Smuggler Archive
Thread: Slicing Loot Will Now Stack
SonGouki
Thu Aug 18, 2005 6:07 pm
#131
Sounds great, JFreeman.
While you're looking at stacks do you think it would be possible to make it so that Kashyyyk "junk" loot can be UN-stackable?
LaughingWolf
Thu Aug 18, 2005 6:20 pm
#132
JFreeman wrote:
In pub23 that propagation will go the other way: Anything that a new stackable item stacks with will become a new stackable item.
Thanks, that answer a question I had.
Zhagadska
Thu Aug 18, 2005 6:33 pm
#133
so i can dump my vendors, storage droids, and extra houses i planted fo the influx of tools i received!??!
/cry
/happypanda
/bangs cowbell
TashunkaSapa
Thu Aug 18, 2005 6:53 pm
#134
JFreeman wrote:
In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.
That's the best news I've heard in a LONG time. That settles it, I am naming my children "JFreeman" and "Blixtev"... 
WesBelden
Thu Aug 18, 2005 7:15 pm
#135
Great news, thanks JFreeman 
... and Tashunka, don't be so cruel, they won't thank you for it when they're grown up
... and Tashunka, don't be so cruel, they won't thank you for it when they're grown up
Nemo0
Thu Aug 18, 2005 7:31 pm
#136
JFreeman wrote:
Meplorium wrote:
To me that would be a quick way of restacking components, quite desirable actually.
JFreeman wrote:
In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.
Bughunt wrote:
JFreeman Wrote:If we can't do it through a db update, we'll come up with some other solution to deal with those items.How about a Component Stacking Tool that drives the code that corrects the DataBase.Rather then having to update the database, that could take many hours of down time.This tool like the resource processors, could be set to correct the the smuggler tools.Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.
The problem is when you have an item in one bag and move an item to another bag - instead of moving where you tried to move it, the item vanishes and the count increases on the item in the other bag (and you might not even be looking in there, or even know that you've got one of those items in there).
So as of pub23, items will stack only if they're in the same container or being moved to the same container. To quickly restack items, you can either drop them all into the same bag and they'll autostack, or use the 'stack' option on the radial and they'll find an item in their current container to stack with.
This does mean that looted items are all going to show up in the top-level of your container, when you first loot them. If you want to combine them with an existing stack that you have in a subcontainer then you'll have to drag them over to it.
I know this is sort of the wrong forum to bring this up in but will this change affect harvested resources as well? I know that most Scouts and Rangers would find it somewhat annoying if we had to recombine stacks of resources every time we harvested a creature. And, as far as I can tell, harvesting seems to put the new stack in your inventory and then worry about restacking it so it sounds like this code could affect that as well.
omadnay
Thu Aug 18, 2005 8:53 pm
#137
I don't know when exactly this happened (And correct m if I'm wrong in thinking that it was ever possible), but Credit Chips no longer can be "split" or combined.
I'm pretty certain that I used to be able to split and combine credit chips (from space).
Just curious if this is related to what is going to happen and what has been going on...
I'd love the ability to split and combine them, as I had a pretty cool gambling game set up that worked well with those abilities.
May the force be with you.
- Omadda Szool
Kauri
I'm pretty certain that I used to be able to split and combine credit chips (from space).
Just curious if this is related to what is going to happen and what has been going on...
I'd love the ability to split and combine them, as I had a pretty cool gambling game set up that worked well with those abilities.
May the force be with you.
- Omadda Szool
Kauri
Cryos_Merovingian
Fri Aug 19, 2005 5:50 am
#138
*Ranger pops his head in*
Now if only milk, eggs, and seafood would auto-stack
*/conceal and runs back to the wild*
Now if only milk, eggs, and seafood would auto-stack
*/conceal and runs back to the wild*
Ninyania
Fri Aug 19, 2005 7:16 am
#139
JFreeman wrote:
In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.
Thanks for that news, JF.
Speaking of dropping items in houses (if I may de-rail for a second) is there any possibility, mechanics wise, of getting a "/tiltFurniture [forward|backward] XXX" command? Same as /rotate but tilts the object ona horizontal axis.
Probably not something that can be coded up spur-of-the-moment, I understand that - but does/would the graphics engine SUPPORT it? And yes, I realize some models would looke like cr@p since they don't have rendered bottomsor are hollow - but, see, with a combination of /tilt and /rotate we could do some amazing things...
We now return you to your regularly scheduled snuggler thread, already in progress...
slave138
Fri Aug 19, 2005 10:25 am
#140
omadnay wrote:
I don't know when exactly this happened (And correct m if I'm wrong in thinking that it was ever possible), but Credit Chips no longer can be "split" or combined.
I'm pretty certain that I used to be able to split and combine credit chips (from space).
Just curious if this is related to what is going to happen and what has been going on...
I'd love the ability to split and combine them, as I had a pretty cool gambling game set up that worked well with those abilities.
May the force be with you.
- Omadda Szool
Kauri
I don't recall the credit chip from space as ever having the option to split. I don't believe the options for it have changed at all from beta onward.
mindspat
Fri Aug 19, 2005 4:38 pm
#141
You know something JF, I came across your blog the other day and I have to say that it's nice to see how a game developer thinks. We are apporaching an age where video games will begin to dominate the market share for entertainment and reputaition will carry with developers across their various projects.
Keep up the good work. It's obvious you're a valued asset to SOE.
Now....FIX THE BUGS!!! 
Bisola
Fri Aug 19, 2005 6:26 pm
#142
I agree, good blog. /thumbsup
*looks around and asks "What am I doing in this forum?*
*looks around and asks "What am I doing in this forum?*
ZShadetree
Sat Aug 20, 2005 12:04 am
#143
So that's great for AUK's and WUK's. Will nothing be done with all the clamps, analyzers and laser knives. Has a definitive answer been given?