Smuggler Archive

Thread: What does the Smuggling Community want from the Smuggler Revamp?

Smuggler_Caylin
Sun Apr 18, 2004 2:28 pm
#170


I'm going to unsticky this as well, we have a ton of info, and as it stands, more ideas at this point... are probably not going to make it in to our revamp.


Thanks everyone for contributing. Feel free to post new stuff if you wish, I'm mostly cleaning house, and I feel that at this point... not many new ideas are being presented, and the devs already have a good idea of what they can or can't do.

Message Edited by Smuggler_Caylin on 04-18-2004 02:31 PM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Neakyn
Sun Apr 18, 2004 3:54 pm
#171

hi just read the first 3 pages of the thread so dunno know about this posted allready


there are 2 points i think are really necessary for smugglers


1. give them unarmed combat moves and brass knucklers (like allready posted) cause smuggler need pistol 4 and unarmed 4 but at the main points dirty fighting just push up pistols not unarmed .. especially soe allready posted the want more street combat and dirty in-fight we should gather many many ideas of what we wanna have


i think at things like take some sand/earth and push into the enemys face to make him blind for a while


smuggler should get a lil contrapart to pistolleers and tkas - they should not be this hardcore combat class but the should at least be possibly to take up a fight with an tka 1-1-1-1 or pistoleer 1-1-1-1


therefor the need to get implented MINIMUM def mods like a bit melee and ranged def and some defenses against blind, dizzy and stun, some speed, accuracy and damage mods to pistols and unarmed and contra moves to that what pistoleer and tka got


for example if a tka makes a knockdown move a smuggler should can do this in a more dirty way (lower durance of the kd, but much more effectfully at the how fast he can do this)


2. the underworld tree - there must be a criminal faction with some "subfactions" (also allready posted) like jabbaand co


a) smuggling must be illegal - so make an smuggler a hard live let them get hunt if they would catched at smuggling


b) create an real underground - smuggler quests found at cantinas from guys who want get selled something illegal and that stuff


c) change the way a conversations run - a smuggler should be someone who is in someway very charismatic so he can try to get from a npc a higher quest reward cause he soken very charismatic to this person (alternate answers only available by smugglers - an charismatic mod for example - as higher the mod as more alternates u got - if u converse well u get a much better reward)


d) some kind of bank terminal slicing - let us hack an bank terminal get into a bank account of a user who has declared bank there and try to steel money from this bank accoutn - this could many sideeffects like the local "police" (imp troops and so on) registers your illegal move and start an hunt outta u, the player u have been stolen money (with a max amount of 50k credits per month per user) should be noticed that u have stolen him money with a lowering chance that this happen with your higher level but still as master smuggler an 25 % chance to get catched and the user noticed


so the user can start outta hunt you and if he catch u and make u incap/die he get his money back


this can work like a TEF you seem like a normal user but he has the option on radial to make a check with his "database" about u have stolen him something or not within the last 60 days u can get a tef that allows this user to attack like 2 overts from different factions can attack each other


---


there are many ideas in my head can post them all tonight but i think u catched up what i go to think about the smuggler


make the live harder, create an real underground like it should be and for after all make it interessting and dirty to be a smuggler not just a slicing buff seller with really limited combat and underworld activities

Ragol
Tue May 03, 2005 8:51 am
#172

One thing I would like to see is the ability to use Smuggler specials while Unarmed.


Unarmed IS a requirement for the Smuggler proffesion... and its nice that now, post cu, xx4x offers accuracy and speed mods to Unarmed, but access to the specials would do wonders for the MS/TKM community.



Eldun Inc
1841 5544, New Dawn, Naboo
Enchanced & Regular Weapons, Power Ups, Vehicles, BH Droids, Resources, Food & Spices, Loot



Page 14 of 14