Smuggler Archive

Thread: What does the Smuggling Community want from the Smuggler Revamp?

wildtrack
Thu Apr 08, 2004 5:10 am
#157

maybe the ablity to build containers that can resitsscans by imps and as you progress up the tree you can build better ones
greaser5150
Thu Apr 08, 2004 10:39 am
#158


1. Ithink we should revamp the spices to compete with chef food and drink. We took a huge cut in income with that patch. Maybe we can doo away with the downer or let us eat more.


3. Smugglers should be able to make there own WUK's and AUK's. That can be part of the underworld skill tree.


4. Smuggler should not be a PvP proffesion. Maybe some speed mods, but thats it. If you want to PvP, pick up a new or different proffesion.


5. I would like the ability to choose when my slices enhance. (When slicing weapons, picking damage or speed and with armor, picking encumbrance or effectiveness).


6. I agree with all the talk about stiffer finds for haveing illegal weapons and gear.


7. I dont think there should beclothing enhancements for smugglers. Master should be able to pull off the best slices because they masters. Not because the have a clothing attachment



-Tox-
Rogue135
Thu Apr 08, 2004 11:11 am
#159

I'm going to put this here because it's all over the forums, but I feel that I have to make a firm stand on this.


I am not an Artisan. I have no desire to be an Artisan. I do not mine the best materials for my clamps and knives, nor do I buy 99.8% effectiveness WUK or AUK. I do not want to see smugglers have to experiment on slicing tools, if this happens all it is going to do is start a price war. Keep slicing %'s random, please! The last thing we need is customers walking away because we don't have 99.8% tools (which has happened to me more than once now and the effectiveness doens't do a thing), this is not a crafters profession... well, not entirely. The Devs surely made the smuggler tools not require effectiveness for a reason, let's not screw that up with an ill-concieved idea.


I do like the idea of choosing Effectiveness or Encumberance, Speed or Damage, however, in my personal opinion this should require a tool, (perhaps the Flow Analyzer Node since it's obsolete) and not a Master skill. I thought at first make it a Master skill, but I have since determined that may not be the best approach.


Feel free to disagree, but that's how I see the issue of slicing tool effectiveness.




--------------
I've got a bad feeling about this."
Hisler
Thu Apr 08, 2004 8:32 pm
#160

Hmmmmmmm I love the whole idea of a SMUGGLER but hmmm wait a smuggler in SWG is just another crafting profession wanna be................



First Off smuggling content ...... make the whole underworld tree based on smuggling exp not pistoler exp ........ Allow Smuggling Missions off of Shady individuals sitting in various Cantina's around the Galaxy ..... Make it you talk to so and So in Coronet Cantina and He gives you some ingredients and he tells you to craft a certain spice at your level and take em to cantina B on tatoine and deliver it to so and so a shady character.......... Make SPICES extremly Illegal to carry throughout the city for all players .........


Make more corsec and Imperial Troops scanning and searching for spices around all the cities ......... The players whom get the most infractions to this law appear on the bounty hunter terminals hahaha and when they die they loose say 1 percent of thier cash or armor decay who knows but it cant be something to shrug off ................


Now get back to the Cantina's .... The cantina's should be the place to find the drugs you need and the place to get all your eq sliced ..... Make it where vendors can not carry sliced goods or spices and make it where the items can be sliced in the trade window ............... All transactions should happen in the cantina so once again people will go to the places of congregation ..... Sliced weapons and Armor should not be a big deal and should carry a small Fine if caught but SPICES will carry more than a fine ...... The Corsec or Imperials should try to confiscate the drugs and if not they will blast away damaging your faction .........


But here is the catch ..... Smugglers have a chance with fast talking to evade the patrols or bribe the guards ...... If Someone buys Spices from the smugglers inside the cantina they should be given a small flag which allows them to leave the town in say 10 minutes with out being molested by the guards .............. This will insure that smugglers have content and a little source of income ......... It will allow more role playing ........ And it will give bounty hunters something to do .........


Make Spices more Profound ....... With the new revamp of Chef you have made Spices take a back seat ...... SPICES should be a profound affect but a short period of time ..... While Chef Food should be a small effect for a longer period of time .........



Smugglers should have like a mask scent ability which allows them to get by corsec and imperial troops ...... Fast talking should be a skill which would allow you to bribe a guard or get by em ........



Spice Use ..... SMUGGLERS should be allowed to use more than one spice and the draw backs should have a shorter duration ............


POISON and DISEASE resist ............. Good point considering the fact that we basicly are exposed to chemicals all the time in our line of work .......


Maybe some way to hide our faction ..... or become another faction for a temporary amount of time so goods can be smuggled ..



HUTT FACTION ........................ maybe a hutt faction recruiter whom sells interesting smuggling items for services in the underworld .........



Combat .... We should have Dirty attacks but not to powerfull .................. would be nice if you would give us Accuracy Mods say


60 or 70 so we could atleast partisipate in the gcw ..................................... melee defense and a little ranged defense ..... this wouldnt be to bad


60 accuracy with pistols ------- > 170 at master smuggler and master pistoler ----- Hell RM is 180 ----- TKA is 205


20 Melee Defense and maybe another 15 to doge to put us at the cap................ 60 Melee defense with Pistoler and 125 dodge


25 ranged defense


Maybe if pistolers get Duel wield ....... Duel Wield Modifiers so pistolers would want smuggler



Wouldnt be to bad or a class coupled with pistoler and I dont think it would be to powerfull...........



Duel Wielding Pistols would also be nice ................................. Pistolers are screaming for it .......... But anyone whom really wants to be a pistoler and not a dabbler should go into smuggler or want to ........... Duel wielding would also balance out the pistoler and rifleman dispute about accuracy and speed mods .............................. Make duel wielding allow a pistoler smuggler to fire 2 times every 1.5 seconds ....... which means one round you fire once the next round you fire twice ........ this would up the pistolers dps a little but the catch it would allow two damage types ................. A slight penalty would be expected but how could it be any worse than 105 or 110 accuracy that the pistoler gets now ...............



I'm not asking for Smuggler to become a FOM PVP class .... I'm asking for it to basicly better pistoler .... Also the main thing people wanna see is smuggling Roleplaying ........



Put all Shady deals in the cantina ............ Or possibly no corsec or imperial troops in the cantina so transactions can go down......... Make smuggler mission givers in the cantina's maybe on hutt faction ....................... Make the smuggler missions go from town one to town two .................... Make Spices HIGHLY ILLEGAL and any player caught with them will have them confiscated ............. Smugglers have a chance to get by the authoroties with bribery or fast talking ...... Players whom continualy get caught with the juice will be put on the bh terminals ..... haha maybe if the get killed by a bounty hunter they will spawn in the nearest jail house paying a hefty fine ...........


No Sliced weapons or armor can be sold on the terminals ...... All Slicing should take place in the Cantina's


DraysonFarseeker
Fri Apr 09, 2004 4:23 pm
#161


Wow, I've not visited these Smugglers boards for months, since I was a newb Smuggler in need of advice. Well, after reaching Master, I scaled back to just the Dirty Fighting Tree and nothing else... yes... I'm a dabbler now...sigh. If some significant changes came down the pipe, I may go back. I have to say, and I'm sure it's been said many times (but after reading here for an hour, it was not the biggest issue by far), the 'Brawler, Unarmed' tree prerequsite drives me nuts!! As stated by many, it has no connection to the exsisting smuggler skills. Many have asked that some Unarmed Melee skills be added in to Smuggler to make some use of the previously earned skills. I dissagree, I would MUCH rather drop the need for obtaining Unarmed skills and switch the points used to Artisan in the Business tree. Originally it was supposed to be 'Marksman-Pistols', 'Artisan-Engineering/Business', needed for the prerequisite skill set. Somehow the artisan part was dropped in favor of Unarmed. I've heard the main reason, Smugglers are not crafters, thing is, I agree. But, they are businessmen, in every shady sense of the word. They wheel, they deal, they will buy cheap illegal goods, travel accross the galaxy and sell their smuggled goods for high profits. It just makes sense to me, everytime I look at where I have spent skill points, It grates me to no end that I wasted all those points in Brawler/Unarmed. A Smuggler is more like a Fighting Businessman rather than a Multifacited Ranged/Melee Fighter. Well, there is my 2 credits...happy smuggling!

Best regards,

Dray

Message Edited by DraysonFarseeker on 04-09-2004 07:27 PM



Drayson Farseeker, Master Smuggler & Master Pistoleer. Visit Farseeker Inc. (Affiliate of BGH) Clothing & Armor Attachments, Weapon Componants, Household Items, Crystals and much more. Rebel Outpost, Rori @ WP 3692 -6612.



cdsixer
Sat Apr 10, 2004 9:57 am
#162

i say we should have a spice that rivles brandy, lasts 40 min and has a 5 min downer



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Devs still think SWG is great? Look here!
MoOmRhyones
Sat Apr 10, 2004 2:40 pm
#163

Deathsticks.
kaldarin
Mon Apr 12, 2004 7:33 am
#164

With the improvemnts to food and drinks and the availability of high end Doctor buffs our spices are next to useless. This is due to their pathetic durations, low end stat improvements and crippling downers.
Spence_Ray
Tue Apr 13, 2004 7:01 am
#165


Ok I know it was mentioned before but I think it is a great idea. Instead of us getting a special new weapon cert. why not just get some modification points that will allow us to customize one weapon of our choice. To keep it on us we can either have the certification changed to the person customizing the gun (the smuggler) or just have it not tradeable. We could spread out the customization points all over the smuggler tree to keep dabblers out. Maybe we could even add certain components to the gun to give it a more personalized look (Scope, different color, different style of barrel, etc.) I think this could be brought out in more detail but unfortunately I don't have very much time to expand on it today. I would love to hear what everyone thinks about this idea. Oh and just a reminder, this is not my idea I just think it is brilliant and should be given a lot of thought.




OK new sig time. Creating a guild on Wanderhome, and looking for respectful and fun players. PM me for details

Master Bounty Hunter sense 2003

I support the NGE
Weasel5090
Wed Apr 14, 2004 5:53 am
#166

Smugglers should have the ability to loot a % of a persons cash. When they do this th victim should be able to attack them. During this the smuggler should either not be able to use burst run or not be able to use specials.
superbike
Wed Apr 14, 2004 2:47 pm
#167






Nisse wrote:

I'm gonna ramble a little with some ideas i have. Some of these are quite radical and if you don't agree flame me in a pm. Lets keep the focus.


1) Slicing
Slicing is perfect imo.


2) Dirty Fighting
DF is close to perfect.
Add a brass knucklers weapon schematic so we can fight like a TKA novice wannabe.

3) Underworld
Complete remake, smuggling specific skills.


4) Spices
Hotfix 1, move moun gold to Master Smuggler.
Hotfix 2, add experimentation to make our products better and to make it competitive.
Best possible fix, Complete remake, smuggling specific skills.


5) Master Smuggler
Add bonuses and smuggler specific skills, make it worth the trouble.


I suggest removal of the Underworld and the Spice tree. That way we have 8 (9 with master) skill boxes to use with smuggling content.
This is whatI would like to see in a revamp. How do we implement smuggling specific skills? That is for an entirelydiffrent thread





why not have have a move that is kind of like "shove your gun barrel into their teeth or adams apple smash" something unique to smuggler and not to other professions. we dont get a lot of + to hits so i dont think that is too much to ask for.




i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
KaiRan
Thu Apr 15, 2004 12:59 am
#168

Personaly, missions executed something like the BH missions would be attractive:


Take a mission (from an NPC would be best) to either deliver something or retrieve something. Need to find where to get what you're looking for, or seek out the person you are delivering to. There should beNPCs you talk to- slicers, smugglers, thugs, *Information Brokers*, whatever-that act like the SpyNet operatives. Talk to a few people until you find out where your contact is or who has the package. Travel to the world/city in question, ask around again for more precise info (waypoint). Sometimes you have time to kill waiting for the contact. Sometimes, you talk to someone you shouldnt (undercover CorSec, ISB agent, or Thug from an opposing gang) and get set up. Underworld should help tip you off, otherwise you fight it out to save your butt and get to the real contact. Pick up the package and deliver it to the right location, possibly having to shake off someone tailing you (Underworld should help here too). Deliver it and get a large reward. I'm thinking at top level, 45 min to 1 hr of play max for a 50k cr reward minimum, just to be similar to BH mission times/payouts.


Flyinghalfway accross the galaxy with a backpack full of contraban while trying to dodge the cops, and even some cat and mouse as you keep them from finding out where you're going. Heh, could even trigger a BH mission against you if you botch the job somehow (tip off cops, fail to meet contact and Jabba thinks you ran with the goods, etc).




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
StikerRunningfly
Fri Apr 16, 2004 6:46 am
#169



Many of the proposed changes have been discussed and debated very well, so I will leave much of that alone. My suggestions will more or less apply to all players, but willalso add content to both the smuggler and bounty hunter professions. That is the point...we NEED content.


Let's look at the movies for a moment: Han Solo, a smuggler, generally worked for Jabba. But also became a rebel. He fell out of favor with Jabba when he had to dump his cargo (thus failing his mission)and Boba Fett was hired by Jabba to bring him in (This was also reinforced by the Empire when Vader also hired Fett and several other bounty hunters were hired to track down Han, Chewbacca, Leiah, etc). Players need a similar system in the game to make it actually smuggling.


Smugglers need to be able to smuggle. Period. I've been a smuggler several months, and the only "content" I seem to get are "can u slice this? can u slice this? can u slice this?" and an occasional "got ne muon?". THIS IS NOT SMUGGLING. I think we should be able to take missions from Jabba, Nym, Borvos, or any other criminal element (NOT from a smuggler terminal, but from them or their underlings directly, providedwe had enough faction points to be in their favor in the first place). It would be something like "Take this bag of illegal items to such and such a person", or "Go get this item and bring it back here". Lower level missions would be local, and less dangerous (and also have less pay). Higher level missions would be on different planets, you'd have to slice into terminals or talk to certain thugs or criminalsto find your contacts, you also have a chance to get caught, thus failing your mission. If we fail those missions, bounty hunters will be able to take a mission and come after us. Don't like it because it's pvp? Then don't be a smuggler. Smuggling is a dangerous profession, and we need some form of danger in order to add content to this game. Smuggler missions would give smuggler XP on the underworld tree (similar to BH missions giving investigation XP), thus removing the pistol XP requirement. Seriously, who came up with the idea that you have to kill people in order learn how to talk your way out of having to kill people???


As for smuggler terminals, these would be the places where players would be able to assign smuggler missions. Maybe they want a piece of stolenart for their house, a certain type of resource or spice (let's not craft spices, let's smuggle them in from other places at the request of players via player smuggler missions). The players would be able to assign a reward for bringing in said items, place the mission on the terminal, and smugglers would be able to pick up those missions (say those with Underworld 3 or better to keep in line with BH's being able to do player bounties) go collect the items from another place, and bring them back to the same terminal they got the mission from in the first place. The assigning player would then have to return that that specific terminal to pick up the items. If they fail or drop the mission,or simply do not bring the items back in a preset period of time, the player who assigned the mission would then be able to place a bounty on the smuggler. This, or a similar system would add content to both smuggler and bounty hunter professions.


Now as for spices, sliced weapons, and any other illegal contraband. THESE ITEMS SHOULD NOT BE ALLOWED FOR SALE ON A BAZAAR TERMINAL OR VENDOR. Sorry if it cuts your business, but you're a smuggler, not a salesman. What content does this imperial crackdown have if you can openly advertise that you are selling illegal items? It's just plain dumb! The crackdown was a big hope that some fun would get added into smuggler, and honestly it's just a big joke. Make the crackdown mean something! Make smugglers needed in the game. Give us a chance to fail. Give bounty hunters a chance to hunt us down and kill us. Make smugglers actually be able to SMUGGLE!


Torak Aigia

Master Smuggler

Bria
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