Smuggler Archive
Thread: What does the Smuggling Community want from the Smuggler Revamp?
Message Edited by Smuggler_Caylin on 04-18-2004 02:31 PM
hi just read the first 3 pages of the thread so dunno know about this posted allready
there are 2 points i think are really necessary for smugglers
1. give them unarmed combat moves and brass knucklers (like allready posted) cause smuggler need pistol 4 and unarmed 4 but at the main points dirty fighting just push up pistols not unarmed .. especially soe allready posted the want more street combat and dirty in-fight we should gather many many ideas of what we wanna have
i think at things like take some sand/earth and push into the enemys face to make him blind for a while
smuggler should get a lil contrapart to pistolleers and tkas - they should not be this hardcore combat class but the should at least be possibly to take up a fight with an tka 1-1-1-1 or pistoleer 1-1-1-1
therefor the need to get implented MINIMUM def mods like a bit melee and ranged def and some defenses against blind, dizzy and stun, some speed, accuracy and damage mods to pistols and unarmed and contra moves to that what pistoleer and tka got
for example if a tka makes a knockdown move a smuggler should can do this in a more dirty way (lower durance of the kd, but much more effectfully at the how fast he can do this)
2. the underworld tree - there must be a criminal faction with some "subfactions" (also allready posted) like jabbaand co
a) smuggling must be illegal - so make an smuggler a hard live let them get hunt if they would catched at smuggling
b) create an real underground - smuggler quests found at cantinas from guys who want get selled something illegal and that stuff
c) change the way a conversations run - a smuggler should be someone who is in someway very charismatic so he can try to get from a npc a higher quest reward cause he soken very charismatic to this person (alternate answers only available by smugglers - an charismatic mod for example - as higher the mod as more alternates u got - if u converse well u get a much better reward)
d) some kind of bank terminal slicing - let us hack an bank terminal get into a bank account of a user who has declared bank there and try to steel money from this bank accoutn - this could many sideeffects like the local "police" (imp troops and so on) registers your illegal move and start an hunt outta u, the player u have been stolen money (with a max amount of 50k credits per month per user) should be noticed that u have stolen him money with a lowering chance that this happen with your higher level but still as master smuggler an 25 % chance to get catched and the user noticed
so the user can start outta hunt you and if he catch u and make u incap/die he get his money back
this can work like a TEF you seem like a normal user but he has the option on radial to make a check with his "database" about u have stolen him something or not within the last 60 days u can get a tef that allows this user to attack like 2 overts from different factions can attack each other
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there are many ideas in my head can post them all tonight but i think u catched up what i go to think about the smuggler
make the live harder, create an real underground like it should be and for after all make it interessting and dirty to be a smuggler not just a slicing buff seller with really limited combat and underworld activities