Smuggler Archive

Thread: Crime Lord Profession Proposal V1.3 10/18/04

David665
Sun Oct 31, 2004 7:09 am
#131

You know Caylin that this is a very cool idea, so it has no chance of not making it to the little round circular file.
RabidBothan00
Sun Oct 31, 2004 5:02 pm
#132


Great ideas, but there might be one small problem. It might be too good. If this much content were added to one profession (not including other professions that would benefit, like armorsmith...), I would think that a large amount of people would choose Crime Lord over anything else. This would kind of detract from the rp feel i think it is going for, as a large portion of players would be criminals, which is not necessarily reflected in r/l or SW for that matter. If this were implemented, the devs would have to do this for every profession (except combat & crafting), in order for there not to be a large imbalance in the population "profession-wise". This profession would involve new armors, buildings, vendors, player bounties, and player created sub-factions! That's too much for one profession, unless it'sJedi .


If this were scaled down a bit, it would seem more reasonable. At the moment it seems like a new expansion for just a small amount of the population.



Dangus Starrunner - Smuggler - Corbantis
Retired Master Smuggler - Retired Master Pistoleer - Retired Master Ranger

"I killed them. I killed them all. They're dead, every single one of them. And not just the men, but the women and the children, too! They're like animals, and I slaughtered them like animals! I hate them! " - Dangus Starrunner, refering to the countless gnorts that have lost their lives to his FWG5

2 years, 3 game systems, 3 expansions, 0 Smuggling
Remember Rangers. Broke camp and took the Long Walk 15/11/05
David665
Sun Oct 31, 2004 8:12 pm
#133

Every time I ran my PnP rpg Star Wars game, the players opted for rebel-aligned Fringe characters. I think that the moral absolutism of the Empire and Rebel Alliance seems like a worthy thing to watch and all on the screen, but when it comes to playing a character, they prefer the moral relativism that more reflects real-life.
citizen_of_the_republic
Thu Jan 06, 2005 10:49 am
#134

My contribution to the cause...similar but more faction based than a new profession

Copied from the thread I started in the GCW thread

but involves smuggler ..as it gives smugglers a new faction to join and a faction to oppose them






OK, here it goes

I was thinking about the game...because I love this game. And I was trying to figure out what was missing.

And I think what is missing is, that while we have the GCW (flawed as it is) there is no other conflict in the world. The GCW wasn't the only thing happening in Star Wars


So what I say..is we need 2 more factions. Pirate and Security(or somthing to this effect)

Joining the faction would be similar to joining any other faction. Though it was more inspired by JTL and the quest system in that


player A wants to be a pirate. SO he finds the appropriate NPC. Like with freelance pilot and the freelance pilot guild..you find him and he gives you options. Cause you can't just be a pirate .Who do you work for?

Sohe gives you the options for different pirate groups to ally yourself with. Hutt, Blacksun..etc.


The same for the security faction, you'd join CorSec, the RSF etc..


The biggest difference should be when you declare yourself a member of your faction (go overt)

A declared RSF member would be able to attack any declared Hutt member and vice versa

while to Rebels or Imperials they would appear attackable..though I think a new color should be used. Somthing to indicate they are attackable..but not always the enemy.


Though I would say that rebels and imperials should not gain faction by killing members of the nuetral factions, though lose faction with the declared group of the person they kill.


Somthing like this would give somthing for nuetral players to do..without joining the GCW..and it would add a nice element to the GCW with more fighting going on,


Would also be nice to add faction pets and reward for the new factions..CorSec uniforms and armor..RSF uniforms and armor (maybe the naboo fighter from EPI for space) New armor for Pirates etc.


Anyways thanks for reading this. If my thoughts seem a bit fuzzy..sorry its early..been up all night


Tell me what ya think.



Once a smuggler...always a smuggler...yes..even if you don't get to smuggle...
Wighar
Fri Jan 28, 2005 1:18 pm
#135

That would be awesome, but i have an idea to add to it, if you are the crimelord and the Guildmaster of a guild wouldent that be a say, increased perk


but heck mate, i hope that SOE reads this and gets som ideas, id love to get this profession, hell i rather skip my venture for jedi to be a Crimelord.



Wighar Stamfaste - Jedi Elder

Lilium Stamfaste - Elder Merchant

Zathar Stamfaste - Smuggler (Adopted by Wighar)

Zha'nira Thiunar - Imperial Bounty Hunter
The Order of the Desert Sun Economical Advisor.
Neoweed-Ienook
Sat Feb 26, 2005 10:13 pm
#136


Top-Notch The best Idea I Have Seen Yet.

We as a community of Smugglers should all support this idea and show the Moderators how this could upgrade the game. I understand what a smuggler is in the game, but I feel as a smuggler myself that it doesnt represent the essence of what George Lucas wanted us to feel that with great strengths comes great risks. I feel as if we dont have a lot of detail now in our profession. I mean basically all we can do is fake death, make spices, and slice weapons. With this idea many other professions would argue that we have to much strength, but for every Jabba the Hutt crime syndicate their are Valarians creeping around the corner. I have no clue why the moderators of the game wouldnt agree with this idea, but I understand this would take a lot of time and planning for it to work. So I think this is a great idea for the future!
Neoweed-Ienook
Sat Feb 26, 2005 10:14 pm
#137



Top-Notch The best Idea I Have Seen Yet.

We as a community of Smugglers should all support this idea and show the Moderators how this could upgrade the game. I understand what a smuggler is in the game, but I feel as a smuggler myself that it doesnt represent the essence of what George Lucas wanted us to feel that with great strengths comes great risks. I feel as if we dont have a lot of detail now in our profession. I mean basically all we can do is fake death, make spices, and slice weapons. With this idea many other professions would argue that we have to much strength, but for every Jabba the Hutt crime syndicate their are Valarians creeping around the corner. I have no clue why the moderators of the game wouldnt agree with this idea, but I understand this would take a lot of time and planning for it to work. So I think this is a great idea for the future!
RichardBryant
Sun Feb 27, 2005 7:09 am
#138

You can feign death?

On topic, of course i support this. Everyone supports this. But actually having it happen strikes me a very vain hope indeed.




Cael Broden, Master Smuggler.
I am Jack's Ignored Profession
"I don't have saber envy. I have patch envy. 2 years is unacceptable."
"Wars not make one great. AFK-grinding on wookiees on Kashyyk make one great!"
Rebecka
Mon Feb 28, 2005 3:02 am
#139

Imho, the best proposal i've seen. SOE should take you as a developer.
Hehehe.









Creature Handler with 20 uncallable pets
Rebecka
Tue Mar 01, 2005 5:36 am
#140

The idea of having 1 syndicate per town of shuttleport that planetary officials could be bribed later on to accept space shuttles. This could limit the amount of syndicates per each planet as the shuttleports are limited already.
This would lead into syndicate wars which is the most exiting part of this. And i agree with that person who said Crime Lord should spend almost all if not all of their points and they should be extremely powerfull but also in need of constant bodyguarding. Their income would reflect the sinister violence and the illegal activies they practice.

Mayors of the cities could be able to "corrupt" or slowly change their towns to criminal syndicates.

They could hire players to their bidding for them in addition to NPC presence. Those trusted minions of the Crime Lord.

Only imagination is the limit here, and to keep it realistic in a sense is good thing. The constant danger for the Crime Lord should be present. Not like current Noob CGW. This would be the true Hardcore way of playing the game.


Well done i say it again.









Creature Handler with 20 uncallable pets
WillburWright
Tue Aug 23, 2005 1:01 pm
#141

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WesBelden
Tue Aug 23, 2005 3:02 pm
#142

Ah!!! My eyes!



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
gassygunslinger
Tue Aug 23, 2005 3:10 pm
#143

I bump, not because I think this will be implemented, but because it is a great idea that shouldn't have been ignored.



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