Smuggler Archive
Thread: Smuggler Update & A Tip Of The Hat
Message Edited by KublaiFett on 03-12-2005 12:20 AM
KublaiFett wrote:
*pats pockets feverishly looking for wallet to pay for his new tri-blaster*
I was wondering what your hand was on my arse for Barn.... lolol...
Message Edited by DelsteReden on 03-12-2005 07:06 PM
KublaiFett wrote:
I have to take my hat off to the SWG Smugglers. I have been around since the first week and you guys have waited a long... long... long... long... well, you get the picture, time for this. On top of that, the incredibly large number of you willing to take on PC Bounties has floored me. I find your guys as honorable as they come. It's part of the SW Universe and you accept it with honor and enthusiasm.
I say that because I don't see you guys grouping in order to avoid a one-on-one fight. I take all my bounties on-on-one (with the exception of a few two person groupings with a friend, which is not uncommon in the SW EU). It's getting a little old being surrounded by 10 "people" when I approach my bounty. Even with such bad odds, I always attempt to take my bounty because that's my job (btw, I last every bit of 5 seconds with those odds). I would be more then honored to hunt you and enjoy bringing back the RPG to SWG...
Smuggling and Bounty Hunting have been such a pivotal part of the SW Universe. Since my childhood in the 70's and 80's Han Solo and Boba Fett have been my two (non-force wielding) favorite characters. These two professions just go hand-in-hand as far as I'm concerned. I would give up a box of investigation each time I lost, just to have the opportunity to hunt someone willing to accept the pitfalls that come with their profession. Actually, I would likeformy character to get on the boards every time I failed five (5) bounty attempts...
*nods head to the smuggler in the corner with the thermal detonator*
Message Edited by KublaiFett on 03-12-2005 12:20 AM
Message Edited by eitario on 03-12-2005 10:20 PM
I look forward to bounties and actually being able to smuggle.
SpinningCloud wrote:
I look forward to a system where the battle between the BH and Smuggler is the battle of tracking vs. avoidance.
I don't think we should expect a Smuggler to be at even odds once the shooting starts but we sure should have an edge at avoiding the BH.
I agree - I'd find it far more satisfying to evade a BH than kill him. Mind you, it could be hard for the system to judge when a bounty fails, if the smuggler is just escaping instead of killing the BH. I suppose it could work on some sort of timer, but then there could be other problems, like the Smuggler logging on when the BH is offline and waiting things out, or hiding in a house or a yacht, or something. I know most of us wouldn't do that kind of abuse of the system (unlike most members of a certain other profession that can get player bounties on them), but we've got to assume thata lot peoplewill take up Smuggler if these changes are as cool as we hope.
And to the original poster, it's great to see a BH with the spirit of a true hunter.