Smuggler Archive

Thread: How do smugglers turn a profit from selling faction?

red_apostle
Fri Aug 26, 2005 10:38 am
#14

I sell rebel points for 120 per point. People buy it by the truckload.

Most of my salesaverage 900K to 3 million. I've had people buy their way from private to colonel.


If people don't like my prices I usually ask them if they missed the part about me being a Smuggler? We are supposed to be shady, self-centered profit mongering underworld thugs. This isn't wal-mart and I don't have the lowest prices garrenteed.


If I can't have content at least I can have credits.


Iawo
Fri Aug 26, 2005 10:53 am
#15

I've been thinking.... I recently placed 3 PvE rebel forward bases... I purchased 1 and got 2 extras as a bonus.


Now if I destroy one, does it go back into a deed in my inventory or is it gone for good? If it is redeeded, then I could just carry around a deed in my inventory and drop one whenever I need to do a FP transfer without having to travel the galaxy looking for a safe spot to go Overt. Would come in very handy fora smuggler on the move. Also with all those NPC's around, I'd know for sure if a cloaked jedi was coming in and have a chance to get prepped.





Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
EmonOkari
Fri Aug 26, 2005 1:41 pm
#16


We smugglers can still turn a nice profit selling FP via the recruiter purchase technique. We just have to charge more. We are the solution to those who are seeking a 'quick-fix'. If they searched hard (and shouted in the cities for hours on end) they might find someone selling farmed FP. But the 'Average Joe' in this game wants easy access and a quick resolution. That's where us smugglers come in to play. We charge more, but are much more accessible...and far easier than scouring the galaxy for a better deal.


In the end, we cannot keep pace with the farmers' prices and still turn a profit. But if we change our thinking and focus on a different kind of customer, then we can still make out like bandits (which we are...). I personally charge 150 cr/fp for any order under 5000 FP. 125 cr/fp for 5000 or more. You'd be amazed how many clients I receive a day. They want the quick FP. They realize that their time in-game is important. That they can farm credits faster than they can save by seeking out a FP-farmer. They know they are paying a premium...but they understand that dealing with a smuggler means just that.


In the end: you are not cheating a client when they are willing to pay the upfront, and agreed-upon price. That's business.




Emon Okari | Gunslinger
Captain Of Dusty Drifter

KaiRan
Fri Aug 26, 2005 1:44 pm
#17






lanei wrote:
thats only if your human if your imp anyway, me im imp and zab and i lose an extra 11.7% "tax" for deligating






Last I checked, there is no racial penalty for faction delegation. The penalty you are refering to is entirely based on rank, a Colonel delegating 1 FP at a cost 1.177 FP.


The 1.6 million rate above is likely an afkgrinder. Even if you have a Inspiration buff when purchasing fp and you delegate to an "Inspired" client, taking into consideration the 10% bonus they recieve, 20k FP for 1.6 million profits the smuggler 59,185 cr... a measly sum for their time, and barely worthwhile.


I would urge any smuggler foolish enough to dip below 100cr/FP to larn when to stop. Enough is enough. It is because of these individuals we have gone from 140 cr/fp to 100, and now they suggest 80?You have no honor.


Message Edited by KaiRan on 08-26-2005 04:49 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
newbExtraordinaire
Fri Aug 26, 2005 1:48 pm
#18

And one more thing... the smuggler puts himself in great danger since we have to go Special Forces when delegating. And if I have to get my ass fryed by cloak-gankers (yes, it has happened a couple of times) then I'll have to at least make some money while doing it...



Ailoovi (Ahazi) Dunos (Farstar)
Smuggler, blaster jockey, pilot / Weaponsmith, Shipwright, Pilot
Rebels Red Circle/Founders of Danevang
Jedi are seriously underpowered. They need a snare, invisibility, a ranged nuclear attack and a flying mount that farts fire
MastaDrapheus
Fri Aug 26, 2005 1:49 pm
#19






KaiRan wrote:





lanei wrote:
thats only if your human if your imp anyway, me im imp and zab and i lose an extra 11.7% "tax" for deligating





Last I checked, there is no racial penalty for faction delegation.





Agreed, save the penatly when buying faction perks. That varies from race to race.


Poor wookies


Message Edited by MastaDrapheus on 08-26-2005 04:49 PM



------Drapheus - Master Smuggler, Master Pistoleer, CM 4xxx, Master Grouch, Imperial Colonel - "Accommodating your fight to be rich and evil"------

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Arrrg, there's a steering wheel in my pants, and it's drivin' me nuts!
Chasing bootie and azzcappn' since Sept. '03
SeraCohw
Fri Aug 26, 2005 4:59 pm
#20

some of em are not smugglers and are accully people who just grind faction. they jsut grind so much they store it up and sell if at cost so they still make 100% profit.they are being nice by not sellign it under what smuggler can getit for from a recuitor.


ow yea i was being nice to u guys and accually added periods. your welcome guys.
Dosi
Fri Aug 26, 2005 5:09 pm
#21



SeraCohw wrote:
they are being nice by not sellign it under what smuggler can get it for from a recuitor.





So on Bloodfin the farmers don't undercut the smugglers? Must be nice, on Starsider they'll do it while shouting right next to you.



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Vampiric_Hoshi
Fri Aug 26, 2005 5:24 pm
#22

If you're Rebel, head to your tier 4 pilot recruiter and get a tier 4 destroy mission that involves killing imps. When you get into space, go overt (the Rebel tier4 trainer that gives imp destroy missions is the last trainer for the Mos Espa squadron, can't remember what its called).


If you're Imperial, launch to Naboo and go overt and then talk to the Rori space station. You will be offered a Rebel destroy mission. This is effectively a tier3 Rebel destroy mission and is the ONLY high-tier Rebel destroy mission available to Imperial pilots.


Both of these two destroy missions will (assuming you are a master pilot with a well kept ship) take you 1 hour 30 minutes to complete (max. I tend to do it in 1 hour 10)and will earn you roughylu 300k cash in loot and 5.5k faction.


As a Smuggler, how you get the faction points is irrelevant. Whether you purchase it yourself or grind it, it really doesn't matter. The point is, people go to smugglers to buy it and as a smuggler you make a profit by finding the best way to purchase FP.


I personaly sell FP at 120creds per FP and typicaly grind about 50% of my FP from space and purchase the rest from the recruiter. However, I do this simply because my rank is only Captain (I don't want to be a colonel for various reasons) and so if I didn't grind atleast 50% of what I sell I would be LOSING money rather than MAKING money.


The point though is that these people are paying you because they can't be bothered to grind. So whether YOU grind it or purcahse it, they are basicaly paying you to grind that FP for them. So don't feel bad about selling FP you got from a 1hour space mission that earns you a cool million. You worked for your money.



Abandon all hope
Myn_Opias
Sat Aug 27, 2005 12:01 am
#23






MastaDrapheus wrote:


Aye, I sell faction in all amounts. I use this little excel calculator I wrote - go ahead and play around with it. It'll tell you everything you need to know about selling, including what you need to buy from the recruiter, and the profit you'll make. You'll figure out how it works soon enough.


http://nm_pm.tripod.com/DelegationsCalculations2.xls






That's wicked, nice one! Do you know how I could alter it to take Cries of Alderaan bonuses and Inspiration buffs into effect?



Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


MastaDrapheus
Sat Aug 27, 2005 12:16 am
#24






Myn_Opias wrote:





MastaDrapheus wrote:


Aye, I sell faction in all amounts. I use this little excel calculator I wrote - go ahead and play around with it. It'll tell you everything you need to know about selling, including what you need to buy from the recruiter, and the profit you'll make. You'll figure out how it works soon enough.


http://nm_pm.tripod.com/DelegationsCalculations2.xls






That's wicked, nice one! Do you know how I could alter it to take Cries of Alderaan bonuses and Inspiration buffs into effect?






I might be able to do it if I have all the modifier numbers -- but for now I haven't got that far


Soon I wanna add those GCW modifiers, plus modifiers for the different races, ect.




------Drapheus - Master Smuggler, Master Pistoleer, CM 4xxx, Master Grouch, Imperial Colonel - "Accommodating your fight to be rich and evil"------

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Arrrg, there's a steering wheel in my pants, and it's drivin' me nuts!
Chasing bootie and azzcappn' since Sept. '03
Ipea
Sat Aug 27, 2005 8:01 am
#25

After painstaking calculations (not really, but shh), I've deduced that the standard delegation rate for a Colonel in the Rebel army, inspired or uninspired (there's no difference, unless the difference comes when the reciever is inspired, which I haven't tried), is 1.176470528 . Cries of Alderaan adds 10% to the bought FP.

Buying FP is normally 1250 + CoA. Inspiration adds 10% to make the total 1375. CoA adds another 10%, but to the base amount, so with Inspiration and CoA, you get an extra 250, making the total 1500. A Rebel Colonel, inspired, buys FP at 66.6667cpu.

I'm Ithorian, but I don't think that the Rebellion discriminates against non-human races like the Empire does, so the racial cost doesn't really apply.
I made changes to that xls to make it more accurate. You can figure them out from this data. For any sales below ~5000FP, I'd say 100cpu should be charged to get a worthwhile profit. After that you can charge 90, then 80, and you'll still get a very nice amount. That all depends on how much you like the person though.

MMyes. As you can tell I was a little bored while the servers were down.



Ipea Anyun
Master Smuggler, Master Bounty Hunter, 4333 Privateer Pilot,
Proud Child of Ithor

TashunkaSapa
Sat Aug 27, 2005 1:42 pm
#26






Stry-Ker wrote:

I see some smugglers selling 20k for 1.6mil, and yet thats what it would cost to buy the faction evenly to sell it. Wheres the profit?





Those people are fools who don't realize that they're wasting their time for no gain.

Personally, I never go lower than 120cr/unit unless you're a long-term repeat customer. I have one exception: Rebels wishing to become Imperial get 5200 FP for 500k.


I see it this way - it cost me nearly 3.5 million to become a Colonel, the customer benefits from my investment and therefore should subsidize a share of it. I had one customer who disagreed, so I offered to sell at cost - but with the transfer rate of a Private (10:1). He quickly saw the light and reconsidered his position.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
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