Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

Skedoozy
Fri Jan 30, 2004 11:50 pm
#170

I'm really torn on this issue.. but Im gonna say..


B..


Before i started typing I was gonna say A.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Kav
Sat Jan 31, 2004 1:03 am
#171

if nothing else this is a neat kinda forum Smuggler census


had no idea there was so many on the boards.





Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Kel_Eclipse
Sat Jan 31, 2004 1:33 am
#172



I agree that experimentation on smuggler tools doesn't really make sense when you think about it. As stated previously here, laser knives slice andmolecular clamps shunt power flow, but why would experimenting on these tools increase the results of a slice? Now, havingexperimentation on the WUKs and AUKs affecting slicing results would make more sense as a "kit" implies to me that it is necessary in the final makeup of the item that is giving it that extra "boost". Plus,smugglers wouldn't be doing the experimentation.


That being said I think experimentation on spices would make things a little more interesting and would put different quality products and products focused on certain aspects of the spice out on the market. But that is a different discussion.


I vote we keep it as "A"for slicing and push for WUKs and AUKs experimentation counting towards our slices.






~~~~~~~~~~~~~~~~~
Keloran
GTEN Guildmaster
Nu'Maoi, Naboo

KC Smuggler Supplies is located at -2571, -3770 in Nu'Maoi just off the shuttleport.
JTGAlpha
Sat Jan 31, 2004 1:35 am
#173

**edit** we ARE split right down the middle. That's WEIRD.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

NergalMS
Sat Jan 31, 2004 2:24 am
#174

Very interesting results here. With it being dead lock between the two sides there is no real precadence to change it. Must say I am happy with these results. Expermentation just makes no sense on our tools.



Nergal Milat
Walk with a real man one hundred yards and he'll tell you at least seven lies.
I am Ahab
BadSectorUK
Sat Jan 31, 2004 3:35 am
#175

Results, up to and including Octover - a tie!:

A B
1. Crash013 DrevenStrobe
2. mrun21 Dinian
3. RatRock AngusMacGregor
4. MarcBulger IceMonkey05
5. Epitaxial EnosFiroken
6. Obed Osx
7. Gravesender Smuggler_Caylin
8. Shufti MasterKadanne
9. Pvt Rasha
10. Tharavan SanTsu
11. Jatet BaiGou
12. clayrekk Soyel
13. JChace029 jessedredd
14. onedozer tadpoleStillwater
15. Swindle2k5 Solo4114
16. Undefeated pyclone
17. Canillius Ashiani
18. Ragnaat ForumBrdr091870
19. Gknee CrazyBoarder
20. Vipossk CraftMule
21. Shazeen Brashaun
22. Speero TRDB
23. JohboBocal JediKozel
24. AudioOrganic SkunkWerkz
25. death69 Star_Ranger
26. Sowsky Nerfhizzerder
27. Whiteness Magui
28. tsivozi Dijen
29. TheWok SBRDOC
30. JarganScott AntiXryst
31. Morthon electricnomad
32. Thothren pervel
33. TheSmokey bigmacdaddy12
34. Heorot wroberts
35. chown2 cshawny
36. ThomSolo ewokkillah
37. GreatSalis Lannageyy
38. bpphantom vanguardistaken
39. Dunlop TheKeshik
40. NastyYak sk8ercool8
41. Daneis_Nuenii JWing
42. Rebelmundy Scrapdog
43. Wale evetsleep
44. ChrystalRhayne fishbrains
45. Flitred Ipseck
46. JediArashi smugglinmolson
47. spacemonkey1036 Olos_CH
48. RaiCella KirithSarin
49. Kav Yeebus
50. VooDoo27 BigAke
51. Vangreal Stockbridgel10
52. MondorBloodthirsty Zabas
53. VegitoX Larn_Runner
54. zajuc Lithrac
55. Sethech Lako
56. Jabourn EcadMistflier
57. JTGAlpha Patina
58. DoctorGriggs huuh
59. Roadego Ivann
60. BoveApako rexan
61. RefixKorbana Ceroshin
62. bragitru BadSectorUK
63. thrustfuzion Dragnam
64. DaddyDragon Escag
65. TWNinjaSteve Sarcastic_Slacker
66. Ostracized Malveus
67. Kithzyan Yogo_Junzo
68. NergalMS TempleSacrosanct
69. AnXdiety aledo-flurry
70. DigiDante Geevo
71. PhoenixOrion ApollyonTB
72. Belial Dantic
73. Aztekious SableOne
74. forchy Arakinas
75. RhaOsiris EnsignRed
76. VoiVanhalen MSPO
77. KelEclipse Numbahs
78. HopelessCase Sparky621
79. MacCumhal Skedoozy
80. JohnnyBravoRPD Octover

This is a relatively small subset of the total number of smugglers, and the question posed might be a little vague for people to be able to make a decision they are fully supportive of - witness the number of "reservation" votes.
(I only counted posts one time, and where the user explicitly put "A" or "B".)


I wonder if the results would have been different if, for example, the wording had been:
A = keep things as they are right now, purely random
B = experimentation of tools allows an increase of the minimum slice possible, but will never make the result outside the current range if you do not experiment


Or even if they said AUKs and WUKs would actually become Smuggler-crafted items, or the "quality" of the slice affected an items chance to be detected as contraband by patrols.


In order to be representative, I think such a poll would have to be conducted in game by Smuggler characters - i.e. some "voting booth" type option in the holocron which only displays the polls for the relevant/affected classes, and when you vote it takes into account your current level in that profession (and if you drop the profession entirely, your "vote" gets wiped).
In the holocron they could then have a much more detailed proposal, maybe with examples or FAQs, and en email is generated to alert everyone in that class (or when they attain it) about the concept.




--
Back in SWG after a looooong break
roymitchel1
Sat Jan 31, 2004 4:01 am
#176

b



ROCK AND ROLL!
Daermoth
Sat Jan 31, 2004 4:20 am
#177





No to any experimentation in Smuggler.


Big no to having it affect slicing.


Keep us a hybrid not a crafting type class, please. Remember we do have combat skills and all our pre-reqs are combat skills so why should we be more of an artisan type?






True, but half of our trees involve crafting. Guess it kinda goes along with 'should spices be experimentable'


B


Is my vote




0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
000000000000000000
0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
DarthRodan
Sat Jan 31, 2004 5:08 am
#178

A



Dont make us artisans!





__________________
Rodan of Aartan Ridge
Smuggler
Smuggling Haven Store:- Mos entha (2613 5141)
Farstar

Email or /tell for slice and spice prices.
makimus
Sat Jan 31, 2004 5:29 am
#179






DarthRodan wrote:

A



Dont make us artisans!









b


the least they could do if they allowed WORKING experimentation on slicing tools is put +10 slicing assembly/+10 slicing experimentation. in the slice column that is


just like they do for spices.




Akurei Mishimaro |DS| to alcohol: the cause of, and solution to, all of life's problems


VinBlanc
Sat Jan 31, 2004 6:42 am
#180

A - definitely, if resource quality matter I would shut down my shops. Guess that may be good news to other slicing tools suppliers on Chilastra. Not such good news for the smugglers trying to work up slicing.


If resource quality mattered I certainly wouldnt sell crates of clamps for 9k. That works out at 4cr per unit which i find acceptable as I can currently use any resource. I could see those crates of clamps fetching 25k again as it was right back at the beginning.



Dooleev - semi-retired
Cyneev
Vyle

Slice and Spice Shops - All Closed
Semeak
Sat Jan 31, 2004 7:00 am
#181

B



And give smugglers some Pistol Skill Mods...please...how can U justify all that pistol xp otherwise?



"Thunderheart is the choosen one...he will bring balance to swg...trust in this we must"
Tarlsteele
Sat Jan 31, 2004 10:30 am
#182

Ok, I read all this a little more indepth. On the subject of spice, its comparable to drug making. One persons who makes a illegal drug at home, will not the same results as if someone who does it in a lap, or knows how to do it more fully. I dont really know what the spice compares to drug wise. Say, steroids. Would 10 labs making the same steroids allways come out with the same quality? Spice should get some experimentaion. SLiceing on the other hand should stay more like it is. Tinkering with electironics and hoping for a good result, like hacking,


Better equipment, makes better results, we have that with clamps and such. But, a screwdriver, no matter how well made, is still a screwdriver. I would say a Master should be able to decide what he is slicing though.





Thanks






Happy trails to you, untill we meet again. Happy trails, to you, some words, I don't know, happy trails to you.....
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