Smuggler Archive

Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)

Vampirerobot
Tue Jun 22, 2004 10:18 am
#118

We'replaying a MMORPG, not a single player RPG. I would feel very cheated if I couldn't have Smuggler content that involved other players. In the same way that Bounty Hunters get to hunt other players at the peak of their profession, I want the peak of my profession to involve working for and against other players.


It's been said many times that we don't just want a Smuggler mini-game that is cut off from the rest of the Players. I want to see a system that gives me the option to:


1) Smuggle for other players and perform Smuggling Missions, and gain Infamy/visibility if I am caught.

2) Choose to perform "exceptional" slices that cause my Infamy/visibility to rise when I do.

3) Choose to create and sell "exceptional" Spice, that causes my Infamy/visibility to rise when I do.

4) Have Player Bounty Hunters come after me when I become too Infamous/visible for my own good.


Let me be an Infamous Smuggler in a multiplayer setting, and I will be happy. I don't regularly PvP, my character is not a PvP template, but I want to run the risk of being hunted by Bounty Hunters. That's the long and short of it. It would be fun.



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Frans_Solo
Tue Jun 22, 2004 10:22 am
#119



BobaMeng wrote:
My number 1 grievence with the contraband situation is based on my story as follows:

So my friend and I are grinding Armorsmith and he unlocks. we create his new jedi toon, land in town.
- not liking the clothes issued, we delete all his clothes, and items.
- his toon is 10 minutes old, no Faction + or - in anything.
- no weapons, no inventory for that matter.
- we land in espa to run to the PA hall to kit him out.
durring the loading time, a ST stops us, and starts scanning us.
We are informed that we are a KNOWN rebel Sympathizer and then killed

The guy was 10 minutes, maybe 11 by that point.
I am all for the game being chalanging, and what not, but GEZ, no weapon, no armor, no faction + or -

PLEASE consider these kinds of things in the smuggler revamp. previous history should be considered





HAHAHAHAHA! So you actually got to taste a realistic immersive aspect that they finally put in this vanilla game, and you complain?!? Sry, sir, but you two were idiots for trying that. Just another example of holo grinders not knowing anything about the game except how to grind out and then delete their next profession. lol
Devs, please ignore this guys post, don't make it bland. Don't be afraid to make things difficult, we like challenge.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
WedgeStarkiller
Tue Jun 22, 2004 10:23 am
#120

>>On the issue of needing to be factioned to be TEF'd to be attacked by stormtroopers...


>>What if attacks from contraband violations ignore faction or come from "unfactioned" versions of the NPCs?


As am imperial smuggler this is exactly how I'd want the system to work. It makes sense to me that the Imperial Army would make local authorities responsible for scanning for contraband. After all the Army should be fighting rebels. Corsec, the RSF and other non-gcw faction npc's should be the scanning teams. If you wanted to have a gcw faction point penalty for getting caught then its not out of the question to think that getting caught with contraband by Corsec would be known to your faction leaders. But I can't stress enough that as an Imperial Colonel, I never want to be put in a position where I may have to shoot a stormtrooper.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

RozhlokLightningskull
Tue Jun 22, 2004 10:25 am
#121






GreenMarine wrote:

On the issue of needing to be factioned to be TEF'd to be attacked by stormtroopers...


What if attacks from contraband violations ignore faction or come from "unfactioned" versions of the NPCs? I'm not sure if this meshes with Keldarin's plans for GCW consistancy, so I have to talk to him, but this would mean that being scanned and attacked would not result in a faction TEF. You wouldn't suddenly get ganked by other factional players because you were scanned.


This also solves the farming problem, because these NPCs would no longer give faction points.


Just one possibility...







Doesn't seem right that STs or CoreSec or anyone else would attack a high ranking officer of the Empire. Maybe you could mesh it better with the GCW revamp. Maybe there are cities that each faction can control and higher ranking officers wouldn't be subject to scans in those cities controled by their faction.


But, the no TEF, no Faction points is a solid idea. Run with that.





/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

HabeasCorpus
Tue Jun 22, 2004 10:26 am
#122


Overall, I'm totally loving GreenMarine! HE'S THE BEST!!!!


Edited to add:


I'm really liking this discussion. I don't have much to contribute that's new or revolutionary, but I do want to say that I like where you are taking things and I like that you listen to us. We are known for our volumious posting, but don't let that become daunting. I have the utmost confidence in yo0u GM and I'm glad I'm a smuggler for life!





Message Edited by HabeasCorpus on 06-22-2004 10:28 AM



Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
admiraljz
Tue Jun 22, 2004 10:31 am
#123

Some of the city and location information on the loading screens suggests certain areas as being a "haven" for smugglers. Perhaps sometime in the future some of the the underutilized cities could be given "warehouse" type buildings that apply an additional bonus to slicing and/or reduction of visibility for performing illegal actions. Maybe even complete with a junk dealer at the counter in the front room as a "front" for the operation.







Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

JEST3R
Tue Jun 22, 2004 10:37 am
#124






GreenMarine wrote:

On the issue of needing to be factioned to be TEF'd to be attacked by stormtroopers...


What if attacks from contraband violations ignore faction or come from "unfactioned" versions of the NPCs? I'm not sure if this meshes with Keldarin's plans for GCW consistancy, so I have to talk to him, but this would mean that being scanned and attacked would not result in a faction TEF. You wouldn't suddenly get ganked by other factional players because you were scanned.


This also solves the farming problem, because these NPCs would no longer give faction points.


Just one possibility...






I can completely agree with an unfactioned version of the factional NPCs.... while they should not be the prevelant type of NPCs I think we do need them to exist.


As part of the GCW revamp players had previously requested a pure PvE means to partcipate in the GCW without PvP risks, while it would have to be done carefully, use of imperial and rebel NPCs who are not "factioned" for what ever story line purposes provided will atleast in a small way provide a means for the current player base who want nothing to do with PvP a means to partcipate a small bit in iconoic content of shooting dastardly rebels or Imperial Storm Troopers.


The "non-factioned" Imperial and rebel NPCs could also be used for special "non-factioned" yet Imperial or rebel driven missions for neutral players to have a small opportunity to partcipate in the GCW. Obviously in also providing a slight means to partcipate it would be my hope they would enjoy the iconic experience and then slowly gravitate to the slightly more risky factional NPC missions and occasional participation in PvP.


So yeah I am all for that type of NPC, as long as they remain the exception, not the rule of SWG.




ggggg4 Kurzzun Starfire Bounty Hunter
ggggg4 JEST3R Retired GCW Correspondent



(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Thochkored
Tue Jun 22, 2004 10:37 am
#125

First off, I love were this is going. Having a PC Bounty on me would be great. Here is my two cents on what I'd like to see:


1. There really shouldn't be a "Smuggling Terminal", instead Smugglers should get their mission from NPC's, the first mission they are offered is the PvE option, if a Smuggler wants the PvP there could be an option on the radial dial that say's "I want something a bit more risky" this is the PvP option. It would add a great deal to the feal of the game, especially if these NPC's are found in the Cantinas or around the Starports. I also am hoping for more chances to smuggle goods for PC and if I fail they get to put me on the BH terminal themselves.


2. Instead of adding combat attacks, I would like to see more ways for a Smuggler to "Get Away" from a BH. Perhaps we could have the ability to generate our Speeder despit the fact we are getting attacked. Also if you are pursued by an NPC BH, you should not get to run away and not have the chance to be pursued. Make the NPC Bh's persistant.


3. As a Smuggler evades a BH (NPC or PC) their Visibility would increase, the payout for capture would increase and other BHs could pick you as their mark. Allow any BH tracking the same Smuggler to attack each other, fighting for the chance to claim the reward.


4. As far as contraband scans if you are caught with Spice it is confiscated. If it is a siced weapon or Armor, have the item lose it's slice or be decayed here is how I imagine it could happen:





Ackaak Adack
Bloodfin
"Wars not make one great."

Davian Shaw
Bloodfin
"You came in that thing?"
Locky-1138
Tue Jun 22, 2004 10:42 am
#126






  1. Some players feel that dying isn't enough of a punishment.





the fact that Dying IS a big punishment is exactly what makes JEDI bounties NOT fun for every one involved. jedi and BH Hate each other, BH are conciderd Griefers by jedi, and jedi are all conciderd exploiters and whiners by BH, for the simple fact that a Bounty hunter has nothing to loose, while a jedi has DAYS worth of work to loose.


The reason i support the BH missions on smuglers, and on normal PC's who use contraban, do major damage to one faction or another (say, killing 20 PC imperials in a night, or blowing up a base) is because they have NOTHING to loose from dieing. this makes it FUN to be attacked by a BH, and try to fight and get away. the only people that would concider this to be a Bad thing are the same Griefer BH's, who take jedi missions with the soul intention of killing a jedi till he looses his skills (some of which take over a Week of grinding 8 hours a day to attain)


no death penalty = fun. this is why the Decay was removed from PVP (thank god)


death penalty = NOT FUN. this is what leads to Griefers exploiting missions just to make people miserable.


Solution: retain normal FP loss/gain that you experience in normal PVP, no one has a problem with this as it easily be gained back.


do NOT confiscate sliced goods. ex. i have a sliced Nightsister Energy lance (read hardest weapon to get in the game) i spent a month camping a 24 hour spawn mob just to get the components for it. some NPC or PC bh kills me and "confiscates" that and im lible to quit then and there. confiscating easily replaceable spice is acceptable, but not something we put as much work into as our weapons and armor.


NPC faction loss may also be a good move, if it affects something more than it does now, ie. smugler missions




- I support keeping & balancing the current combat system You can too
its been emotional...
Loksir - night elf warior, earthen ring
Laur - night elf rogue, earthen ring
LockysCorpse - undead warlock, lothar +Riverlands+
Thochkored
Tue Jun 22, 2004 10:52 am
#127

Sorry for the interupted Double post, I inadvertantly hit enter a couple of times and then my Cumputer crashed.

Any way dealing with Contraband scans, confiscate spices and remove Slices or degrad equipment. Here is how the equipment aspect could work:

You are carring a modified weapon we will try to remove thos emodifications. 50/50 chance for them to remove it, if they fail the equipment is damaged by whatever % the slice was (taken from the high end of the items condition), if they succed you just lose the modification and you can take the weapon to a smuggler and have him reslice the weapon to regain the original modification.




Ackaak Adack
Bloodfin
"Wars not make one great."

Davian Shaw
Bloodfin
"You came in that thing?"
Bamsee
Tue Jun 22, 2004 10:54 am
#128


On the issue of needing to be factioned to be TEF'd to be attacked by stormtroopers...


What if attacks from contraband violations ignore faction or come from "unfactioned" versions of the NPCs? I'm not sure if this meshes with Keldarin's plans for GCW consistancy, so I have to talk to him, but this would mean that being scanned and attacked would not result in a faction TEF. You wouldn't suddenly get ganked by other factional players because you were scanned.


This also solves the farming problem, because these NPCs would no longer give faction points.


Just one possibility...


That is fine if it can work but if you have the time we would I think majority wise woudl like to actually see some planetary security forces actualyl do something other then just stand around waiting to be attacked by someone. As a criminal element it would be nice to see more then just military forces after us and actually see law enforcement become part of the game. After all how many people really have bad faction towards these groups atm? Most of us pass by them without ever being attack. Heck most of us are assisted if some low mob thug tries to follow us into a city. Just get rid of their factioningturn them into scanner crewsand customs agents. This way these crews are notbeing used to farm FPand at the most they farm somesmall amount of combat exp off these crews and their backups?


How many of us would love to see security forces try to make an arrest only to be attacked and call for backup. A few moments later see 10 security officers appear throughout that areaand maybe even one or two dogs (using strong intimidation) that all begin to attack the would be criminals.



I support server merging of some sort for the betterment and longevity of the game and it's player community!
GamerProX
Tue Jun 22, 2004 10:57 am
#129






GreenMarine wrote:

See this link for part 1:



What about normal players scanned with illegal items? For now, it seems reasonable that we don't add visibility for normal players. That's too much to ask of the player base as a whole. Later, we could possibly add a level of illegality above Highly Illegal (say, Military Class) that gains visibility. It seems wise to leave this area open for future discuss, but not include it in a revamp.





/sigh we were so close to real Player Bounties in SWG, so dang close. Now its back to just Jedi and Smuggler...maybe Smuggler, thats a 50/50 chance.



Headed to World of Warcraft


Geevo
Tue Jun 22, 2004 10:58 am
#130

How about a mechanism for the playerbase to choose PvP bounty and PvE bounties for contraband? (and possibly have a different threshold level than Smugglers).


Drug users get a lower penalty than drug dealers ... use the same logic.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
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