Smuggler Archive
Thread: Interesting comment
Helios_SOE wrote:
You won't be able to PvP steal from other players when the system launches. It is supported, but content hasn't been created to make us of this capability yet. If/When the content does go in, it will probably be more in the direction of the Bounty-Hunter/Jedi relationship - where someone (a smuggler, just for instance) would consent to carrying a stealable item (some illegal spice, just for instance), knowing another player will get a mission to try and come steal it from them. It's almost like a game of capture the flag (gotta write that one down!).
You won't, however, be able to take anything from anyone's normal inventory.For now, though - it's strictly a PvE ability (with the possibility of a PvP component down the line).
Discuss
Message Edited by WesBelden on 09-17-2005 02:13 PM
Sounds like an interesting skill, however I don't really see the point of having it. Especially if all you are going to get is the same money/items that you would normally get killing them.
Couple of questions though:
1. Person #1 stealths to a NPC and successfully steals from it. Person #2 comes up not knowing that Person #1 is there and kills the NPC. Does Person #2 get anything for thier troubles?
2. Does this skill apply only to NPC humanoid types and non-animals? If animals/creatures are included all I have to say is.......Krayt Graveyard will be filled with players we will never see.
3. Will the steal ability be useable on quest based characters (Grevious, etc.)? God I hope not.
BaronJuJu wrote:
Sounds like an interesting skill, however I don't really see the point of having it. Especially if all you are going to get is the same money/items that you would normally get killing them.
Couple of questions though:
1. Person #1 stealths to a NPC and successfully steals from it. Person #2 comes up not knowing that Person #1 is there and kills the NPC. Does Person #2 get anything for thier troubles?
2. Does this skill apply only to NPC humanoid types and non-animals? If animals/creatures are included all I have to say is.......Krayt Graveyard will be filled with players we will never see.
3. Will the steal ability be useable on quest based characters (Grevious, etc.)? God I hope not.
1) yes the do stealing will not affect anything they may be looted from killing the npc
2) i would say NPCs only as you cant reach into a krayts pockets to steal stufff from them cna you
3) i pray to god not but knowing the devs it wont matter who you steal from it will only ever give you ever 20-500c or some crudy loot thing that you cna loot of lvl 1 npcs
These bags are only on NPCs and are completely seperate from what someone would receive for killing the NPC.
I have4 comments at this point.
1. We better be next.
2. Sneaking around, fine, stealing fine. What I'm trying to figure out at this point is why, since Rangers are not direct combat related like us, do they not get more combat moves. This does not bode well for us at all. It makes me think that we are pretty much screwed.I've been waiting to see how they handle Ranger as an indicator for us. They gave us way too much direct combat related skills. We're either gonna get them pulled, or we're gonna get a minimal smuggling system.
3. WHY THE HELL CAN'T WE GET A REVAMP?!?!?!?! Seriously, they "don't" want to focus onlarge scale profession revamps, yet others are getting them. Once again, the rule that is applied to us, is never applied to the rest of the game. Wes, this IS a question that needs to get answered at this point. They've now brought theft into the game. Having a smuggling system SHOULD not be that far off. Better yet, they say PvP theft is supported, so PfP smuggling SHOULD now be supported (at least in the minds of the team).
4.They are STILL only talking about spice as a smuggled item. That means a singular smuggling system that will do nothing but drive down the demand for spice since the cost will become higher. Not only that, but the only thing they talk about stealing is from a smuggler. So we're finally gonna get a smuggling system, where we can't really smuggle for the player base, but we can have it stolen from us by players?
I got nothin but love for the Rangers. This has nothing to do with them. What the dev team has announced has brought nothing but additional questions and concerns for this profession. Once again, we're left hanging. Left with an answer that only applies to us (no more revamps). Left with only meaningless references to a singular, pointless smuggling system that we've been begging for for over 2 years, that everyday we lose hope of getting.
Rogue135 wrote:
My only question is, if a Ranger starts stealing my cargo do I get to shoot 'em?
Zeon_Zaku wrote:
This sounds more like a skill that would belong to Smugglers...
Zeon_Zaku wrote:
This sounds more like a skill that would belong to Smugglers...
really QFE its almost like the other devs beat up green marine and stole his smuggler docs for a tree hugger profession SMUGGLER = ROUGE RANGER = HIPPY
Zeon_Zaku wrote:
This sounds more like a skill that would belong to Smugglers...