Smuggler Archive

Thread: smuggling idea not sure how good it is,give VALUABLE input not just say the idea is terrable

tralita_tusnami
Tue Jul 12, 2005 1:46 pm
#14

and thats jsut it smuggler's wont be charged for almost anything, re-read the origional post



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
Drakenya
Tue Jul 12, 2005 3:33 pm
#15

Wow, lots of color.




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

yimaz
Tue Jul 12, 2005 3:36 pm
#16






Drakenya wrote:
Wow, lots of color.




like christmas



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Drakenya
Tue Jul 12, 2005 3:37 pm
#17



yimaz wrote:


Drakenya wrote:
Wow, lots of color.


like christmas





I was thinkin of a giant-posted-christmas tree as I viewed it.




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

tralita_tusnami
Tue Jul 12, 2005 9:11 pm
#18


Eddited and clairified just for Yimaz:



As many people know there was a credit sink long ago called starship travel, then JTL came out and people use there ships to go places now, my proposal is a "DOCKING TAX" or a"LUXERY TAXon ALL ITEMS in your ship's holdor in your inventory, NOT on the general MP level of the ship, the "hold" will be accesable from starship termials, but also from inside multi-player ships. when you land in a starport there should be a NPC toon that turns to you and accessed the fee to charge you, it should be equal up to3 TIMESwhat you pay to get things insured, the more traveled the city the more tax should be applied. the tax should be applied EVERY time the player LANDS at a starport, not at the shuttle ports, unless player city mayors use a new LUXERY tax to tax players shuttling in to there cities, this option should be considerably less than the Starports though. ALL SHIPS Will have the ablility to have a "smuggler hold" in them not jsut MP ships,

* content added to smuggling tree


- craftable "HOLDS" that we can modify and put into ships for every player to store items,players thatARE NOT SMUGGLERS can use 10% of the"HOLD"smugglers when using there own shipslearn to pack the stuff tighter and there for fit more stuff in themso they dont get taxed for having it in the inventory when landing, the better the hold the more items can be stored, this ADDS inventory to a ship, not using inventory already available in a ship, bigger high level ships should be able to have MORE THAN ONE HOLD. dont think that its fair that other people smuggle? lots of people carry around drugs on a daily basis, not everyone carrys 500lbs of marajuana though.


- smugglers pay a CONSIDERABLE less of a percentage than the rest of the populace. novices pay 90%, 1111 pay 75%, 2222pay 50%, 3333 pay 30%, 4444 pay 10%, and masters pay 1%. the tax would not go higher than what ever a normal ticket costs


- people grouped with smugglers traveling with them pay the percentage that smugglers pay.if your grouped when taking off then your tax free when landing even if the smuggler leaves your group

- certain items avaliable only on smuggler missions should be transferable only by smugglers or risk them being conficated. Such as ingreadiants for spices or drugs (which should be devied up between doctor and cheff, freeing us up for another conbat line, or another USEFULL skill), the ingreadeants should be avaiable only on smuggling missions, these items if transported "even in a hold by anyone other than a smuggler" get confiscated and NOT given back under any cercamstances

* content added to other professions


- shipwrights can sell ships with SLOTS for "HOLDS" in them the actual hold will have to be installed by a smuggler


- mayors get a new tax option a luxery tax for items ONLY in there inventory, not in there ships

- make it so players on missions that require them to travel ecape the docking tax (ie bounty hunter missions) i personaly dont feel that being charged to make a landing someplace is that wrong, hell people pay to park in parking lots all the time, even if they have a ticket to a game or work in the near by building. smugglers or people grouped with them skirt the system and get in with out paying, and if you dont feel thats smugglery just look at all the mexicans that HIRE smugglers to take them across the border every day.

-moves spices and drugs to cheff and doctors where they should be in the first place



BENIFITS


adds new roll play situations to smuggler


allows smugglers to SMUGGLE items on to a plannet with out getting taxed


allows A large credit sink to form, credit sinks acualy keep the economy LOWER because if everyone has lots of money people charge more, the less money available the less people can charge







_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
YuriaTayde
Tue Jul 12, 2005 10:20 pm
#19










Okay, all this on smuggling, you forget to mention how to get permits for moving stuff LEGALLY. So pretty much, it's pay a 10k fine or hire a smuggler to travel with you, I'd get sooooo sick of just traveling with people in space to hide their cargo..


But your idea gave me an idea, every time you approach a space station for landing (or upon use of the "Travel" option) you're scanned for illigal stuff. If you're caught, you have to eather pay abribe, or surrender the item(lost forever! That's the risk of slicing, even if slicing currently sucks) However, slicers can craft a "Fake Permit" which can vary in effectiveness, maxing out at 90% at Master Smuggler, usable by anyone, but expensive. So long as this is in your inventory, the best one will be used when you're scanned. For smugglers (or Force Sensative with the persuasion skill) it's only used if your first evasion attempt fails, giving you a 2nd chance to evade it.


Also, we need an increase in illigal merchandice to move around. Say, there's this armor component that gives a nice boost to kinetic defence with only a slight decrease in energy (ooooh, limit 1 per armor piece)BUT, it's crafted (via Master Artisan)from 2 highly illigal items both sold ondifferent planets, somehow a smuggler would need to get the items together, then sell them. Smuggler missions, very illigal stuff, almost alwase aimed to a place on a different planet. If you cancle the mission (or it decays in 3 days)you get a bounty placed on your head for awhile. Obviously if the item is taken from you, you have to cancle the mission... Excelent pay, say, 50k missions? /drool And sometimes they'd give you NICE stuff to move! Regular stuff, like housedeeds ora random weapon,you loss the item again when you complete the mission, but you could alwase steal it too (cancle the mission). Or if it's lost and you don't wanna fail the missions, go buy a replacement! Buying a replacement might lower your profit a little, but it'll keep the bounty hunters off your tail. (the original is illigal, replacement items will complete the quest without having to be illigal)


I'm not exactly sure how off-topic I just went, but I like what I said!


[edit] More on more scans!!

So I went to make myself a sammich, and thought to myself about how to more easily and realisticly to apply scans while traveling... simple! Where does EVERYONE go when traveling? The landing zone! In developed cities only, there would be a special new NPC wandering that lot scanning people ALL THE TIME, one at a time, but never taking breaks. Of course this meens that if things get busy, anyone can sneak past him while he's destracted with others, lucky you! But if it's dead empty in there, you risk being scanned multiple times.If you're scanned and caught, instead of being attacked (loading screen death, BLAH!) you'd get a popup.


"You've been caught with a sliced weapon! [bribe 5000 credits] [surrender the item] [RUN!!!]"


Hehehe, when you select run, THAT'S when they attack you! Every town guard in the city gets temporarily aggressive twords you. Say, 24 hours, then they give up (death does not clear your good name!). (would alsoadd roleplay value to hide on another planet until the heat blows over) Also, you CAN attack the guy! If he dies, he'll respawn as a random new character in 10 minutes (but you'll be hunted in that city for 24 hours, just as if you chose to run from the law). Another fun thing, is some species would be more lenient to their own species, human scanning human? No bonus, hey it's his job!Bothan scanning Bothan? The popup would occasionally (25% of the time?) say this instead


"You've been caught with a sliced weapon!But... I didn'tsee anything...Just, keep it under your hat yeah?[Thanks!]"


[edit] Wow, reading this stuff again, I got pretty longwinded here. Heh, my spirit just hasn't been broken yet, lemmy dream

Message Edited by YuriaTayde on 07-13-2005 12:53 AM

Message Edited by YuriaTayde on 07-13-2005 12:56 AM

Saarek
Wed Jul 13, 2005 12:01 am
#20






tralita_tusnami wrote:

actualy your WRONG (like leia kissing her brother ewwww)


1 this would ADD to the amount of cargo you could carry


2 the added cargo in a "hold or smuggler compartment" would not be dectecatable


3 Yes you would be charged for items your carrying unless you carry around a "fake" manafest OR are a smuggler OR are grouped to a smuggler


4 you wouldnt be charged for all your ships, just the one that you flew in to a starport with


5 would allow other ships to carry cargo also, I seam to remember x-wings haveing a cargo area under them


6 It would make ships MORE usefull now






But I think the main problem is the fact that people don't want to pay to do stuff, and SOE would never implement a system that would diminish the amount of people in space.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

tralita_tusnami
Wed Jul 13, 2005 12:15 am
#21

space travel SHOLD cost money, its costly just by a plane ticket and find out, the taxes either docking tax or luxery tax SHOULD be in the game already, if you dont want to pay for carrying around 2 crates of items you dont use on hunts or what ever your doing then DONT carry them, would bring more stragity in to the game i also feel people that have less items in there inventory should have a BOUNUS when moving around ie 0 items +80 bounus movement, 40 items +40 movement, 78 items +2 movement.



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
Drakenya
Wed Jul 13, 2005 12:17 am
#22

You do realise that we need tons of stuff for slicing now, right? As tis is the smug forums, the charge on items is a bit of hypocracy as we now need to carry full invs to do out jobs.




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

DARTHBAYLOR
Wed Jul 13, 2005 1:13 am
#23

The only problemis the unfeasibly ridiculous amount of lag you'd get at starports as people que up to get thru customs!! , the devs have stated that choke point ideas wont work because of this , plus you will get idiots who will run in and out jus to create lag .


My idea.............................


All we need ,jus to begin with , is to make certain items / weapons etc highly illegal , which only a smuggler can move around , players could then do the deals themselves with the smugglers to get these illegals moved around , keeps it nice an simple , and away from *terminal delivery missions* crud ,

And if you try to travel as a non smuggler with one of these illegals on you , you cant use a shuttle or starport til you off load the item to a smuggler.


(and lets face it we all know its more fun to do the deals amongst our selves!)


eg , / rifleman is huntin on tat gettin krayt pearls? , he gets a nice haul , and decides to go and stash em in his house on corellia.

When he gets to the starport he can't get in because he is notified he is carrying an illegal item , which is not allowed to be transfered off planet.

He goes to the cantina and sees a smuggler (looking extremely cool) and approaches him to see if he will transport said pearls to Ccorellia for him(for a fee mutually agreed on) ,

said smuggler agrees , pearls are traded , rifleman and smuggler agree to meet at a wp on corellia.


plus , /

introduce code where you have a say 1 in what ever chance of bein jumped by the local planetary busys' when you take off , and arivve at your destination (because you are smuggling now , woooooo) you get scanned and can either get away with it , or if your found out , fight your way out , which will give you a tef for a certain amount of time in that sector , or you can try an bribe your way out of the situation(downer bein you could end up payin more in bribes than you're getting paid for the delivery)

Jedi may need to group with us to be able to travel from one system to another!!!!!!!JOKE , could you imagine the reage if they had to rely on us to travel!!


Downsides , /


Players may just move their houses/business' to where the resources /lewt is , thus nullifying the need for us to smuggle.

Some people may tear the a$$ out of what they charge to smuggle , thus killing the trade before it gets going.

We could end up in tell hell again , as we are swamped with offers of work.

Some people may accuse us sometimes of taking their goods , but thats the same as slicing , and why would we do that and deny ourselves the lucrative trade opportunities , if there are any problems people are welcome to submit complaints as they are able to do with any other aspect of the game.



So , to summarize...........


All that needs to be done is to make cetain ingame items non transferable between certain areas /planets/systems , unless they are on a smugglers person.

smugglers / players strike their own deals for movement of said items.

simple easy smuggling.


you may now tear this to shreds..........


/ducks.







< Se-Hun Cara,Commander ,212th ISCstorm reg >


< RK-101,PilotMidshipman,DSIN >


< DARK STANCE >http://darkstance.guildportal.com/


Mikeil_Dalzierion
Wed Jul 13, 2005 1:48 am
#24






DARTHBAYLOR wrote:

The only problemis the unfeasibly ridiculous amount of lag you'd get at starports as people que up to get thru customs!! , the devs have stated that choke point ideas wont work because of this , plus you will get idiots who will run in and out jus to create lag .


My idea.............................


All we need ,jus to begin with , is to make certain items / weapons etc highly illegal , which only a smuggler can move around , players could then do the deals themselves with the smugglers to get these illegals moved around , keeps it nice an simple , and away from *terminal delivery missions* crud ,

And if you try to travel as a non smuggler with one of these illegals on you , you cant use a shuttle or starport til you off load the item to a smuggler.


(and lets face it we all know its more fun to do the deals amongst our selves!)


eg , / rifleman is huntin on tat gettin krayt pearls? , he gets a nice haul , and decides to go and stash em in his house on corellia.

When he gets to the starport he can't get in because he is notified he is carrying an illegal item , which is not allowed to be transfered off planet.

He goes to the cantina and sees a smuggler (looking extremely cool) and approaches him to see if he will transport said pearls to Ccorellia for him(for a fee mutually agreed on) ,

said smuggler agrees , pearls are traded , rifleman and smuggler agree to meet at a wp on corellia.


plus , /

introduce code where you have a say 1 in what ever chance of bein jumped by the local planetary busys' when you take off , and arivve at your destination (because you are smuggling now , woooooo) you get scanned and can either get away with it , or if your found out , fight your way out , which will give you a tef for a certain amount of time in that sector , or you can try an bribe your way out of the situation(downer bein you could end up payin more in bribes than you're getting paid for the delivery)

Jedi may need to group with us to be able to travel from one system to another!!!!!!!JOKE , could you imagine the reage if they had to rely on us to travel!!


Downsides , /


Players may just move their houses/business' to where the resources /lewt is , thus nullifying the need for us to smuggle.

Some people may tear the a$$ out of what they charge to smuggle , thus killing the trade before it gets going.

We could end up in tell hell again , as we are swamped with offers of work.

Some people may accuse us sometimes of taking their goods , but thats the same as slicing , and why would we do that and deny ourselves the lucrative trade opportunities , if there are any problems people are welcome to submit complaints as they are able to do with any other aspect of the game.



So , to summarize...........


All that needs to be done is to make cetain ingame items non transferable between certain areas /planets/systems , unless they are on a smugglers person.

smugglers / players strike their own deals for movement of said items.

simple easy smuggling.


you may now tear this to shreds..........


/ducks.









Well i like this idea... but then i have a Smuggler pal whom i trust.

(and i know him IRL and i'm bigger than him lol - you know who you are )



IGN: Mikeil
VENDOR: Please Drop off winnings to Mikeil's Loot Vendor (c/o Admeeral) @ 2069 4459 on Tatooine
PHILOSOPHY: I hunt for a challenge (and credits) not for faction.
OkaxBilce
Wed Jul 13, 2005 5:31 am
#25


I know who you are Mikeil_Dalzierion


Okax Bilce Master Smuggler



101111010111101001110010001000
110111111001100101111101110011Okax Blice
011100011111101111100111101010XUES
110010001110000001101101000100Elder Smuggler
100110000110000011111111000011Master Beer & Pie Dispenser
110001101000001110011100100100
000011101111110001001010000011
010101001000010001110111110001Spice' sales on request
000011110110110000110110000011
AngusMacGregor
Wed Jul 13, 2005 5:48 am
#26


Great... now that everyone knows everyone, let's have some pie.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
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