Smuggler Archive
Thread: A constructive Plan C
From an RP standpoint, the faction scanners would refer to your weapon as standard issue Imperial or Rebel. With a tier 1 slice, they notice that your weapon seems a little dirty and you get dinged for it. At tier 2, your weapon appears to have been tampered with. At tier 3 your weapon has some minor non-standard customizations which violate regulations. At tier 4, it is beyond obvious that it is an illegally sliced weapon.
Message Edited by DeepProgress on 06-24-2005 12:54 PM
DeepProgress wrote:
Or give slicing a "visibility" which increases based on the level of the slice. Scale the punishment with the visibility of the slice. The greater the offense, the greater the punishment up to busting the person down a rank or two when they get caught. That would mean more risk but it's not really game-breaking, considering how easy faction is to farm.
Yeah, you could make the 'X number of faction points' be based on the customization level of the slice. That sort of scale seems to be already in the system.
Good start for same faction scans..
Now what happens when you are scanned by a different faction, ie. Imp on Red and vice versa.
I like this! Scaling the punishment by the level of the slice would be excellent.
-Zz
Ternque01 wrote:
I like this idea. Considering how RARE it is for a Crackdown or scan team to actually scan you.... I really wonder what the risk is, hehe.
Yep, a very good idea. in all the time since the crackdown i was scanned once in a city, twice in the cantina, twice a patrol dragged me from my speeder and 1 once by a probot while i had suit of sliced armor, sliced weapon and pixie downer. puked a bit on the probot.. but he didnt find anything on me
HaughtyElf wrote:Good start for same faction scans..
Now what happens when you are scanned by a different faction, ie. Imp on Red and vice versa.
Well, I don't know about most people but I usually roll around as a combatant so they tend to shoot first and ask questions later. Otherwise, I suppose, just increase the likelihood that the scan reveals you as opposing faction. If you're not prepared to fight and end up getting killed, well, you didn't have to carry a sliced weapon in the first place, did you?
Thomen wrote:
Ternque01 wrote:
I like this idea. Considering how RARE it is for a Crackdown or scan team to actually scan you.... I really wonder what the risk is, hehe.
Yep, a very good idea. in all the time since the crackdown i was scanned once in a city, twice in the cantina, twice a patrol dragged me from my speeder and 1 once by a probot while i had suit of sliced armor, sliced weapon and pixie downer. puked a bit on the probot.. but he didnt find anything on me
Obviously the code that governs scanning would have to be adjusted to make it more frequent and somewhat risky.
IndySWG wrote:
...{snip}...
Also ... if a loot-based slice were undone ... the loot item used could be returned to the player along with the unsliced weapon. (seems too warm/fuzzy to me ... but it could be done)
Uhg, the more I think about it the more I think loot drops in slices need to be taken out entirely (really bad idea) ... but that's a seperate battle I guess, as the source of my whole frustration was the DEVs pretending loot somehow was related to risk - when its not - at all.
This scan=unslice idea could worth with or without the loot system.
Ternque01 wrote:
I like this idea. Considering how RARE it is for a Crackdown or scan team to actually scan you.... I really wonder what the risk is, hehe.
hey i got scanned for the first time in months last night... on endor i guess they were bored because there wasnt another soul in sight... scan came up clean of course
Ternque01 wrote:
I like this idea. Considering how RARE it is for a Crackdown or scan team to actually scan you.... I really wonder what the risk is, hehe.
I like it too! I think the reason you haven't been scanned is YOU ARE A SMUGGLER! LOL
I started an alt who has been scanned by a rebel and a corsec agent in the last two days. Not to mention forced to combatant by a storm trooper.