Smuggler Archive
Thread: What does the Smuggling Community want from the Smuggler Revamp?
I'm going to put this here because it's all over the forums, but I feel that I have to make a firm stand on this.
I am not an Artisan. I have no desire to be an Artisan. I do not mine the best materials for my clamps and knives, nor do I buy 99.8% effectiveness WUK or AUK. I do not want to see smugglers have to experiment on slicing tools, if this happens all it is going to do is start a price war. Keep slicing %'s random, please! The last thing we need is customers walking away because we don't have 99.8% tools (which has happened to me more than once now and the effectiveness doens't do a thing), this is not a crafters profession... well, not entirely. The Devs surely made the smuggler tools not require effectiveness for a reason, let's not screw that up with an ill-concieved idea.
I do like the idea of choosing Effectiveness or Encumberance, Speed or Damage, however, in my personal opinion this should require a tool, (perhaps the Flow Analyzer Node since it's obsolete) and not a Master skill. I thought at first make it a Master skill, but I have since determined that may not be the best approach.
Feel free to disagree, but that's how I see the issue of slicing tool effectiveness.
Hmmmmmmm I love the whole idea of a SMUGGLER but hmmm wait a smuggler in SWG is just another crafting profession wanna be................
First Off smuggling content ...... make the whole underworld tree based on smuggling exp not pistoler exp ........ Allow Smuggling Missions off of Shady individuals sitting in various Cantina's around the Galaxy ..... Make it you talk to so and So in Coronet Cantina and He gives you some ingredients and he tells you to craft a certain spice at your level and take em to cantina B on tatoine and deliver it to so and so a shady character.......... Make SPICES extremly Illegal to carry throughout the city for all players .........
Make more corsec and Imperial Troops scanning and searching for spices around all the cities ......... The players whom get the most infractions to this law appear on the bounty hunter terminals hahaha and when they die they loose say 1 percent of thier cash or armor decay who knows but it cant be something to shrug off ................
Now get back to the Cantina's .... The cantina's should be the place to find the drugs you need and the place to get all your eq sliced ..... Make it where vendors can not carry sliced goods or spices and make it where the items can be sliced in the trade window ............... All transactions should happen in the cantina so once again people will go to the places of congregation ..... Sliced weapons and Armor should not be a big deal and should carry a small Fine if caught but SPICES will carry more than a fine ...... The Corsec or Imperials should try to confiscate the drugs and if not they will blast away damaging your faction .........
But here is the catch ..... Smugglers have a chance with fast talking to evade the patrols or bribe the guards ...... If Someone buys Spices from the smugglers inside the cantina they should be given a small flag which allows them to leave the town in say 10 minutes with out being molested by the guards .............. This will insure that smugglers have content and a little source of income ......... It will allow more role playing ........ And it will give bounty hunters something to do .........
Make Spices more Profound ....... With the new revamp of Chef you have made Spices take a back seat ...... SPICES should be a profound affect but a short period of time ..... While Chef Food should be a small effect for a longer period of time .........
Smugglers should have like a mask scent ability which allows them to get by corsec and imperial troops ...... Fast talking should be a skill which would allow you to bribe a guard or get by em ........
Spice Use ..... SMUGGLERS should be allowed to use more than one spice and the draw backs should have a shorter duration ............
POISON and DISEASE resist ............. Good point considering the fact that we basicly are exposed to chemicals all the time in our line of work .......
Maybe some way to hide our faction ..... or become another faction for a temporary amount of time so goods can be smuggled ..
HUTT FACTION ........................ maybe a hutt faction recruiter whom sells interesting smuggling items for services in the underworld .........
Combat .... We should have Dirty attacks but not to powerfull .................. would be nice if you would give us Accuracy Mods say
60 or 70 so we could atleast partisipate in the gcw ..................................... melee defense and a little ranged defense ..... this wouldnt be to bad
60 accuracy with pistols ------- > 170 at master smuggler and master pistoler ----- Hell RM is 180 ----- TKA is 205
20 Melee Defense and maybe another 15 to doge to put us at the cap................ 60 Melee defense with Pistoler and 125 dodge
25 ranged defense
Maybe if pistolers get Duel wield ....... Duel Wield Modifiers so pistolers would want smuggler
Wouldnt be to bad or a class coupled with pistoler and I dont think it would be to powerfull...........
Duel Wielding Pistols would also be nice ................................. Pistolers are screaming for it .......... But anyone whom really wants to be a pistoler and not a dabbler should go into smuggler or want to ........... Duel wielding would also balance out the pistoler and rifleman dispute about accuracy and speed mods .............................. Make duel wielding allow a pistoler smuggler to fire 2 times every 1.5 seconds ....... which means one round you fire once the next round you fire twice ........ this would up the pistolers dps a little but the catch it would allow two damage types ................. A slight penalty would be expected but how could it be any worse than 105 or 110 accuracy that the pistoler gets now ...............
I'm not asking for Smuggler to become a FOM PVP class .... I'm asking for it to basicly better pistoler .... Also the main thing people wanna see is smuggling Roleplaying ........
Put all Shady deals in the cantina ............ Or possibly no corsec or imperial troops in the cantina so transactions can go down......... Make smuggler mission givers in the cantina's maybe on hutt faction ....................... Make the smuggler missions go from town one to town two .................... Make Spices HIGHLY ILLEGAL and any player caught with them will have them confiscated ............. Smugglers have a chance to get by the authoroties with bribery or fast talking ...... Players whom continualy get caught with the juice will be put on the bh terminals ..... haha maybe if the get killed by a bounty hunter they will spawn in the nearest jail house paying a hefty fine ...........
No Sliced weapons or armor can be sold on the terminals ...... All Slicing should take place in the Cantina's
Wow, I've not visited these Smugglers boards for months, since I was a newb Smuggler in need of advice. Well, after reaching Master, I scaled back to just the Dirty Fighting Tree and nothing else... yes... I'm a dabbler now...sigh.
Best regards,
Dray
Message Edited by DraysonFarseeker on 04-09-2004 07:27 PM
Ok I know it was mentioned before but I think it is a great idea. Instead of us getting a special new weapon cert. why not just get some modification points that will allow us to customize one weapon of our choice. To keep it on us we can either have the certification changed to the person customizing the gun (the smuggler) or just have it not tradeable. We could spread out the customization points all over the smuggler tree to keep dabblers out. Maybe we could even add certain components to the gun to give it a more personalized look (Scope, different color, different style of barrel, etc.) I think this could be brought out in more detail but unfortunately I don't have very much time to expand on it today. I would love to hear what everyone thinks about this idea. Oh and just a reminder, this is not my idea I just think it is brilliant and should be given a lot of thought.
why not have have a move that is kind of like "shove your gun barrel into their teeth or adams apple smash" something unique to smuggler and not to other professions. we dont get a lot of + to hits so i dont think that is too much to ask for.
Nisse wrote:
I'm gonna ramble a little with some ideas i have. Some of these are quite radical and if you don't agree flame me in a pm. Lets keep the focus.
1) Slicing
Slicing is perfect imo.
2) Dirty Fighting
DF is close to perfect.
Add a brass knucklers weapon schematic so we can fight like a TKA novice wannabe.
3) Underworld
Complete remake, smuggling specific skills.
4) Spices
Hotfix 1, move moun gold to Master Smuggler.
Hotfix 2, add experimentation to make our products better and to make it competitive.
Best possible fix, Complete remake, smuggling specific skills.
5) Master Smuggler
Add bonuses and smuggler specific skills, make it worth the trouble.
I suggest removal of the Underworld and the Spice tree. That way we have 8 (9 with master) skill boxes to use with smuggling content.
This is whatI would like to see in a revamp. How do we implement smuggling specific skills? That is for an entirelydiffrent thread
Personaly, missions executed something like the BH missions would be attractive:
Take a mission (from an NPC would be best) to either deliver something or retrieve something. Need to find where to get what you're looking for, or seek out the person you are delivering to. There should beNPCs you talk to- slicers, smugglers, thugs, *Information Brokers*, whatever-that act like the SpyNet operatives. Talk to a few people until you find out where your contact is or who has the package. Travel to the world/city in question, ask around again for more precise info (waypoint). Sometimes you have time to kill waiting for the contact. Sometimes, you talk to someone you shouldnt (undercover CorSec, ISB agent, or Thug from an opposing gang) and get set up. Underworld should help tip you off, otherwise you fight it out to save your butt and get to the real contact. Pick up the package and deliver it to the right location, possibly having to shake off someone tailing you (Underworld should help here too). Deliver it and get a large reward. I'm thinking at top level, 45 min to 1 hr of play max for a 50k cr reward minimum, just to be similar to BH mission times/payouts.
Flyinghalfway accross the galaxy with a backpack full of contraban while trying to dodge the cops, and even some cat and mouse as you keep them from finding out where you're going. Heh, could even trigger a BH mission against you if you botch the job somehow (tip off cops, fail to meet contact and Jabba thinks you ran with the goods, etc).