Smuggler Archive
Thread: Slicing Loot Will Now Stack
TashunkaSapa
Wed Aug 17, 2005 3:16 pm
#118
I have tested using a stack of simples and a stack of fines... did a speed slice on a gun and it properly decremented each stack by a single item. Have no fear.
EEMAN wrote:
just curious.. has anyone tested slicing with a stack of these to make sure the slicing works with them and that it only uses 1 item not the whole stack?
Bughunt
Thu Aug 18, 2005 9:59 am
#119
JFreeman Wrote:
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
How about a Component Stacking Tool that drives the code that corrects the DataBase.
Rather then having to update the database, that could take many hours of down time.
This tool like the resource processors, could be set to correct the the smuggler tools.
Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
TashunkaSapa
Thu Aug 18, 2005 1:42 pm
#120
A good idea, as long as it is craftable or otherwise EASILY obtained. If it's like making a tracking device or similar silliness, I'll kill someone.
JFreeman
Thu Aug 18, 2005 2:39 pm
#121
In
Bughunt wrote:
JFreeman Wrote:If we can't do it through a db update, we'll come up with some other solution to deal with those items.How about a Component Stacking Tool that drives the code that corrects the DataBase.Rather then having to update the database, that could take many hours of down time.This tool like the resource processors, could be set to correct the the smuggler tools.Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
publish 23, there'll be a 'stack', and 'split' option on the stackable
components. They can be stacked onto the older, unstackable components
and those will become stackable.
In another thread there was a report that the items re-stack with a
top-level stack when you attempt to put them in a sub-container in your
inventory. Is that correct? Sounds like undesirable behavior.
Also, dropping the items into your house or any container outside of
your inventory will not cause them to autostack. Autostacking only
happens when the item is added to your inventory.
Red-Dwarf
Thu Aug 18, 2005 2:57 pm
#122
Thanks for the update JFreeman
Good work getting that in, I know a lot of smugglers who are going to be happy about that change ![]()
Meplorium
Thu Aug 18, 2005 2:59 pm
#123
To me that would be a quick way of restacking components, quite desirable actually.
JFreeman wrote:
In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.
Bughunt wrote:
JFreeman Wrote:
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
How about a Component Stacking Tool that drives the code that corrects the DataBase.
Rather then having to update the database, that could take many hours of down time.
This tool like the resource processors, could be set to correct the the smuggler tools.
Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.
KapowBzapp
Thu Aug 18, 2005 3:07 pm
#124
Meplorium wrote:The bug does exist, if you try to drag a stackable into a container in your inventory, it instead stacks with a similar object at the top of your inventory. Though sometimes it seems like the dragged item just vanishes.
JFreeman wrote:To me that would be a quick way of restacking components, quite desirable actually.
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
A quick way to re-stack would be desirable, as Meplorium says, but not through this bug. Actions should produce expected results. A person might drag an item into a container specifically to KEEP it from stacking, perhaps for later trade or sale or house decorating. An intuitive method like dragging stacks together or a "Stack" command should do it, and this bug should be fixed.
WesBelden
Thu Aug 18, 2005 3:30 pm
#125
JFreeman wrote:In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.
Bughunt wrote:
JFreeman Wrote:If we can't do it through a db update, we'll come up with some other solution to deal with those items.How about a Component Stacking Tool that drives the code that corrects the DataBase.Rather then having to update the database, that could take many hours of down time.This tool like the resource processors, could be set to correct the the smuggler tools.Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.
That's good news, thanks for the heads up
droid327
Thu Aug 18, 2005 3:51 pm
#126
JFreeman wrote:
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
I can confirm this...I tried to put a reactive microplating in my backpack, and my backpack item count went up and down, then another reactive microplating i had in my inventory was now a stack of 2. Couldnt duplicate this, though...these were all looted before the stacking update so they werent behaving quite right
Bughunt
Thu Aug 18, 2005 5:29 pm
#127
JFreeman wrote:
In publish 23, there'll be a 'stack', and 'split' option on the stackable components. They can be stacked onto the older, unstackable components and those will become stackable.
Bughunt wrote:
JFreeman Wrote:
If we can't do it through a db update, we'll come up with some other solution to deal with those items.
How about a Component Stacking Tool that drives the code that corrects the DataBase.
Rather then having to update the database, that could take many hours of down time.
This tool like the resource processors, could be set to correct the the smuggler tools.
Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
In another thread there was a report that the items re-stack with a top-level stack when you attempt to put them in a sub-container in your inventory. Is that correct? Sounds like undesirable behavior.
Also, dropping the items into your house or any container outside of your inventory will not cause them to autostack. Autostacking only happens when the item is added to your inventory.
Thanks for the update
JFreeman
Thu Aug 18, 2005 5:55 pm
#128
Meplorium wrote:
To me that would be a quick way of restacking components, quite desirable actually.
JFreeman wrote:
In
Bughunt wrote:
JFreeman Wrote:If we can't do it through a db update, we'll come up with some other solution to deal with those items.How about a Component Stacking Tool that drives the code that corrects the DataBase.Rather then having to update the database, that could take many hours of down time.This tool like the resource processors, could be set to correct the the smuggler tools.Then latter this device could be updated to correct other Loot components, Junta , krayt, clasps etc.
publish 23, there'll be a 'stack', and 'split' option on the stackable
components. They can be stacked onto the older, unstackable components
and those will become stackable.
In another thread there
was a report that the items re-stack with a top-level stack when you
attempt to put them in a sub-container in your inventory. Is that
correct? Sounds like undesirable behavior.
Also,
dropping the items into your house or any container outside of your
inventory will not cause them to autostack. Autostacking only happens
when the item is added to your inventory.
The
problem is when you have an item in one bag and move an item to another
bag - instead of moving where you tried to move it, the item vanishes
and the count increases on the item in the other bag (and you might not even be looking in there, or even know that you've got one of those items in there).
So as of pub23, items will stack only if they're in the same container
or being moved to the same container. To quickly restack items, you can
either drop them all into the same bag and they'll autostack, or use
the 'stack' option on the radial and they'll find an item in their
current container to stack with.
This does mean that looted items are all going to show up in the
top-level of your container, when you first loot them. If you want to
combine them with an existing stack that you have in a subcontainer
then you'll have to drag them over to it.
JFreeman
Thu Aug 18, 2005 5:59 pm
#130
These problems are due
Atradie wrote:
eapers wrote:
On valcyn I've been doing BH missions and have freshly looted 10 mando interframes. In my inventory I have:
1 stack of 4 frames
2 stacks of 2 frames
2 single frames
I cant make them stack, or seperate the ones that are stacked.
I have gotten these broken stacks to stack.I
have a 2nd UNEQUIPED pack in my inventory that I stored my slicing
loot. If you drag a stack to the pack it WON'T go in the pack, but it
WILL combine with another stack in your inventory. Just do this till
they are all stacked.
to the mixture of old unstackable items, and new stackable items. The
problem is that the new items will stack with the old items, but then
the old items still won't stack with anything. Once a new item stacks
with an old item, it becomes a stack that won't auto-stack with
anything else (though new items will still stack with it). If that makes sense.
In pub23 that propagation will go the other way: Anything that a new stackable item stacks with will become a new stackable item.