Smuggler Archive
Thread: Unconventional Smuggler Builds
Page 1 of 2
Rivern
Sat Jun 26, 2004 7:24 pm
#1
Well, Triple Mastery is fun and I'll probably go back to it, but it's time for 'ol Rion to try something new, while clinging to my favorite profession.
Right now I'll probably be working towards
Master Smuggler
Master Chef
Merchant XXX4
King of all that is Edible.
Anyone else have some non-standard templates they would like to share that still utilize Master Smuggler? Lay 'em down.
Right now I'll probably be working towards
Master Smuggler
Master Chef
Merchant XXX4
King of all that is Edible.
Anyone else have some non-standard templates they would like to share that still utilize Master Smuggler? Lay 'em down.
Message Edited by Rivern on 06-26-2004 10:41 PM
SBRD0C
Sat Jun 26, 2004 8:10 pm
#2
Master Smuggler
Master Droid Engineer
Pistoleer
Its cool to never run out of exploding droids....
Raanan
Sun Jun 27, 2004 2:18 am
#3
I'm going master pistolleer/master pikeman with smuggler. I'll drop some of pistoleer if I need the sp to get master pikeman
Wacking things with sticks is just fun
EnderUK
Sun Jun 27, 2004 3:16 am
#4
I did rifleman with smuggler but it's damn well to boring. If I ever get bored of combat PvP (already bored of PvE) I wouldn't mind trying master musicain with smuggler, I'd love to own my own sleezy cantina
KruddMan
Sun Jun 27, 2004 3:58 am
#5
I'm currently a triple master, and I don't really like TKA... but it's so frickin' effective and powerful it's hard to want to dump it for scraps of commando or artisan skills.
Havok3060
Sun Jun 27, 2004 12:27 pm
#6
Master Smuggler and Master Merchant is sweet . Your like a god in PVP !
dead_hippasus
Sun Jun 27, 2004 6:45 pm
#7
I was a smuggler/MCM for a week, and then it got boring because I was spending more time looking for poison/disease resources than I was actually poisoning and 'smuggling' so I gave it up quick and went back to a master pistoleer/smuggler/medic combo...I must've been one of the few CMs that actually went overt before I poisoned someone...and thats no fun.
MaxSteele
Sun Jun 27, 2004 9:44 pm
#8
SBRD0C wrote:
Master Smuggler
Master Droid Engineer
Pistoleer
Its cool to never run out of exploding droids....
Hey SBRD0C, what did you take in the pistoleer line? Did you just go up the Pistol Stances and Grips to have Fan Shot, or did you spread your points around?
Also, did you go up to Survey IV, or only go up the Engineering line in the Artisan profession?
I'm considering doing Droid Engineer myself, but right now I have gone up the Ranged Support line in Marksman, and in order to get up to Survey IV, I'd have to drop all of the Ranged Support. I'm not sure how helpful those skills are for me though. Anyone know if the benefits from the Ranged Support line are worth keeping? Or should I drop them to get up to Survey IV if I'm going the Droid Engineer route?
And also, what are other people's opinions of where I should put points in PIstoleer? Is going up the Pistol Grips tree to get Fan Shot the only viable solution for someone who isn't going to master Pistoleer?
RazorBlade79
Mon Jun 28, 2004 2:09 am
#9
I once tried smuggler/squad leader, but the pain was too big ...
Fenrix
Mon Jun 28, 2004 2:52 am
#10
Master Smuggler
Master Brawler
Master (TKM/Pikeman/Swordsman/Fencer)
Shadwe
Mon Jun 28, 2004 4:57 am
#11
At this time;
Master Artisan
Brawler 4-0-0-0
Marksman 0-4-0-4
Scout 1-0-1-0 (ex-master scout)
Smuggler 1-4-1-4
Merchant 0-0-0-4
Novice Pistoleer
Novice Weaponsmith
Novice Tailor
When I'm done plan on being;
Master Artisan
Brawler 4-0-0-0
Marksman 0-4-0-0
Master Smuggler
Pistoleer 0-4-4-4
Bunkermaster
Mon Jun 28, 2004 5:03 am
#12
Master Rifleman
Master Smuggler
Pistoleer 4/0/4/4
Nothingreally creative here hahaha
Drango
Mon Jun 28, 2004 5:21 am
#13
Master Smug.
Master Pistol.
Novice WS
Novice AS
Novice Merchant
Message Edited by Drango on 06-28-2004 07:35 AM
Page 1 of 2