Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
Message Edited by GKM on 06-22-2004 02:31 PM
Message Edited by GKM on 06-22-2004 02:53 PM
Ipseck wrote:
GreenMarine's compromise seems to be getting a lot of praise, and a little bit of criticism. You know what that means? Its a great compromise.
I think the hardcore pve holdouts are doing alot of stereotyping and generalizing.
I may be guilty of this to some extent, but not by much. The PvP players that DONT have a PK mindset is a small minority that are the exceptions the prove my previous points. They have to adopt this mindset, or they would neverregularly win in PvP.
They need to realize that there is give and take and to chose their battles.. Truth of the matter is, you have access to everything you need to fullfill all your duties as a smuggler under GM's proposal. Yet that's still not enough. If the pvp content isn't in the upper tier, where do you suggest it be placed?
If I had my way, they wouldnt be in at all. But I think you have guessed this by now. But since GM seems to be adamant aboutbringing PvP outside the GCW, the only place I would fully accept it is equal to where the PvE is. Not more,and if notless,thenequal. The Devs can do what ever it takes to bring the risk and challenge of the PvE encounters to par with the PvP.
It doesn't make sense for it to go anywhere but the top.
Only makes sense to those that PvP. The arrogantmindset of the PvPers that think that PvP is greater than any other type of playstyle is perverbial and never changing.
If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.
And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.
If you don't like any player interaction why are you playing a MMORPG? Sounds like you are better suited to play single player games, go buy KOTOR and play that, or any other single player Star Wars based game. If you are so adamant against player interaction quit this player-interaction-made-game and let the rest of us enjoy it.
silversaber wrote:
If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.
And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.
Ipseck wrote:
GreenMarine's compromise seems to be getting a lot of praise, and a little bit of criticism. You know what that means? Its a great compromise.
I think the hardcore pve holdouts are doing alot of stereotyping and generalizing. They need to realize that there is give and take and to chose their battles.. Truth of the matter is, you have access to everything you need to fullfill all your duties as a smuggler under GM's proposal. Yet that's still not enough. If the pvp content isn't in the upper tier, where do you suggest it be placed? It doesn't make sense for it to go anywhere but the top. If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.
Message Edited by RellikCro on 06-22-2004 03:14 PM
ruehs wrote:
If you don't like any player interaction why are you playing a MMORPG? Sounds like you are better suited to play single player games, go buy KOTOR and play that, or any other single player Star Wars based game. If you are so adamant against player interaction quit this player-interaction-made-game and let the rest of us enjoy it.
silversaber wrote:
If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.
And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.
Read my post again.
I said we dont like NEGATIVE player interaction.
And dont start with the "If your dont like PvP, go play....".
And I will not reply with an equally trite go play something else response.
RellikCro wrote:
I would say yes and support this idea if you were in a situation that required you to combat another player (Smuggler). But if you just has to purchase items and/or services from a smuggler that is not PvP, that is PwP (Player with Player) we are not combating we would be providing a service similar to any crafter out there. Unless you also want NPC Crafters? NPC Entertainers? NPC Doctors? I mean all these professions provide a service, not combat. They allow you to interact with other players not combat other players.
GamerProX wrote:
Marcus-Reighn wrote:
When I think of smuggler I think of Han Solo, and him always being chased by bounty hunters. Who is to say that these bounty hunters that chase our player smugglers would have to be players as well. For those not concented to PVP, perhaps NPC bounty hunters could be generated instead of the plain storm trooper spawn. When caught perhaps the player could be presented with an option to pay off the NPC BH, kill him/her, or run from them. The latter would be harder to implement I imagine, an NPC BH chasing a player smuggler via bike, but it is a cool concept.
Can I have an NPC Smuggler then?
GamerProX wrote:
There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.
And again anotherdistorted PvP view that if we dont want negative player interaction, we dont want any interaction at all. Man, you guys are really consistant in your self imposedblindness.
I mean its only fair.
silversaber wrote:
ruehs wrote:
If you don't like any player interaction why are you playing a MMORPG? Sounds like you are better suited to play single player games, go buy KOTOR and play that, or any other single player Star Wars based game. If you are so adamant against player interaction quit this player-interaction-made-game and let the rest of us enjoy it.
silversaber wrote:
If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.
And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.
Read my post again.
I said we dont like NEGATIVE player interaction.
And dont start with the "If your dont like PvP, go play....".
And I will not reply with an equally trite go play something else response.
Read the bold print in your statement. And I said nothing about PvP did I. So as soon as your able to comprehend your own posts, Good-bye.
Message Edited by ruehs on 06-22-2004 06:19 PM
GamerProX wrote:
RellikCro wrote:
I would say yes and support this idea if you were in a situation that required you to combat another player (Smuggler). But if you just has to purchase items and/or services from a smuggler that is not PvP, that is PwP (Player with Player) we are not combating we would be providing a service similar to any crafter out there. Unless you also want NPC Crafters? NPC Entertainers? NPC Doctors? I mean all these professions provide a service, not combat. They allow you to interact with other players not combat other players.
GamerProX wrote:
Marcus-Reighn wrote:
When I think of smuggler I think of Han Solo, and him always being chased by bounty hunters. Who is to say that these bounty hunters that chase our player smugglers would have to be players as well. For those not concented to PVP, perhaps NPC bounty hunters could be generated instead of the plain storm trooper spawn. When caught perhaps the player could be presented with an option to pay off the NPC BH, kill him/her, or run from them. The latter would be harder to implement I imagine, an NPC BH chasing a player smuggler via bike, but it is a cool concept.
Can I have an NPC Smuggler then?
There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.
I mean its only fair.
I will support this as long as you again do not target only one type of player or profession... choice is universal. So demand NPC crafters across the board. ![]()
We are not asking specifically for NPC BH's, we are asking not to be thrust into PvP.. which GM said wont happen, that debate is dead.
Editted for lack of sleep.
Message Edited by ruehs on 06-22-2004 06:34 PM
Message Edited by GKM on 06-22-2004 03:41 PM
ruehs wrote:
silversaber wrote:
GamerProX wrote:
There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.
And again anotherdistorted PvP view that if we dont want negative player interaction, we dont want any interaction at all. Man, you guys are really consistant in your self imposedblindness.
I mean its only fair.
And yet another response by you that states you don't want to have ANY player interaction in a MMORPG.
silversaber wrote:
ruehs wrote:
silversaber wrote:
GamerProX wrote:
There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.
And again anotherdistorted PvP view that if we dont want negative player interaction, we dont want any interaction at all. Man, you guys are really consistant in your self imposedblindness.
I mean its only fair.
And yet another response by you that states you don't want to have ANY player interaction in a MMORPG.
Wow. Such selective reading and interpretation.
The red Highlight was HIS words, and I highlighted them to target my green coloredrespnse.
And in your previous response to me, you onlyselectivly highlighted aPORTIONmy statement in order todistorted it outragiously.
It is obvious you are selectivly interpreting my words to distort themto fityour preconceptopns, and it isnt going to work.
I just noticed that. My appologies.