Smuggler Archive
Thread: Revamp Discussion: Overview
First, let's set overall goals for the profession revamp:
- The first goal of the revamp is make all of smuggler fun.
- The second goal of the revamp is to make smuggler more thematic.
I have several areas defined in my design document. They are:
- Contraband Rules
- Smuggling Missions
- Underworld Skills
- Spice Crafting
- Slicing
- Dirty Fighting
- Player Casinos
- Option: Sidekick
Message Edited by GreenMarine on 06-14-2004 02:02 PM
Nice...thank you...I haven't read through the 6 pages of posts...but it looks like we are finally on the right track.
GO SMUGGLERS!!!! WOOT!!!
Atreyus wrote:
I noticed that no one shed any tears about the possible loss of last ditch and feign death. will anyone miss these skills?If no one else does, IknowI will. I felt that feign death was a great way to avoid combat although I believe it should be grief-proofed by allowing the word corspe to appear in our names like its done when we are actually killed so that the opposing players can be fooled into thinking that we are actually dead, or at least make it so that our armor can't be taken all the way down to zero condition while feigned. But what i personally don't want to see is the loss of feign death completely or the loss of pistols. GreenMarine said that just because Han solo used a pistol, it doesn't mean that we have to be just like that. But GreenMarine, most of the people play this game because they want to be just like what they saw in the movies or read in the books. Having the pistol is importantto me because it was connected to Han. Why not say that just because Luke Skywalker used a lightsabre, doesn't mean that all jedi have to use them, some jedi can use Teras Kasi. I know this may be a tab bit of an extreme example, but I think smugglers want to make their characters as much like the smugglers in the movies and books. That is the whole purpose why most smugglers are pushing for a revamp in the first place, so that they can feel like they are doing things like the smugglers in the real star wars. If you must get rid of FD and last ditch along with pistols, can we at least get another combat ability that helps us get away from the BHs and other law enforcement (or law abiding citizens :smileyvery-happy? I feel that i should ask this because with the possible loss of pistols and FD, it seems that SOE is secretly trying to rid smugglers of the ability to get out of dangerous situations because if you recall, panic shot is now useless as a delay because we interupt it ourselves rightafter we do it. And with panic shot being gimpy and now FD and last ditch might be leaving, what ways will we have to get away? i'm just curious.
(ok everyone who wants to flame me for loving FD and last ditchcan do so now:smileyhappy
I don't want to lose feign death either....heck it is probably one of the better moves in the game. The fact that you don't have to use FD with pistols makes it all the more better in sticky situations :-D
I think Currentlly that having RANGED support is a good idea. WHY? Because the DEVs know that this skill lineis borked and hardly used at all. Since, our revamp will be after the Combat Balance I see it as a good possiblity with Dirty Fighting adding skills to any weapon used. Discussion, on this should take place around the time of the CB testing and again skills that anyone can use.
ScarletPhoenix wrote:
DIRTY FIGHTING:
Be careful with requesting the Ranged Support line as a prereq. As it stands now, Ranged Support is largely useless, and if I could drop it (BH temp currently) I would immediately let it go. This might actually lead to having more points in prereqs for someone that actually wants to be a pistoleer smuggler (and trust me, there are a hell of a lot of 'em out there) with no decrease in point expenditure for someone who wants to do another weapon line (if they don't worry about Ranged Support).
Preach on man, i agree wholeheartedly. Please don't make me a merchant or make it so that i have to have anything to do with getting merchant exp.
Mentski wrote:
Smug Druggler,
Business4 as a prereq? all well and good if you already have it, I guess, but that would certainly screw up a lot of people up who just dont have the skill points for it pre-revamp, such as the "triple masters" Besides, we have a business tree of out own. Underworld 4, thats the business we learn. It needs revamping... the type of XP needed needs changing (NOT to merchant xp), but THAT is our business tree.
Xeranx wrote:
Atreyus wrote:
Xeranx said that,"like it or not there are people who don't wish to have someone chase after them." personally I say, if you don't want people chasing after you, don't make a smuggler.
Xeranx also said, "but basing things off what we know now many want absolutely nothing to do with PvP. It's become unenjoyable for many and the GCW means nothing in this game." Again i say why are these people making smugglers?Why aren't they making armorsmiths or weaponsmiths or building droids?? This way they won't have anything to do with the GCW (something that Han Solo DID have something to do with), and if you remember Han Solo was in the occasional scrap
not that he chose to be, but he was able to handle himself and get away. This is all i am asking for.
The "then don't do this" response is the easiest cop out to anything that's said. I don't consider being chased by a BH with mind being the unhealable pool fun. Not to mention that with my chosen professions (you can see them as part of my sig) I'm a joke in PvP. I don't wear armor because I don't believe any martial artists that values his mobility should have to. I don't go out of my way to get buffed because I see it as a useless expense. I wait in line for how many minutes and during the course of going to do whatever it is I had planned I get ganged up on and slain. Those buffs I spent 10k on and 30 minutes in line for are gone in less time than it took to wait for the buffs.
You're right, Han was in the occasional scrap andhe did have a hand in the GCW. Now a good question is do you have any effect on the GCW whatsoever? Does any base you kill thwart the Emperors plans for dominance? Does setting up a base do anything for you at all, but make you a target for repeated attacks that mean nothing but reduced armor condition and loss of faction? Does a smuggler's skill currently leave the smuggler being confident that he/she can handle themselves versus a BH?
I don't think you can give a resounding yes to any of those questions because an affirmative to them doesn't exist.
Really. I can't see how someone would like to be chased, knowing that they're going to lose everytime, fun.
And I think it also would make a better competition on slicer tools if resources would matter
rofl, when do people learn that there is more then just them ...
majorslappy wrote:
4) If it were up to me Spices would be dropped completely from Smuggler. I have no desire whatsoever to make or sell illegal drugs. Please turn this over to BEs or Doctors or Chefs.
how about making me the only smuggler whos able to slice? i have no desire to let other people slice
Message Edited by Nura on 06-16-2004 05:39 AM