Smuggler Archive
Thread: Replace Unarmed 4 with Business 4
Reason and SOE don't mix.
gassygunslinger wrote:
No, see, problem NOT solved. Some of us DON'T want slices and spices on vendors.
Exactly, some of us see this solution as NOT CHANGING ANYTHING. Current merchants will just adjust template to sell thier illegal goods. They will see the smuggler skill set as a means to an end.
Contraband (please note there is a d in the end...) should be in the hands of actively playing smugglers... actually, you know... smuggling.
1) Slicing loot: Sold by Novice smuggler. Easy enough to set up, making slicing loot accessable
2) Spice:Must have Underworld 4. Shouldn't be to tough to sell, because noone really exploits this anyway
3) Sliced weapons/armor: Sold by Master Smuggler. If your a weapon/armorsmith, that is a ton of skill point investment. They will either
a) have to sell unsliced weapons, allowing smugglers to slice for profit
b) Contract a Smuggler to slice and sell said merchandise on his (smugglers) vendor at a cost to the Smith
Tante wrote:
The flaw in your argumentation is, that it makes sense.
Reason and SOE don't mix.
Reason/logic and SOE don't mix, much like drinking and driving...
gassygunslinger wrote:
No, see, problem NOT solved. Some of us DON'T want slices and spices on vendors.
Could you extrapolate on this a bit please? I'd like to hear your reasoning for not wanting to see contraband on smuggler created vendors? Particularly if the system only allowed master smugglers to sell the most profitable contraband.
I am a big proponent of changing the smuggler prereqs in this manner but would like to see a more detailed progression. I would like to see the spice tree stay the samebut instead of earning schematics for the spices on the tree as you progress you earn the ability to add those spices to a vendor. Example...a novice smuggler can add grey gabaki, scramjet, and shadowpaw to a vendor, a smuggler with Delinquency 4 can sell booster blue, neutron pixie and muon gold.
For slicing you do the same thing using the customization rating. Example...upon achieving slicing 1 you can sell items with a 20% customization rating or less, slicing 2 40%, slicing 3 60%, slicing 4 80%, master smuggler 100%
gassygunslinger wrote:
No, see, problem NOT solved. Some of us DON'T want slices and spices on vendors.
Why not give Master Smugglers asidekick? This sidekick can either be used as a pet in a group or as a vendor to sell illegal products. After all, the Master Smuggler should be able to delegate some mudane responsibilities to a loyal lacky ![]()
And if the sidekick has a CL of 30 then other professions will nothavea reasontocomplain as he/she will be equivalent to a combat droid or faction pet.
Message Edited by BaronJuJu on 10-10-2005 10:35 PM
Boewewov wrote:
Then make it an option for smugglers to sell contraban on their own vendors, problem solved....next
I could live with that, but only if the pistols line is changed to ranged support so I can chose which weapon I want to use. I really hate being locked into pistols more than I hate the unarmed requirement. At least the unarmed requirement has a benefit: CoB.