Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

TroThorns
Wed Jun 16, 2004 5:13 pm
#131






GreenMarine wrote:





garvin wrote:

Green...


Maybe I missed this, but a popular question lately has been "Will Smugglers have to buy the JTL to get access to some of the Smuggler revamp enhancements?" Is this too early to be asking?





The answer is NO. You will not have to buy JTL to get the smuggler revamp content. The smuggler revamp is not a part of space, but something to follow after space. There will be space features involved in smuggler mission content, but it will only be offered to players that own JTL.


You will want to buy JTL, though.It's really cool.







Actually, based on your answer, the answer is yes This sentence means yes is the answer:


"There will be space features involved in smuggler mission content, but it will only be offered to players that own JTL."




Tro Thorns - Master Architect (semi-retired)
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East of Keren, Naboo, Ahazi
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Waypoint 3156, 2779

Abe_71
Wed Jun 16, 2004 5:16 pm
#132

One simple criticism: Force PvP != Good. Unless there is a way to opt out of receiving player BH missions (instead getting hit by NPC BH's, for exaple), you are essentially forcing everyone who wants to play in the Smuggler's playbox, that in itself makes up a large chunk of the overall game experience. There is no doubt Smugglers and their customers should face risk, but PvP seems, IMHO, to be another bad design decision.



Dmitrirov Dunecrawler


Crawling Dunes Since the Universe Began


HalasterTheBlack
Wed Jun 16, 2004 5:18 pm
#133






Ternque01 wrote:





HalasterTheBlack wrote:






Ternque01 wrote:



I'm sorry, but I don't see anywhere in GreenMarines post that the normal person would be hindered from traveling. It was only stated that "highly illegal" goods are only able to be carried through existing starports by smugglers. Theses highly-illegal goods are only obtained only through smuggler missions. Sliced guns/armor and spices will either fall under "quasi-illegal" or "banned" and are able to be carried through starports by any player. Refute me if you must, for the argument you present has little base





Old sliced weapons and armor will be converted to have the legality level of “banned.”



  • Banned A player caught with banned goods will be attacked. The player’s visibility will increase slightly for each violation





      • Those two straight from GM's original post.


        So if you go through a starport with a sliced weapon, you get attacked AND you get BH visibility.


        That will discourage people from carrying sliced weapons and armor, certainly. To the extent that it will DISCOURAGE THEM FROM USING OUR SERVICES.


        Let's think about this a bit. Don't be emotional. Don't be a fanboi lapping up the first thing the developer posts. THINK about how this will impact YOUR GAMEPLAY.


        And that's just appealing to the selfishness in people. Think about how that will impact others' gameplay too. I assure you, they'll see it as a significant nerf. Which is bad for the game overall, if they dislike it enough.





        GreenMarine wrote:


        Scan Frequency - Contraband scan frequency will be somewhat increased. Scan bottlenecks will be introduced at various locations in major cities, such as starport entries and medical centers.


        /endquote


        Your original post said that you won't be able to travel. I suggest you start using some tactics when approaching a starport carrying what in the Star Wars universe is highly banned combat equipment. Go buffed and in a group if you choose to carry these items to ensure your survival.


        I see you argue that players will be discouraged from even using our services. I disagree and further emplore you to consider that I would be much, much happier being able to actually smuggle under a real system.Furthermore the usefulness of spices and slicing will increase so much that our services will continue to still be in demand despite the risks involved.


        I suggest you calm down, stop calling people names, and use some tactics in the situation that you will be placed in. I will report your posts if it continues.







        Your threats are meaningless to me. I am not calling anyone names, nor am I doing anything to disparage anyone, threaten anyone, or demean anyone (as I've explained above). My "fanboi" reference was to a mindset, not a person. The worst your reporting my posts is going to do will be to raise admin / dev awareness to what I'm saying. Hopefully they'll at least consider the logic I'm offering. Go for it.


        Yes, I, too would like to smuggle. However, I would NOT like to have my interaction with others reduced. Nor would I like to have my revenue reduced. Nor would I like to be considered a whiner who got others' gameplay nerfed. I can foresee all of those things happening if this goes through as written.


        As to calm down, I'm plenty calm. However, I can clearly see that some individuals' emotions here ARE overriding their ability to step back, take a breath, and think critically about the nerfs.


        The chokepoints at starports that you quoted are EXACTLY what I was talking about when I said that people couldn't travel at all with contraband. When I read GM's notes on those chokepoints, I envisioned law enforcement stationed at the entrance to starports, 100% of the time. Tell me exactly how a Rifleman is supposed to "use tactics" to get into the starport? Fight his way in? Why, when all he has to do instead is NOT use a smuggler's services for slicing?





        Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
        North Coronet Mall (244, -3540) - Weapons
        South Coronet Mall (-100, -5760) - Resources

        Theed, Naboo (-4370, 3425) - Powerups
        Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

        Betatoxin
        Wed Jun 16, 2004 5:19 pm
        #134



        RozhlokLightningskull wrote:
        Green:
        Your initial design fills me with joy; both as a fan of the smuggler profession and as a SWG career MBH. Good job!
        One question: what is the penality for a player who is killed by a BH collecting a bounty on them? Why would a smuggler or any other player (besides a Jedi) not want to be "captured" by a BH? Besides being "captured" or slicing themselves off the terminal how would a player bounty expire?
        PS - that slicing names off the BH terminal idea is brilliant!





        Yes there probably should be some loss to the smuggler....Underworld XP maybe?
        Jhovial
        Wed Jun 16, 2004 5:20 pm
        #135


        >>Try asking the Smugglers how their spice sales have been doing....


        I will bet 99.9% of them will say they have gone down by 90% or more. If you make this problem worse by making spices even more annoying to use/possess what is the point of having a smuggler?<<


        You might be right on this... but is the cause the scanning, or is the cause the relative weakness of the spice buffs vs. doctor/food buffs. Make sure you are fighting the right battle.


        HalasterTheBlack
        Wed Jun 16, 2004 5:25 pm
        #136






        Jhovial wrote:


        >>Try asking the Smugglers how their spice sales have been doing....


        I will bet 99.9% of them will say they have gone down by 90% or more. If you make this problem worse by making spices even more annoying to use/possess what is the point of having a smuggler?<<


        You might be right on this... but is the cause the scanning, or is the cause the relative weakness of the spice buffs vs. doctor/food buffs. Make sure you are fighting the right battle.





        Those who I've spoken with indicate it's a combination of the relative strength (weakness) of the spice AND the downer.




        Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
        North Coronet Mall (244, -3540) - Weapons
        South Coronet Mall (-100, -5760) - Resources

        Theed, Naboo (-4370, 3425) - Powerups
        Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

        Betatoxin
        Wed Jun 16, 2004 5:26 pm
        #137



        TroThorns wrote:


        GreenMarine wrote:


        garvin wrote:
        Green...
        Maybe I missed this, but a popular question lately has been "Will Smugglers have to buy the JTL to get access to some of the Smuggler revamp enhancements?" Is this too early to be asking?


        The answer is NO. You will not have to buy JTL to get the smuggler revamp content. The smuggler revamp is not a part of space, but something to follow after space. There will be space features involved in smuggler mission content, but it will only be offered to players that own JTL.
        You will want to buy JTL, though. It's really cool.



        Actually, based on your answer, the answer is yes This sentence means yes is the answer:

        "There will be space features involved in smuggler mission content, but it will only be offered to players that own JTL."






        Not at all, he says there there will be space features to the missions "BUT" they will only be offered if you have JTL.

        Just like there will be spaceships after JTL but they will only be available to players that have JTL.

        You are splitting a hair that is not there.
        JTGAlpha
        Wed Jun 16, 2004 5:31 pm
        #138

        Yes, but most smugglers are MORE than willing to take a pocket book hit for the chance at REAL smuggling. So ya know what, if this encourages fewer people to use slices then big deal? No problem. My game will be MUCH more fun anyway. Because I'll be being a SMUGGLER.


        And what, spice sells might get worse? PSh. CAN THEY? I mean no spices are getting sold. So this can't hurt. PS-GM hasn't TALKED about spices yet, so let's cool our jets on this one. I'm not a frog, you're not a bunny, let's not jump ahead.


        So I'm sorry, while I can see how some players might be slightly inconvenienced, I fail to see how this will spell disaster for my profession, or for the fun factor of the game as we know it. People may have to learn how and when to carry their contraband. They may have to save that sliced pistol for when they REALLY need it. ORRR they may just have to roll their dice and take their chances with the guards. Or they might actually have to ask us to...GASP smuggle something for them.



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        McJesus
        Wed Jun 16, 2004 5:31 pm
        #139

        Is there any chance spices will affect our coordination as a downer? Like accuracy, vehicle piloting skills, like in the one mission in GTA: Vice City, where your characters had one to many, and the car swerves all over the place, etc? How about some "acid trip" like downers, where things spontaniously change colours, or npc's appear around you and talk in gibberish or something? that'd be awesome.




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        Betatoxin
        Wed Jun 16, 2004 5:31 pm
        #140

        If the reward for sliced weapons is sufficient they risk is worth it.

        Would I risk visibility to have a T21 that does 35% more damage? You bet I would, I do it now, it is just that he system is primitive and based on TEF.

        As far as spices, we have no idea what the revamp would do to spice levels that the developers have said needed to be fixed. They know food hurt spice, and changing it is on the plate.

        Through GM's vision I see smuggler, not as a profession that is primarily there as a short order cook for weapon and armor smiths but a real profession that plays a core role in SWG.
        Daker-Naritus
        Wed Jun 16, 2004 5:34 pm
        #141






        Jhovial wrote:


        >>Try asking the Smugglers how their spice sales have been doing....


        I will bet 99.9% of them will say they have gone down by 90% or more. If you make this problem worse by making spices even more annoying to use/possess what is the point of having a smuggler?<<


        You might be right on this... but is the cause the scanning, or is the cause the relative weakness of the spice buffs vs. doctor/food buffs. Make sure you are fighting the right battle.







        Probably both reasons...


        However, as I said, I stopped using spices long before the food revamp because I was sick of the annoyance of scans...


        Even if 20% of people quit using spices because of the scans, that is unacceptable...don't you agree?


        HalasterTheBlack
        Wed Jun 16, 2004 5:37 pm
        #142






        JTGAlpha wrote:

        Yes, but most smugglers are MORE than willing to take a pocket book hit for the chance at REAL smuggling. So ya know what, if this encourages fewer people to use slices then big deal? No problem. My game will be MUCH more fun anyway. Because I'll be being a SMUGGLER.


        And what, spice sells might get worse? PSh. CAN THEY? I mean no spices are getting sold. So this can't hurt. PS-GM hasn't TALKED about spices yet, so let's cool our jets on this one. I'm not a frog, you're not a bunny, let's not jump ahead.


        So I'm sorry, while I can see how some players might be slightly inconvenienced, I fail to see how this will spell disaster for my profession, or for the fun factor of the game as we know it. People may have to learn how and when to carry their contraband. They may have to save that sliced pistol for when they REALLY need it. ORRR they may just have to roll their dice and take their chances with the guards. Or they might actually have to ask us to...GASP smuggle something for them.






        This is one of my points. YOUR gameplay as a smuggler (mine too, maybe) might get better. But everyone else's will get worse.


        Let's try an empathy exercise. Pretend you're not a smuggler. Pretend you're a Fencer. Here's the scenario I see happening galaxy-wide:


        1) Get your weapon sliced. Actually, multiple weapons because you want that 30% + slice. Cost: 6 weapons @ 3k + 6 slices @ 3k = 36k.


        2) Come up to a starport. Notice law enforcement. Decide whether or not you really want to fight your way in. Getting a TEF and all in the process. Decide against.


        3) Look for a Smuggler to help you get to your destination unmolested.


        4) Keep looking.


        5) Still looking.


        6) Found one! What? He wants 10k to get to Naboo? Are they gonna want over 10x travel expenses EVERY TIME? Bah.


        7) Swear off slicing.


        8) Destroy weapon.


        9) Use travel system unmolested.



        The moral of the story: You might get to smuggle, but you'll be smuggling for yourself.


        Edit: moved an "e" from the wrong place to the right one.

        Message Edited by HalasterTheBlack on 06-16-2004 08:39 PM




        Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
        North Coronet Mall (244, -3540) - Weapons
        South Coronet Mall (-100, -5760) - Resources

        Theed, Naboo (-4370, 3425) - Powerups
        Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

        ruehs
        Wed Jun 16, 2004 5:40 pm
        #143






        HalasterTheBlack wrote:






        JTGAlpha wrote:

        Yes, but most smugglers are MORE than willing to take a pocket book hit for the chance at REAL smuggling. So ya know what, if this encourages fewer people to use slices then big deal? No problem. My game will be MUCH more fun anyway. Because I'll be being a SMUGGLER.


        And what, spice sells might get worse? PSh. CAN THEY? I mean no spices are getting sold. So this can't hurt. PS-GM hasn't TALKED about spices yet, so let's cool our jets on this one. I'm not a frog, you're not a bunny, let's not jump ahead.


        So I'm sorry, while I can see how some players might be slightly inconvenienced, I fail to see how this will spell disaster for my profession, or for the fun factor of the game as we know it. People may have to learn how and when to carry their contraband. They may have to save that sliced pistol for when they REALLY need it. ORRR they may just have to roll their dice and take their chances with the guards. Or they might actually have to ask us to...GASP smuggle something for them.






        This is one of my points. YOUR gameplay as a smuggler (mine too, maybe) might get better. But everyone else's will get worse.


        Let's try an empathy exercise. Pretend you're not a smuggler. Pretend you're a Fencer. Here's the scenario I see happening galaxy-wide:


        1) Get your weapon sliced. Actually, multiple weapons because you want that 30% + slice. Cost: 6 weapons @ 3k + 6 slices @ 3k = 36k.


        2) Come up to a starport. Notice law enforcement. Decide whether or not you really want to fight your way in. Getting a TEF and all in the process. Decide against.


        3) Look for a Smuggler to help you get to your destination unmolested.


        4) Keep looking.


        5) Still looking.


        6) Found one! What? He wants 10k to get to Naboo? Are they gonna want over 10x travel expenses EVERY TIME? Bah.


        7) Swear off slicing.


        8) Destroy weapon.


        9) Use travel system unmolested.



        The moral of the story: You might get to smuggle, but you'll be smuggling for yourself.


        Edit: moved an "e" from the wrong place to the right one.

        Message Edited by HalasterTheBlack on 06-16-2004 08:39 PM





        No one said illegal activity was cheap.



        Macross//Ashrak
        On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
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