Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

Irzy
Thu Feb 12, 2004 6:19 pm
#235

A


I am no longer a Master Smuggler as I grew sick of people constantly complaining about MY slicing. Yes, my slicing. I screwed it all up on purpose, riiiiight.



Continuing on before I get angry....



I still think my opinion counts and I liked smuggler aside from the **edit** whiners.



I think that some aspects of B could be ok, but as a whole it is one big mess waiting to happen.



In my opinion Smuggler is fine Except for Slicing.You could have slicing 3 and get a higher slice than a master. This is ridiculous. I understand it being random, and that is ok.



It would be nice if you could choose what type of slice, but what concerns memostare the actual percentages. The ranges need to shortened. The way it is now is just crazy.



I've more than oncebought a crate or moreof weapons for myself and not had one good slice on anything out of the whole crate. Preaching to the choir I know, so I'll stop while I might be ahead. That's my 1.5 cents.

CMEnforcer
Fri Feb 13, 2004 6:13 am
#236

Variety is the spice of life so keep experimentation , but allow the % quality of the clamps/lasers/wuks/auks make it more likely to hit the top of your slicing range. We cant have lvl2 slicers outslicing masters now can we .




Enforcer

~ Resources, Power and Composite Armour ~

~ Vendors, Corellia -1105, -3680 ~


BOTHELESQUE
Fri Feb 13, 2004 6:20 am
#237

I say B, but i would also like to experiment on spice.

Velincia

Master Marksman (retired)

Battlemaster

TK Student

Smuggler





Thorne Bothelesque
ELDER JEDI
GovernerGrim
Fri Feb 13, 2004 8:17 am
#238

B, I never understood what we have to take unarmed for. Always thought engineer was more appropriate.
wayland-gunn
Fri Feb 13, 2004 9:33 am
#239

B



_____________________________________________________________
Boring conversation anyways... LUKE WE'RE GOIN' 'AVE COMPANY...
-Han Solo
SmittyFett
Fri Feb 13, 2004 9:36 am
#240

A


Randomness is better than having to shell out extra and become an artisan experimenting all the time.
ouselyd
Fri Feb 13, 2004 9:38 am
#241

A


For the love of smugglers A, A, A.


We aren't crafters, more like shifty gamblers who don't need no stinking experimentation!


I've said this a hundred times here and I'll say it again. Just say no to smuggler experimentation!

Hopelesscase
Fri Feb 13, 2004 10:58 am
#242


A


Did I vote in this yet?


Damn when you start getting old the memory goes.


We don't need no stinkin' experimentaion. Especialy not for the tools. We are not artisans, we are smugglers that unfortunately can't realy smuggle till we get ships to haul cargo in.


Message Edited by Hopelesscase on 02-13-2004 10:00 AM

BlasterMater
Fri Feb 13, 2004 11:09 am
#243

B





Eepesae.


Novice Entertainer
currently wandering around Naboo, Tempest...
Ceritos
Fri Feb 13, 2004 11:10 am
#244


A


I'm NOT going to search for resources to make clamps/kinife, i have better things to do.

i rather have % effectiveness of AUK and WUK affect the slice.

Message Edited by Ceritos on 02-13-2004 10:12 AM

johnnyr028
Fri Feb 13, 2004 11:16 am
#245

A
Aazhyd
Fri Feb 13, 2004 12:18 pm
#246

B
Oroi
Fri Feb 13, 2004 2:22 pm
#247

B


This way we can eliminate the holo smugglers.


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