Smuggler Archive
Thread: Slicing Prices
Molecular Clamp - 90 units of metal (quality irrelevant) x about 5cr per resource = 450cr
Upgrade Kit - 20 units of metal and 10 units of chemical (quality irrelevant) x about 5cr per resource = 150cr
Laser Knife - 16 units of metal (quality irrelevant) x about 5cr per resource / 5 total slices = 16cr (per slice)
So you're looking at around 616cr cost per slice. 10K charged per slice? Wow, I don't think diamonds have that kind of cost to profit ratio!
The problem is I was a Master Smuggler a few weeks after I started playing the game in July of 2003, so I know it costs nothing to slice, requires no skill other than being a master (it's all random), and doesn't require any special resources as they have no affect on slicing... so when someone tells me 10K my jaw just drops.
I always liked the 100cr per %% method. Sure, there's still no skilled involved, but the person is getting what they pay for and there's no complicated methods of determining how much someone pays you. 25%... 2500. 35%... 3500.
I guess most professional players have the 90K or whatever to spend to get 9 piece of armor sliced. I don't play much anymore so the thought of paying 300K for the armor then another almost 100K for a slice blew me away. Thank goodness you only need to wear four pieces of armor... until they fix that.
SaintEdwyn wrote:
I asked a guy if he could slice some armor for me on Kettemoor and he wanted to charge me 10K per piece. I was quite confused, certain he was just being a jerk, but I guess that's the standard now, eh?
Molecular Clamp - 90 units of metal (quality irrelevant) x about 5cr per resource = 450cr
Upgrade Kit - 20 units of metal and 10 units of chemical (quality irrelevant) x about 5cr per resource = 150cr
Laser Knife - 16 units of metal (quality irrelevant) x about 5cr per resource / 5 total slices = 16cr (per slice)
So you're looking at around 616cr cost per slice. 10K charged per slice? Wow, I don't think diamonds have that kind of cost to profit ratio!
The problem is I was a Master Smuggler a few weeks after I started playing the game in July of 2003, so I know it costs nothing to slice, requires no skill other than being a master (it's all random), and doesn't require any special resources as they have no affect on slicing... so when someone tells me 10K my jaw just drops.
I always liked the 100cr per %% method. Sure, there's still no skilled involved, but the person is getting what they pay for and there's no complicated methods of determining how much someone pays you. 25%... 2500. 35%... 3500.
I guess most professional players have the 90K or whatever to spend to get 9 piece of armor sliced. I don't play much anymore so the thought of paying 300K for the armor then another almost 100K for a slice blew me away. Thank goodness you only need to wear four pieces of armor... until they fix that.
its more of a supply and demand type thing... we've spent our SP differently than most others out there... its not fun to slice anymore (stupid broken crates)... its not like we can haveing vendors that slice for us... think of it this way, what if there were only a few MWS, MAS, MChefs on your server, and they couldn't sell their items anywhere other than face to face... imagine what their prices would be...
i've never liked the 100 cr per %... like you said it is random, but its an investment in my time and SP... whatever the slice is the weapon improves... but like i stated earlier its all about my mood...
Wabit
SaintEdwyn wrote:
I asked a guy if he could slice some armor for me on Kettemoor and he wanted to charge me 10K per piece. I was quite confused, certain he was just being a jerk, but I guess that's the standard now, eh?
Molecular Clamp - 90 units of metal (quality irrelevant) x about 5cr per resource = 450cr
Upgrade Kit - 20 units of metal and 10 units of chemical (quality irrelevant) x about 5cr per resource = 150cr
Laser Knife - 16 units of metal (quality irrelevant) x about 5cr per resource / 5 total slices = 16cr (per slice)
So you're looking at around 616cr cost per slice. 10K charged per slice? Wow, I don't think diamonds have that kind of cost to profit ratio!
The problem is I was a Master Smuggler a few weeks after I started playing the game in July of 2003, so I know it costs nothing to slice, requires no skill other than being a master (it's all random), and doesn't require any special resources as they have no affect on slicing... so when someone tells me 10K my jaw just drops.
I always liked the 100cr per %% method. Sure, there's still no skilled involved, but the person is getting what they pay for and there's no complicated methods of determining how much someone pays you. 25%... 2500. 35%... 3500.
I guess most professional players have the 90K or whatever to spend to get 9 piece of armor sliced. I don't play much anymore so the thought of paying 300K for the armor then another almost 100K for a slice blew me away. Thank goodness you only need to wear four pieces of armor... until they fix that.
The problem is that you are failing to put value on time. My time is quite valuable where I can go run missions on Dath and make 100k every 20 min. Now replace that time with standing around slicing (or waiting for customers to approach me ... or answering a million questions from a player) ... that time is valuable.
Charge what you want, if you find people won't pay, you're charging too much, if hundres seek you out across the planetarian map, you'd be charging too little.
SaintEdwyn wrote:
I asked a guy if he could slice some armor for me on Kettemoor and he wanted to charge me 10K per piece. I was quite confused, certain he was just being a jerk, but I guess that's the standard now, eh?
Molecular Clamp - 90 units of metal (quality irrelevant) x about 5cr per resource = 450cr
Upgrade Kit - 20 units of metal and 10 units of chemical (quality irrelevant) x about 5cr per resource = 150cr
Laser Knife - 16 units of metal (quality irrelevant) x about 5cr per resource / 5 total slices = 16cr (per slice)
So you're looking at around 616cr cost per slice. 10K charged per slice? Wow, I don't think diamonds have that kind of cost to profit ratio!
The problem is I was a Master Smuggler a few weeks after I started playing the game in July of 2003, so I know it costs nothing to slice, requires no skill other than being a master (it's all random), and doesn't require any special resources as they have no affect on slicing... so when someone tells me 10K my jaw just drops.
I always liked the 100cr per %% od. Sure, there's still no skilled involved, but the person is getting what they pay for and there's no complicated ods of determining how much someone pays you. 25%... 2500. 35%... 3500.
I guess most professional players have the 90K or whatever to spend to get 9 piece of armor sliced. I don't play much anymore so the thought of paying 300K for the armor then another almost 100K for a slice blew me away. Thank goodness you only need to wear four pieces of armor... until they fix that.
God!
I must have been awya too long! I'm still only charging 5k per slice and 35k for a suit of amrour!
I'll try charging 10k when I'm on next!
Regards,
Nas.
i do this plus two k to each stat, I slice full sets of armour for 75k.
WranglerDekar wrote:
heres a system ppl find interesting enough to MAKE them want to use you instead of slicer joe
1-16% = 2k
17-24% = 4k
25-30%=6k
31-34%=8k
35-44% = 9k *armor only*
PERFECT 35/45% = 10k
they feel like they're gambling and want to get things sliced by you. guaranteed to bring'm back for more!
generally full armor = 60k for me and bulk is over 25 items at 4k each
but this is on bloodfin so your servery may vary!
Message Edited by Sengis on 09-20-2004 12:50 PM
I charge 5k per slice on Infinity as that's what I think my time's worth. I slice for fun and rp not for the cash. I enjoy the interaction, and if people play along or I'm in a good mood, get a crappy slice on a average weapon, or whatever then it's been known to affect my prices. But 5k is a benchmark so they know what to expect before they start.
I have a whole slicing spiel in my bio that I ask people to check before I start, and agree to terms. It cuts hassle.
As it is, I still get complaints from people about the price. Funnily enough it's usually some Uber Master who's just paid 15k for a buff and is asking me to slice 6VKs or some uber T21. It's always the people who you know are rolling in it that whine about the price. On the other hand, I've never had hassle from a Wookiee customer and they usually rp like their life depends on it, so I give them a discount
For the uber-rich I stand my ground. It's 5k. You asked me to slice, I'm not spamming for business. Usually I get knobbled on Coronet in a buff queue, so if you ask me then, don't expect me to haggle over price while my buff counts down!
Personally, I loathe the xxxcred per % approach. I appreciate that it's 'fair' to the customer that they pay for what they get, but why should I be held to ransom by a game mechanic that I can't control?
You don't see a randomness in a buff, so why is there such mad randomness in slicing? It would make more sense if there was not such a massive variation, but still some randomness over a more limited span – the limits of which increase as you move up the profession - ie slicing 1 is 10-15%, Master is 25-45% or something. But this has been covered and I digress...
Basically, charge what you want and stick to your guns (even if you can't hit anything without some pistoleer boxes
I'm considering upping my price for every time they whinge, and I know that I must be doing something right because I get repeat custom from the same players all the time.