Smuggler Archive
Thread: How do smugglers turn a profit from selling faction?
I've been thinking.... I recently placed 3 PvE rebel forward bases... I purchased 1 and got 2 extras as a bonus.
Now if I destroy one, does it go back into a deed in my inventory or is it gone for good? If it is redeeded, then I could just carry around a deed in my inventory and drop one whenever I need to do a FP transfer without having to travel the galaxy looking for a safe spot to go Overt. Would come in very handy fora smuggler on the move. Also with all those NPC's around, I'd know for sure if a cloaked jedi was coming in and have a chance to get prepped.
We smugglers can still turn a nice profit selling FP via the recruiter purchase technique. We just have to charge more. We are the solution to those who are seeking a 'quick-fix'. If they searched hard (and shouted in the cities for hours on end) they might find someone selling farmed FP. But the 'Average Joe' in this game wants easy access and a quick resolution. That's where us smugglers come in to play. We charge more, but are much more accessible...and far easier than scouring the galaxy for a better deal.
In the end, we cannot keep pace with the farmers' prices and still turn a profit. But if we change our thinking and focus on a different kind of customer, then we can still make out like bandits (which we are...). I personally charge 150 cr/fp for any order under 5000 FP. 125 cr/fp for 5000 or more. You'd be amazed how many clients I receive a day. They want the quick FP. They realize that their time in-game is important. That they can farm credits faster than they can save by seeking out a FP-farmer. They know they are paying a premium...but they understand that dealing with a smuggler means just that.
In the end: you are not cheating a client when they are willing to pay the upfront, and agreed-upon price. That's business.
lanei wrote:
thats only if your human if your imp anyway, me im imp and zab and i lose an extra 11.7% "tax" for deligating
Last I checked, there is no racial penalty for faction delegation. The penalty you are refering to is entirely based on rank, a Colonel delegating 1 FP at a cost 1.177 FP.
The 1.6 million rate above is likely an afkgrinder. Even if you have a Inspiration buff when purchasing fp and you delegate to an "Inspired" client, taking into consideration the 10% bonus they recieve, 20k FP for 1.6 million profits the smuggler 59,185 cr... a measly sum for their time, and barely worthwhile.
I would urge any smuggler foolish enough to dip below 100cr/FP to larn when to stop. Enough is enough. It is because of these individuals we have gone from 140 cr/fp to 100, and now they suggest 80?You have no honor.
Message Edited by KaiRan on 08-26-2005 04:49 PM
KaiRan wrote:
lanei wrote:
thats only if your human if your imp anyway, me im imp and zab and i lose an extra 11.7% "tax" for deligating
Last I checked, there is no racial penalty for faction delegation.
Agreed, save the penatly when buying faction perks. That varies from race to race.
Poor wookies ![]()
Message Edited by MastaDrapheus on 08-26-2005 04:49 PM
SeraCohw wrote:they are being nice by not sellign it under what smuggler can get it for from a recuitor.
So on Bloodfin the farmers don't undercut the smugglers? Must be nice, on Starsider they'll do it while shouting right next to you.
If you're Imperial, launch to Naboo and go overt and then talk to the Rori space station. You will be offered a Rebel destroy mission. This is effectively a tier3 Rebel destroy mission and is the ONLY high-tier Rebel destroy mission available to Imperial pilots.
MastaDrapheus wrote:
Aye, I sell faction in all amounts. I use this little excel calculator I wrote - go ahead and play around with it. It'll tell you everything you need to know about selling, including what you need to buy from the recruiter, and the profit you'll make. You'll figure out how it works soon enough.
http://nm_pm.tripod.com/DelegationsCalculations2.xls
That's wicked, nice one! Do you know how I could alter it to take Cries of Alderaan bonuses and Inspiration buffs into effect?
Myn_Opias wrote:
MastaDrapheus wrote:
Aye, I sell faction in all amounts. I use this little excel calculator I wrote - go ahead and play around with it. It'll tell you everything you need to know about selling, including what you need to buy from the recruiter, and the profit you'll make. You'll figure out how it works soon enough.
http://nm_pm.tripod.com/DelegationsCalculations2.xls
That's wicked, nice one! Do you know how I could alter it to take Cries of Alderaan bonuses and Inspiration buffs into effect?
I might be able to do it if I have all the modifier numbers -- but for now I haven't got that far ![]()
Soon I wanna add those GCW modifiers, plus modifiers for the different races, ect.
Buying FP is normally 1250 + CoA. Inspiration adds 10% to make the total 1375. CoA adds another 10%, but to the base amount, so with Inspiration and CoA, you get an extra 250, making the total 1500. A Rebel Colonel, inspired, buys FP at 66.6667cpu.
I'm Ithorian, but I don't think that the Rebellion discriminates against non-human races like the Empire does, so the racial cost doesn't really apply.
I made changes to that xls to make it more accurate. You can figure them out from this data. For any sales below ~5000FP, I'd say 100cpu should be charged to get a worthwhile profit. After that you can charge 90, then 80, and you'll still get a very nice amount. That all depends on how much you like the person though.
MMyes. As you can tell I was a little bored while the servers were down.
Stry-Ker wrote:
I see some smugglers selling 20k for 1.6mil, and yet thats what it would cost to buy the faction evenly to sell it. Wheres the profit?