Smuggler Archive
Thread: Petition: SOE Please do not nerf spice stacking
MISTagent01 wrote:
I'm ok with spice stacking, but I do feel it's a bit much seeing people walking around with 12K Health bars.
Perhaps if we stack the downer upon stacking spice? Much like an OD.
/sign
I don't think it can get up to 12k from spice. But even if it could, that's ok. Both sides in a fight can do it. We all know krayt dragons will regen faster than somebody on hundreds of spice. The only people that loose in this are the smugglers who want to craft spice. There won't be much demand with stacking removed. Spice stacking isn't a problem in the game and everyone's attention will move to something else next week, and that will be the new hot topic to get nerfed. People will search and find new ways to try to increase their health or to have an edge. Ultimately everything in this game is available to everybody so there can never be imbalance.
This nerf will fix nothing. It will only remove the demand for the smuggler's products and leave smugglers behind once again as people move to new topics and new methods and gaining an "edge" on their opponents.
DrCamy wrote:
MISTagent01 wrote:
I'm ok with spice stacking, but I do feel it's a bit much seeing people walking around with 12K Health bars.
Perhaps if we stack the downer upon stacking spice? Much like an OD.
/sign
I don't think it can get up to 12k from spice. But even if it could, that's ok. Both sides in a fight can do it. We all know krayt dragons will regen faster than somebody on hundreds of spice. The only people that loose in this are the smugglers who want to craft spice. There won't be much demand with stacking removed. Spice stacking isn't a problem in the game and everyone's attention will move to something else next week, and that will be the new hot topic to get nerfed. People will search and find new ways to try to increase their health or to have an edge. Ultimately everything in this game is available to everybody so there can never be imbalance.
This nerf will fix nothing. It will only remove the demand for the smuggler's products and leave smugglers behind once again as people move to new topics and new methods and gaining an "edge" on their opponents.
/sign,
BUT, as mentioned, give a downer to each spice. It's like that now, sorta, if you watch real carefully, except that whenever the a spice wears out if your on withdrawl, the timer just resets to 30 secs, doesn't go above that.
I say, make the downer half the length of the spice, with reverse negative effects. That way, you can take a whole bunch at once if you absolutly have too, but the downer will actually kill you from a tripple incap. (just like a drug overdose... slipping in and out of conscienceness.. untill you finally move on..)
This way people can tacticly use it if they want, or pump themselves full of it if they feel it's their last option
Beyrr wrote:
It might be difficult to implement, but why not make some spices react with others, either for added effect or negative effect. Have negative spice interactions that cause reduced stats if you do the wrong spices (like alcohol and sleeping pills). Make them affect movement speed while you're not fighting, speed and accuracy when you are.
I think that sounds like a great idea. So some spices would "stack" but the downer or negative effects could hurt more than help.
I don't think anything should change... to be honest spices are not ultra expensive and so are not excluding anyone form buying like some foods do. You don't need to have a certain skill to use them. Everyone can use them, so there's no edge
It gives smugglers a reliable source of income since they are consumeable and short term. Is 12k Health over the top? Well not if everyone can get it....