Smuggler Archive

Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)

GKM
Tue Jun 22, 2004 2:24 pm
#157



Here is my thought on how to balance the reward system for PvP and PvE


Making PvE mission rewards the same as PvP rewards should not happen but the rewards should be catered towards their game. i.e. Its two different types of game play and so two different types of rewards should be given. Doing the same across the board is a HUGE mistake because it makes the rewards system GENERIC



PvP rewards have lower payout but lootshould help PvP smugglers against BH's and their possy, thus any skill attachments/weapons/clothes whatever would be nice.


PvE missions should have higher payout and maybe rare artwork or decorations.


The lower pay for PvP smugglers is balanced by the possibility to sell their loot at their own expense (i.e. they wont get to use the loot)


PvE missions have higher payout because they need to pay for their armor/weapons I guess and also to balance out any economic handicap they might have vs PvP players.


I think the system is fitting since the PvE rewards are steady and are not impacted too much by whats hot and whats not in the PvP world while the PvP loot reward is dependent on whats going on in the PvP world.



I'm all for making it fun for PvE and PvP but having the rewards same across the board is taking away from the different flavors of the game.



Message Edited by GKM on 06-22-2004 02:31 PM

Message Edited by GKM on 06-22-2004 02:53 PM

silversaber
Tue Jun 22, 2004 2:55 pm
#158








Ipseck wrote:
GreenMarine's compromise seems to be getting a lot of praise, and a little bit of criticism. You know what that means? Its a great compromise.

I think the hardcore pve holdouts are doing alot of stereotyping and generalizing.


I may be guilty of this to some extent, but not by much. The PvP players that DONT have a PK mindset is a small minority that are the exceptions the prove my previous points. They have to adopt this mindset, or they would neverregularly win in PvP.


They need to realize that there is give and take and to chose their battles.. Truth of the matter is, you have access to everything you need to fullfill all your duties as a smuggler under GM's proposal. Yet that's still not enough. If the pvp content isn't in the upper tier, where do you suggest it be placed?


If I had my way, they wouldnt be in at all. But I think you have guessed this by now. But since GM seems to be adamant aboutbringing PvP outside the GCW, the only place I would fully accept it is equal to where the PvE is. Not more,and if notless,thenequal. The Devs can do what ever it takes to bring the risk and challenge of the PvE encounters to par with the PvP.


It doesn't make sense for it to go anywhere but the top.


Only makes sense to those that PvP. The arrogantmindset of the PvPers that think that PvP is greater than any other type of playstyle is perverbial and never changing.


If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.


And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.







ruehs
Tue Jun 22, 2004 3:05 pm
#159






silversaber wrote:








If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.


And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.












If you don't like any player interaction why are you playing a MMORPG? Sounds like you are better suited to play single player games, go buy KOTOR and play that, or any other single player Star Wars based game. If you are so adamant against player interaction quit this player-interaction-made-game and let the rest of us enjoy it.




Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
RellikCro
Tue Jun 22, 2004 3:12 pm
#160






Ipseck wrote:
GreenMarine's compromise seems to be getting a lot of praise, and a little bit of criticism. You know what that means? Its a great compromise.

I think the hardcore pve holdouts are doing alot of stereotyping and generalizing. They need to realize that there is give and take and to chose their battles.. Truth of the matter is, you have access to everything you need to fullfill all your duties as a smuggler under GM's proposal. Yet that's still not enough. If the pvp content isn't in the upper tier, where do you suggest it be placed? It doesn't make sense for it to go anywhere but the top. If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.





Untill we can get over the debate that PvP is superior to PvE then no we will never get anywhere. PvP is not superior to PvE, it is not more risky, it is not any way shape or form a "higher class of player". As soon as we can come to that agreement I see no reason why we can not move on.. but as long as there are players that think they are better then another set of players then you will never get a compromise of a solution.


You are a hardcore PvP'er, you feel you need the best of the best for your job... you like to combat other players (hence the Player Vs. Player status being put on you), I am however a hardcore PVE'er and I also demand the best of the best for my job.... I however feel great distaste going up against other players (Hence the Player Vs Enviroment status put on me). Show me anywhere in there that states you are better simply because you think going against PC instead of NPC is any greater risk... in the end we both either die or win. In Dying you are already punishing (yes that would be an acurate word) PvE'ers with decay while rewarding (again an accurate word) PvP'ers with no decay. We already have a compromise there, but no now you also want more and more and more. Well sorry but I want to fully experience the game and my profession to the fullest without hendrence of other players. I do expect and want interaction (Player with Player) but not interference (Player vs Player) gameplay.


I posted other places and have yet to get feed back on a what I think would satisfy all players by simply introducing different type of "rewards" for different playstyles. Those that perfer PvP could be rewarded with components and loot geared towards the GCW and PvP in general while those that perfer PvE could get rewards geared towards PvE. This would solve every problem I have read about, it would equally respect and reward each playstyle equally while allowing both to participate in the system they want. But this seems not to be what the mass here wants... like I said I have yet to see any feedback on it... what I am begining to see is the whole PvP vs PvE debate continue but now into the reward system. I pretty sure GM said we should get over the PvP/PvE issue and come up with ideas on howto find a solution beneficial to all and until you stop thinking one style is better then the other we will never get there.

Message Edited by RellikCro on 06-22-2004 03:14 PM



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
silversaber
Tue Jun 22, 2004 3:13 pm
#161






ruehs wrote:






silversaber wrote:








If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.


And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.












If you don't like any player interaction why are you playing a MMORPG? Sounds like you are better suited to play single player games, go buy KOTOR and play that, or any other single player Star Wars based game. If you are so adamant against player interaction quit this player-interaction-made-game and let the rest of us enjoy it.








Read my post again.


I said we dont like NEGATIVE player interaction.


And dont start with the "If your dont like PvP, go play....".


And I will not reply with an equally trite go play something else response.

GamerProX
Tue Jun 22, 2004 3:15 pm
#162






RellikCro wrote:





GamerProX wrote:





Marcus-Reighn wrote:

When I think of smuggler I think of Han Solo, and him always being chased by bounty hunters. Who is to say that these bounty hunters that chase our player smugglers would have to be players as well. For those not concented to PVP, perhaps NPC bounty hunters could be generated instead of the plain storm trooper spawn. When caught perhaps the player could be presented with an option to pay off the NPC BH, kill him/her, or run from them. The latter would be harder to implement I imagine, an NPC BH chasing a player smuggler via bike, but it is a cool concept.







Can I have an NPC Smuggler then?






I would say yes and support this idea if you were in a situation that required you to combat another player (Smuggler). But if you just has to purchase items and/or services from a smuggler that is not PvP, that is PwP (Player with Player) we are not combating we would be providing a service similar to any crafter out there. Unless you also want NPC Crafters? NPC Entertainers? NPC Doctors? I mean all these professions provide a service, not combat. They allow you to interact with other players not combat other players.







There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.


I mean its only fair.



Headed to World of Warcraft


silversaber
Tue Jun 22, 2004 3:19 pm
#163






GamerProX wrote:



There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.


And again anotherdistorted PvP view that if we dont want negative player interaction, we dont want any interaction at all. Man, you guys are really consistant in your self imposedblindness.


I mean its only fair.






ruehs
Tue Jun 22, 2004 3:19 pm
#164






silversaber wrote:





ruehs wrote:






silversaber wrote:








If you want the best of the best, you need to be able to avoid the best of the best, and that doesn't mean NPCs. That means real actual players. Remember folks, this is multiplayer game. Player interaction is encouraged.


And again, you PvPers keep thinking since those that prefer PvE dont like negativeplayer interaction, we dont like ANY player interaction. You keep conveniently forgetting that most players prefer a cooperative and positive player interaction. There IS such athing as player interaction without having players killing players. But I guess I should save my breath, since you will conveniently forget this fact again in future conversations.












If you don't like any player interaction why are you playing a MMORPG? Sounds like you are better suited to play single player games, go buy KOTOR and play that, or any other single player Star Wars based game. If you are so adamant against player interaction quit this player-interaction-made-game and let the rest of us enjoy it.








Read my post again.


I said we dont like NEGATIVE player interaction.


And dont start with the "If your dont like PvP, go play....".


And I will not reply with an equally trite go play something else response.







Read the bold print in your statement. And I said nothing about PvP did I. So as soon as your able to comprehend your own posts, Good-bye.

Message Edited by ruehs on 06-22-2004 06:19 PM



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
RellikCro
Tue Jun 22, 2004 3:22 pm
#165






GamerProX wrote:





RellikCro wrote:





GamerProX wrote:





Marcus-Reighn wrote:

When I think of smuggler I think of Han Solo, and him always being chased by bounty hunters. Who is to say that these bounty hunters that chase our player smugglers would have to be players as well. For those not concented to PVP, perhaps NPC bounty hunters could be generated instead of the plain storm trooper spawn. When caught perhaps the player could be presented with an option to pay off the NPC BH, kill him/her, or run from them. The latter would be harder to implement I imagine, an NPC BH chasing a player smuggler via bike, but it is a cool concept.







Can I have an NPC Smuggler then?






I would say yes and support this idea if you were in a situation that required you to combat another player (Smuggler). But if you just has to purchase items and/or services from a smuggler that is not PvP, that is PwP (Player with Player) we are not combating we would be providing a service similar to any crafter out there. Unless you also want NPC Crafters? NPC Entertainers? NPC Doctors? I mean all these professions provide a service, not combat. They allow you to interact with other players not combat other players.







There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.


I mean its only fair.





I will support this as long as you again do not target only one type of player or profession... choice is universal. So demand NPC crafters across the board.


We are not asking specifically for NPC BH's, we are asking not to be thrust into PvP.. which GM said wont happen, that debate is dead.





Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
ruehs
Tue Jun 22, 2004 3:22 pm
#166



Editted for lack of sleep.

Message Edited by ruehs on 06-22-2004 06:34 PM



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
GKM
Tue Jun 22, 2004 3:32 pm
#167


So PvP geared loot vs PvE geared loot. Sounds good to me. But is this possible??


Maybe we need to steer away from loot as rewards and think of something else to make it fair for the PvErs??


Man I still think the result of a mission needs to be something different for PvP since they are gonna be on BH terminals. At least something to help raise the fun level of their gameplay and I dont think being hunted is fun w/o some type of reward...


SO SILVER can I ask you a question, what do you think PvP rewards should be and PvE rewards should be like?? I know you said PvP geared loot and PvE geared loot but if thats not possible what else can you think of?


Message Edited by GKM on 06-22-2004 03:41 PM

silversaber
Tue Jun 22, 2004 3:33 pm
#168






ruehs wrote:





silversaber wrote:





GamerProX wrote:



There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.


And again anotherdistorted PvP view that if we dont want negative player interaction, we dont want any interaction at all. Man, you guys are really consistant in your self imposedblindness.


I mean its only fair.













And yet another response by you that states you don't want to have ANY player interaction in a MMORPG.






Wow. Such selective reading and interpretation.


The red Highlight was HIS words, and I highlighted them to target my green coloredrespnse.


And in your previous response to me, you onlyselectivly highlighted aPORTIONmy statement in order todistorted it outragiously.


It is obvious you are selectivly interpreting my words to distort themto fityour preconceptopns, and it isnt going to work.


ruehs
Tue Jun 22, 2004 3:34 pm
#169






silversaber wrote:





ruehs wrote:





silversaber wrote:





GamerProX wrote:



There is already a Profession in the game whos role is to hunt down bounties and try to get the payment from that mission. That Profession is called...Bounty Hunter. So rather than use a profession in the game for what its meant to beused for, your asking for an NPC, so I see *no* problem with asking for an NPC Smuggler to help me with travel, spices, or just general type of things. No offence to Smuggler Profession, but I dont want to deal with players, I would like the choice to deal with a Smuggler PvE wise, I want that choice.


And again anotherdistorted PvP view that if we dont want negative player interaction, we dont want any interaction at all. Man, you guys are really consistant in your self imposedblindness.


I mean its only fair.













And yet another response by you that states you don't want to have ANY player interaction in a MMORPG.






Wow. Such selective reading and interpretation.


The red Highlight was HIS words, and I highlighted them to target my green coloredrespnse.


And in your previous response to me, you onlyselectivly highlighted aPORTIONmy statement in order todistorted it outragiously.


It is obvious you are selectivly interpreting my words to distort themto fityour preconceptopns, and it isnt going to work.








I just noticed that. My appologies.



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
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