Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
BobaMeng wrote:My number 1 grievence with the contraband situation is based on my story as follows:
So my friend and I are grinding Armorsmith and he unlocks. we create his new jedi toon, land in town.
- not liking the clothes issued, we delete all his clothes, and items.
- his toon is 10 minutes old, no Faction + or - in anything.
- no weapons, no inventory for that matter.
- we land in espa to run to the PA hall to kit him out.durring the loading time, a ST stops us, and starts scanning us.We are informed that we are a KNOWN rebel Sympathizer and then killed
The guy was 10 minutes, maybe 11 by that point.I am all for the game being chalanging, and what not, but GEZ, no weapon, no armor, no faction + or -
PLEASE consider these kinds of things in the smuggler revamp. previous history should be considered
HAHAHAHAHA! So you actually got to taste a realistic immersive aspect that they finally put in this vanilla game, and you complain?!? Sry, sir, but you two were idiots for trying that. Just another example of holo grinders not knowing anything about the game except how to grind out and then delete their next profession. lol
Devs, please ignore this guys post, don't make it bland. Don't be afraid to make things difficult, we like challenge.
GreenMarine wrote:
On the issue of needing to be factioned to be TEF'd to be attacked by stormtroopers...
What if attacks from contraband violations ignore faction or come from "unfactioned" versions of the NPCs? I'm not sure if this meshes with Keldarin's plans for GCW consistancy, so I have to talk to him, but this would mean that being scanned and attacked would not result in a faction TEF. You wouldn't suddenly get ganked by other factional players because you were scanned.
This also solves the farming problem, because these NPCs would no longer give faction points.
Just one possibility...
Doesn't seem right that STs or CoreSec or anyone else would attack a high ranking officer of the Empire. Maybe you could mesh it better with the GCW revamp. Maybe there are cities that each faction can control and higher ranking officers wouldn't be subject to scans in those cities controled by their faction.
But, the no TEF, no Faction points is a solid idea. Run with that.
Message Edited by HabeasCorpus on 06-22-2004 10:28 AM
GreenMarine wrote:
On the issue of needing to be factioned to be TEF'd to be attacked by stormtroopers...
What if attacks from contraband violations ignore faction or come from "unfactioned" versions of the NPCs? I'm not sure if this meshes with Keldarin's plans for GCW consistancy, so I have to talk to him, but this would mean that being scanned and attacked would not result in a faction TEF. You wouldn't suddenly get ganked by other factional players because you were scanned.
This also solves the farming problem, because these NPCs would no longer give faction points.
Just one possibility...
- Some players feel that dying isn't enough of a punishment.
the fact that Dying IS a big punishment is exactly what makes JEDI bounties NOT fun for every one involved. jedi and BH Hate each other, BH are conciderd Griefers by jedi, and jedi are all conciderd exploiters and whiners by BH, for the simple fact that a Bounty hunter has nothing to loose, while a jedi has DAYS worth of work to loose.
The reason i support the BH missions on smuglers, and on normal PC's who use contraban, do major damage to one faction or another (say, killing 20 PC imperials in a night, or blowing up a base) is because they have NOTHING to loose from dieing. this makes it FUN to be attacked by a BH, and try to fight and get away. the only people that would concider this to be a Bad thing are the same Griefer BH's, who take jedi missions with the soul intention of killing a jedi till he looses his skills (some of which take over a Week of grinding 8 hours a day to attain)
no death penalty = fun. this is why the Decay was removed from PVP (thank god)
death penalty = NOT FUN. this is what leads to Griefers exploiting missions just to make people miserable.
Solution: retain normal FP loss/gain that you experience in normal PVP, no one has a problem with this as it easily be gained back.
do NOT confiscate sliced goods. ex. i have a sliced Nightsister Energy lance (read hardest weapon to get in the game) i spent a month camping a 24 hour spawn mob just to get the components for it. some NPC or PC bh kills me and "confiscates" that and im lible to quit then and there. confiscating easily replaceable spice is acceptable, but not something we put as much work into as our weapons and armor.
NPC faction loss may also be a good move, if it affects something more than it does now, ie. smugler missions
Any way dealing with Contraband scans, confiscate spices and remove Slices or degrad equipment. Here is how the equipment aspect could work:
You are carring a modified weapon we will try to remove thos emodifications. 50/50 chance for them to remove it, if they fail the equipment is damaged by whatever % the slice was (taken from the high end of the items condition), if they succed you just lose the modification and you can take the weapon to a smuggler and have him reslice the weapon to regain the original modification.
GreenMarine wrote:
See this link for part 1:
What about normal players scanned with illegal items? For now, it seems reasonable that we don't add visibility for normal players. That's too much to ask of the player base as a whole. Later, we could possibly add a level of illegality above Highly Illegal (say, Military Class) that gains visibility. It seems wise to leave this area open for future discuss, but not include it in a revamp.