Smuggler Archive
Thread: Skills to replace FD: Suicide and Decoy skill
Page 1 of 2
Spec-Ops
Sun Oct 24, 2004 1:00 pm
#1
i think the best option is to kill ALL jedi and make it so BH cant kill a nuna.. but thats just me
maloso
Sun Oct 24, 2004 4:33 pm
#2
I know a button where the dev comes out and tells us they dont care and we die? How about that
Undergrid
Sun Oct 24, 2004 4:44 pm
#3
VegitoX wrote:
SpinningCloud wrote:I'd be perfectly happy if the smuggler pistol skills included increases to pistol accuracy, speed, etc..As for the rest...I just want to SMUGGLE.Im with you there...but lord (or whomever you believe in) knows when the Smuggler Revamp will actually happen. I just want a skill that is comprehable to FD, if we have to lose it.
I don't think we have to loose it, I mean, why should one of our skills get taken away just because Jedi and BH's dabble enough to get it? I havn't heard one good reason for it yet.
TomoRainer
Sun Oct 24, 2004 4:57 pm
#4
Well of course it wouldn't make logical sense to take away an ability used without problem by most of the community because a minority of a minority of players are abusing it.
But that seems to be the system.
But that seems to be the system.
Undergrid
Sun Oct 24, 2004 5:02 pm
#5
TomoRainer wrote:
Well of course it wouldn't make logical sense to take away an ability used without problem by most of the community because a minority of a minority of players are abusing it.
But that seems to be the system.
Er yeah, good point
Smuggler_Caylin
Sun Oct 24, 2004 8:09 pm
#6
I'm not a big fan of suicide because our goal should be to stay alive 
Decoy however is how I've been thinking lately, but how to make it plausible is a different beast entirely.
How am I going to fool a guy who is beating on me with a 2h broadsword with a holo image? I don't think it would work well. 
It is however an active approach to solving the problem of feign death and I think if we push for something that keeps us active in the game instead of chillin' and talking smack with someone who is screaming 'exploiter' at us.
Keeping a skill useful while maintaining those primary motivations. Surviving and getting the hell away.
DigiDante
Sun Oct 24, 2004 9:51 pm
#8
Suicide would NEVER be in game.
The name reflects killing ones self. There are little kids that play this game and having a move called suicide... that would not sit well. I know I wouldn't want my kid playing a game where he could kill himself... other peoples a whole different story.
A different name possible, good ideas, but not suicide.
The name reflects killing ones self. There are little kids that play this game and having a move called suicide... that would not sit well. I know I wouldn't want my kid playing a game where he could kill himself... other peoples a whole different story.
A different name possible, good ideas, but not suicide.
Message Edited by DigiDante on 10-24-2004 09:51 PM
VegitoX
Mon Oct 25, 2004 12:29 am
#9
Just so you know, I am perfectly happy with FD, but there have been rumors floating around
about this particular skill being replaced by...startle shot, not a good trade off.
Suicide:
What if Smugglers had a skill called "Last Stand" or something to that effect ; where not only
does he/she use this skill to stall his enemies by using an area delay, but then allows the
Smuggler to activate a thermal detonator type explosive that will not only kill him/her self, but
will also do major damage to any enemies in the area plus a DOT.
Now byusingthiskamikazee type of attack, a Master Smuggler wouldhave a better chance of
avoiding the traditional wounding and item decay. The trade-off is having to clone. Professions
who dabble in this area could possibly suffer wounding, item decayand or failure. Players that
have been marked by Bounty Hunters, depending on the success of the attack...i.e. killing the
hunter would of course be free of the mark. Using this ability on a nuna to escape a bounty will
not remove your name from the terminals.
This attack should have a high rate of failure for non-masters.
Failurewould result in basically lowering your HAM down to the minimum...basically leaving you a
sitting duck for whom or what ever it was that you were attempting totake out I suggest a timer be
placed on this, only allowing this to happen every 30 minutes or so ....this could be adjustable.
Again I choose FD over this, but if the ability is taken away, I believe we need something dynamic to
replace it. This ability would make Smugglers like skunks are in the wild, yeah we can be killed, but it
forces others to ask themselves "do I really want to get dirty?"
_________________________________________________________________________________
Decoy:
In a few books that I have read, there have been several cases where i've seen the use of decoys,
used by Bounty Hunters or by Smuggler types.
I'm not sure if the game mechanics allow for something like this to be put in place, but when in
danger, a Smuggler would be able to activate a holo-image of his/her self. If any of you remember
the corpse run, you'd know that when you died your skeleton remained in the place where you were
DB'd.
Instead of you and your opponent seeing a skeleton, your body remained there, while your enemy continues toassault the
holo-image, you are (using the cloning mechanism) moved. Exactly where or how far I haven't thought
of yet, it's just an idea i'm putting out there.
or
This ability could be something that you wouldneed to use prior to combat. In this instance the decoy
would serve just as a pet would. You would remain hidden as long as you dont attack..or until
the decoy is dispatched. As with Suicide, this ability's effectiveness henges on whether the user
is a Master Smuggler or not.
These are not what you would call Uber skills, as you can see they have major trade off's.
Message Edited by VegitoX on 10-24-2004 03:30 PM
Message Edited by VegitoX on 10-24-2004 03:32 PM
SpinningCloud
Mon Oct 25, 2004 12:42 am
#10
I'd be perfectly happy if the smuggler pistol skills included increases to pistol accuracy, speed, etc..
As for the rest...I just want to SMUGGLE.
VegitoX
Mon Oct 25, 2004 12:47 am
#11
SpinningCloud wrote:
I'd be perfectly happy if the smuggler pistol skills included increases to pistol accuracy, speed, etc..
As for the rest...I just want to SMUGGLE.
Im with you there...but lord (or whomever you believe in) knows when the Smuggler Revamp will actually happen. I just want a skill that is comprehable to FD, if we have to lose it.
Jaguarrr
Mon Oct 25, 2004 1:40 am
#12
DigiDante wrote:
Suicide would NEVER be in game.
The name reflects killing ones self. There are little kids that play this game and having a move called suicide... that would not sit well. I know I wouldn't want my kid playing a game where he could kill himself... other peoples a whole different story.
A different name possible, good ideas, but not suicide.
Message Edited by DigiDante on 10-24-2004 09:51 PM
uh... /killself ?
ah I know
/thermaldetonatorbluff *cough*
Eulbobo
Mon Oct 25, 2004 2:31 am
#13
decoy?
The Mighty White Rabbit facing Arthur and the knights of the round table looking for the holy grail !
And with the knights saying "bring us the holy handgrenade" !
That's it ! Give smugglers the "holy handgrenade" certification !
When explosing, you hear a "Alleluia" (like in "worms"
) and the smuggler disapears from Bounth Hunter's sight for 30 seconds (BH blinded)
The Mighty White Rabbit facing Arthur and the knights of the round table looking for the holy grail !
And with the knights saying "bring us the holy handgrenade" !
That's it ! Give smugglers the "holy handgrenade" certification !
When explosing, you hear a "Alleluia" (like in "worms"
Page 1 of 2