Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
/change vote to A
And here are the reasons. I can see an argument for why knives could matter, but absolutely not clamps. This could become a major hassle with how high the resource to # of use ratio is on them. We are not artisans and spending that much time devoted to crafting does not make sense within smuggler. So, where to put the experimentation? In the upgrade kits? Well, I can see both good and bad arguments for this. But what bothers me about them is where do the experimentation points used in their crafting come from? I do not know enough master as/ws who are also master artisans to make quality tools if the experimentation points are found in artisan. (Does anyone know for sure?)
The big thing here is that I feel we may be playing with fire. While experimentation could be great, I see a LOT that can go VERY wrong and hurt one of the few things we have. Needless to say I'd rather see time spent developing some new content for us that fixing something that just isn't broken.
Thank you
Quality tools make for better results. Use quality materials and gain a better reputation.
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67. Kithzyan Yogo_Junzo
68. NergalMS TempleSacrosanct
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TRDB wrote:
/change vote to A
And here are the reasons. I can see an argument for why knives could matter, but absolutely not clamps. This could become a major hassle with how high the resource to # of use ratio is on them. We are not artisans and spending that much time devoted to crafting does not make sense within smuggler. So, where to put the experimentation? In the upgrade kits? Well, I can see both good and bad arguments for this. But what bothers me about them is where do the experimentation points used in their crafting come from? I do not know enough master as/ws who are also master artisans to make quality tools if the experimentation points are found in artisan. (Does anyone know for sure?)
The big thing here is that I feel we may be playing with fire. While experimentation could be great, I see a LOT that can go VERY wrong and hurt one of the few things we have. Needless to say I'd rather see time spent developing some new content for us that fixing something that just isn't broken.
Thank you
Experimentation of WUKs and AUKs comes from the Artisan profession. I think it would be great to have experimentation on the upgrade kits matter somewhat. What does it matter if you don't know "enough" master artisan/weaponsmiths? Isn't it entirely possible that we could see more "pop" up if this were to be implemented. Its not like it would kill anyone to use 60% WUKs until they found someone that could make the better ones.
/shrug