, they could "call for backup" which would be similar NPCs (corsec, stormies, rebel guards, etc...) that spawn with a level comparative to yours.
Put me on the run. Please!
Wow, some great ideas there. And to be dev-driven!
I'm pulling for you now. And I do see why people are so cranky.
Good luck to you all, lets hope this is Publish 21!
LM wrote:There are remnants of our discussions with GreenMarine regarding contraband and smuggling missions here:(sorry, clicky-challenged)As you can see, we had lively discussions and brainstorming sessions. The results of these discussions were written up by GreenMarine, but have been deleted from the "In Concept" thread.You will note that these discussions took place over a year ago. And it was TWO years ago that Smugglers were told they would be getting a "revamp."You can understand why we feel pretty cranky about all of this.Two years and we STILL DON'T SMUGGLE.
Fixed.
MurfThrelklya wrote:
Wow, some great ideas there. And to be dev-driven!
I'm pulling for you now. And I do see why people are so cranky.
Good luck to you all, lets hope this is Publish 21!
thanks for the good luck wishes... unfortunately we're all out of hope here. we'd just like to be left alone with our beer and pie until the building burns down around us.
Well, maybe not 'bad things'... more like 'crap'. As in the long-awaited 'smuggling content' which is nothing more than reworded delivery missions taken from smuggler-only npcs. If the devs are REALLY lazy, they'll just stick a 'Smuggler Misison Terminal' in every starport and paint it brown or something so it looks different than the other terminals. No intelligent player bounties, no crimelord faction interactions, etc, etc.
SmugglerPie wrote:I would have pointed you to a beautifully written In Concept document that made Smuggling a fun and exciting min-game, and gave Smugglers profession-defining content that would actually make them Smugglers. It was written by GreenMarine, and it was his vision of Smuggling.I would have... but the Devs, in their infinite wisdom, deleted that post because I don't doubt they plan to give us some watered-down delivery missions, that is if they actually give us Smuggling at all.
Clickity
MurfThrelklya wrote:
Cool, if that is what you are asking for, I am behind it all the way.
I just got the feeling that some people were complaining for the sake of complaining, without actually considering what smuggling really is.
Glad to hear it, bring on the revamp.
nope we know full well what it is we are asking for. Now if we could talk the Dev's into having player Bountys on our heads and not NPC bountys we might make this smuggling system worth wild.
WesBelden wrote:
SmugglerPie wrote:I would have pointed you to a beautifully written In Concept document that made Smuggling a fun and exciting min-game, and gave Smugglers profession-defining content that would actually make them Smugglers. It was written by GreenMarine, and it was his vision of Smuggling.I would have... but the Devs, in their infinite wisdom, deleted that post because I don't doubt they plan to give us some watered-down delivery missions, that is if they actually give us Smuggling at all.
Clickity
thanks wes.... seeing that made me hate this slicing system that much more