Smuggler Archive

Thread: Slicing Loot Will Now Stack

TashunkaSapa
Wed Aug 17, 2005 3:16 pm
#118






EEMAN wrote:
just curious.. has anyone tested slicing with a stack of these to make sure the slicing works with them and that it only uses 1 item not the whole stack?


I have tested using a stack of simples and a stack of fines... did a speed slice on a gun and it properly decremented each stack by a single item. Have no fear.




Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
Bughunt
Thu Aug 18, 2005 9:59 am
#119


JFreeman Wrote:


If we can't do it through a db update, we'll come up with some other solution to deal with those items.


How about a Component Stacking Tool that drives the code that corrects the DataBase.


Rather then having to update the database, that could take many hours of down time.

This tool like the resource processors, could be set to correct the the smuggler tools.


Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.




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Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
TashunkaSapa
Thu Aug 18, 2005 1:42 pm
#120

A good idea, as long as it is craftable or otherwise EASILY obtained. If it's like making a tracking device or similar silliness, I'll kill someone.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
JFreeman
Thu Aug 18, 2005 2:39 pm
#121



Bughunt wrote:
JFreeman Wrote:
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
How about a Component Stacking Tool that drives the code that corrects the DataBase.
Rather then having to update the database, that could take many hours of down time.
This tool like the resource processors, could be set to correct the the smuggler tools.
Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.


In
publish 23, there'll be a 'stack', and 'split' option on the stackable
components. They can be stacked onto the older, unstackable components
and those will become stackable.



In another thread there was a report that the items re-stack with a
top-level stack when you attempt to put them in a sub-container in your
inventory. Is that correct? Sounds like undesirable behavior.



Also, dropping the items into your house or any container outside of
your inventory will not cause them to autostack. Autostacking only
happens when the item is added to your inventory.


Red-Dwarf
Thu Aug 18, 2005 2:57 pm
#122

Thanks for the update JFreeman


Good work getting that in, I know a lot of smugglers who are going to be happy about that change





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...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
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Meplorium
Thu Aug 18, 2005 2:59 pm
#123






JFreeman wrote:





Bughunt wrote:


JFreeman Wrote:


If we can't do it through a db update, we'll come up with some other solution to deal with those items.


How about a Component Stacking Tool that drives the code that corrects the DataBase.


Rather then having to update the database, that could take many hours of down time.

This tool like the resource processors, could be set to correct the the smuggler tools.


Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.





In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.

In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.

Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.






To me that would be a quick way of restacking components, quite desirable actually.




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KapowBzapp
Thu Aug 18, 2005 3:07 pm
#124


Meplorium wrote:

JFreeman wrote:

In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.


To me that would be a quick way of restacking components, quite desirable actually.

The bug does exist, if you try to drag a stackable into a container in your inventory, it instead stacks with a similar object at the top of your inventory. Though sometimes it seems like the dragged item just vanishes.

A quick way to re-stack would be desirable, as Meplorium says, but not through this bug. Actions should produce expected results. A person might drag an item into a container specifically to KEEP it from stacking, perhaps for later trade or sale or house decorating. An intuitive method like dragging stacks together or a "Stack" command should do it, and this bug should be fixed.





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WesBelden
Thu Aug 18, 2005 3:30 pm
#125



JFreeman wrote:


Bughunt wrote:
JFreeman Wrote:
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
How about a Component Stacking Tool that drives the code that corrects the DataBase.
Rather then having to update the database, that could take many hours of down time.
This tool like the resource processors, could be set to correct the the smuggler tools.
Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.


In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.

In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.

Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.






That's good news, thanks for the heads up .



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
droid327
Thu Aug 18, 2005 3:51 pm
#126






JFreeman wrote:


In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.







I can confirm this...I tried to put a reactive microplating in my backpack, and my backpack item count went up and down, then another reactive microplating i had in my inventory was now a stack of 2. Couldnt duplicate this, though...these were all looted before the stacking update so they werent behaving quite right



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Bughunt
Thu Aug 18, 2005 5:29 pm
#127






JFreeman wrote:





Bughunt wrote:


JFreeman Wrote:


If we can't do it through a db update, we'll come up with some other solution to deal with those items.


How about a Component Stacking Tool that drives the code that corrects the DataBase.


Rather then having to update the database, that could take many hours of down time.

This tool like the resource processors, could be set to correct the the smuggler tools.


Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.





In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.

In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.

Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.








Thanks for the update





Vendor Tent located on Rori in Galatorbria 380 -1836

Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
JFreeman
Thu Aug 18, 2005 5:55 pm
#128



Meplorium wrote:


JFreeman wrote:


Bughunt wrote:
JFreeman Wrote:
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
How about a Component Stacking Tool that drives the code that corrects the DataBase.
Rather then having to update the database, that could take many hours of down time.
This tool like the resource processors, could be set to correct the the smuggler tools.
Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.


In
publish 23, there'll be a 'stack', and 'split' option on the stackable
components. They can be stacked onto the older, unstackable components
and those will become stackable.

In another thread there
was a report that the items re-stack with a top-level stack when you
attempt to put them in a sub-container in your inventory. Is that
correct? Sounds like undesirable behavior.

Also,
dropping the items into your house or any container outside of your
inventory will not cause them to autostack. Autostacking only happens
when the item is added to your inventory.



To me that would be a quick way of restacking components, quite desirable actually.



The
problem is when you have an item in one bag and move an item to another
bag - instead of moving where you tried to move it, the item vanishes
and the count increases on the item in the other bag (and you might not even be looking in there, or even know that you've got one of those items in there).



So as of pub23, items will stack only if they're in the same container
or being moved to the same container. To quickly restack items, you can
either drop them all into the same bag and they'll autostack, or use
the 'stack' option on the radial and they'll find an item in their
current container to stack with.



This does mean that looted items are all going to show up in the
top-level of your container, when you first loot them. If you want to
combine them with an existing stack that you have in a subcontainer
then you'll have to drag them over to it.



Ternque01
Thu Aug 18, 2005 5:58 pm
#129

Thank you, JFreeman.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
JFreeman
Thu Aug 18, 2005 5:59 pm
#130



Atradie wrote:


eapers wrote:
On valcyn I've been doing BH missions and have freshly looted 10 mando interframes. In my inventory I have:

1 stack of 4 frames

2 stacks of 2 frames

2 single frames

I cant make them stack, or seperate the ones that are stacked.


I have gotten these broken stacks to stack.
I
have a 2nd UNEQUIPED pack in my inventory that I stored my slicing
loot. If you drag a stack to the pack it WON'T go in the pack, but it
WILL combine with another stack in your inventory. Just do this till
they are all stacked.


These problems are due
to the mixture of old unstackable items, and new stackable items. The
problem is that the new items will stack with the old items, but then
the old items still won't stack with anything. Once a new item stacks
with an old item, it becomes a stack that won't auto-stack with
anything else (though new items will still stack with it). If that makes sense.



In pub23 that propagation will go the other way: Anything that a new stackable item stacks with will become a new stackable item.





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